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Virtual Cushion

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The Virtual Cushion is a video game force feedback accessory released in 1992 for the NEC PC Engine. It allows players to feel the impact of enemy attacks on their bodies through sound vibrations.

In 1993, GamePro reported that the product could be launched for Turbo Duo owners. Electronic Gaming Monthly and Game Mania stated that a similar device was being produced by Matsushita Electric.

Reception

Consolemania [it] called the idea "stupid." Electric Brain wrote a full review recommending the accessory, noting that it also works with other consoles.

Legacy

In 1994, VideoGames - The Ultimate Gaming Magazine recommended the Aura Interactor for fans of the Virtual Cushion.

In 1999, Markt+Technik's Video Games [de] called the Virtual Cushion "the first Rumble Pack in the history of video games."

In 2016, HobbyConsolas remembered it as an innovative peripheral from the 1990s.

Notes

  1. Japanese: バーチャルクッション, Hepburn: Bācharu Kusshon

References

  1. "System - PC Engine Virtual Cushion". www.pcengine-fx.com. Retrieved 29 July 2024.
  2. "バーチャルクッション". 徹夜城の多趣味の城. Retrieved 29 July 2024.
  3. "【PCエンジン】メタモジュピター". だんぼーるはうすinブログ (in Japanese).
  4. "Hardware Helpers". GamePro (45 ed.). United States. 6 June 2023. p. 168. Retrieved 29 July 2024 – via Archive.org.
  5. "International News". Electronic Gaming Monthly (43 ed.). United States. February 1993. p. 68. Retrieved 29 July 2024 – via Archive.org.
  6. "Virtual Cushion". Game Mania (5 ed.). United Kingdom. May 1993. p. 8. Retrieved 29 July 2024 – via Archive.org.
  7. "Made in Japan". Consolemania (19 ed.). Italy. May 1993. p. 13. Retrieved 29 July 2024 – via Archive.org.
  8. "Good, Good, Vibrations". Electric Brain (33 ed.). United Kingdom. April 1993. p. 5. Retrieved 29 July 2024 – via Archive.org.
  9. "Vest to Kill". VideoGames: The Ultimate Gaming Magazine (65 ed.). United States. June 1994. p. 90. Retrieved 29 July 2024 – via Archive.org.
  10. "Tips für Sammler und solche, die es werden wollen". Video Games (1999-03 ed.). Germany. March 1999. p. 37. Retrieved 29 July 2024 – via Archive.org.
  11. "Periféricos tan imposibles como increíbles". HobbyConsolas. Spain. 2016. pp. 295–226. Retrieved 28 July 2024 – via Archive.org.


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