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{{Short description|Japanese composer (born 1961)}}{{for|the Japanese footballer|Koji Kondo (footballer)}}
{{nofootnotes}}
{{Use mdy dates|date=December 2017}}
{{Infobox musical artist <!-- See Misplaced Pages:WikiProject Musicians -->
{{Infobox person
|Name=Koji Kondo
| name = Koji Kondo
|Img=Koji kondo.jpg
| native_name = 近藤 浩治
|Img_capt=Koji Kondo at Tower Records
| native_name_lang = ja
|Background =non_performing_personnel
| image = Kōji Kondō 2015 (cropped).jpg
|Birth_name=
| caption = Kondo in 2015
|Alias=
|Born={{birth date and age|1960|8|13}}<br>{{flagicon|Japan}} ], ] | birth_date = {{birth date and age|1961|8|13}}
| birth_place = ], ], Japan
|Died=
| employer = ]
|Origin=
| alma_mater = ]
|Instrument=
| occupation = {{hlist|Composer|pianist|sound designer}}
|Genre=
| years_active = 1984–present
|Occupation=], ]
| module = {{Infobox musical artist|embed=yes
|Years_active=
| genre = {{hlist|]|]}}
|Label=
| instrument = ]
|Associated_acts=
|URL=
|Notable_instruments=
}} }}
}}
{{nihongo|'''Koji Kondo'''|近藤 浩治|Kondō Kōji|born August 13, 1961 |lead=yes}} is a Japanese ] and senior executive at the ] company ]. He is best known for his contributions for the '']'' and '']'' series, with his ] being the first piece of music from a video game included in the American ]. Kondo was hired by Nintendo in 1984 as their first dedicated composer and is currently a Senior Officer at their ].


==Early life==
{{nihongo|'''Koji Kondo'''|近藤 浩治|Kondō Kōji|extra=b. ], ]}} is a ]ese ] and ]ian best known for his scores for various ] produced by ].
Kondo was born in ], Japan, on August 13, 1961.<ref name="vgmdb1">{{cite web |url=http://vgmdb.net/db/covers.php?do=view&cover=14994 |title=THE LEGEND OF ZELDA -OCARINA OF TIME- / Re-Arranged Album p.3 |publisher=VGMdb |access-date=May 22, 2014 |archive-date=November 29, 2014 |archive-url=https://web.archive.org/web/20141129040549/http://vgmdb.net/db/covers.php?do=view&cover=14994 |url-status=live }}</ref> Kondo began taking Yamaha Music classes from kindergarten, where he learned to play the ] from the age of five. Kondo also played the ] in his elementary school band. He later improved his skills with the electronic organ in a ] that played ] and ].<ref name="Biography"/><ref>{{Cite web |date=2021-12-31 |title=Koji Kondo – 2001 Composer Interview - shmuplations.com |url=https://shmuplations.com/kojikondo/ |access-date=2023-02-08 |language=en-US}}</ref> Kondo studied at the Art Planning Department of ],<ref>{{cite web |url=http://www.music4games.net/News_Display.aspx?id=506 |archive-url=https://web.archive.org/web/20071110004822/http://www.music4games.net/News_Display.aspx?id=506 |archive-date=November 10, 2007 |title=Mario and Zelda composer Koji Kondo shares all at GDC '07 |publisher=] |date=January 19, 2007 |access-date=September 18, 2009}}</ref> but was never classically trained or academically dedicated to music.


With a love of ]s such as '']'' and the early '']'' series, he said video games were the only place where he could find the kind of sound creation that he was looking for. He gained experience in composing, arranging pieces and computer programming through using the piano, and a computer to program music into the ] using ].
==Biography==
Kondo was born in ], ]. He took to music at an early age, writing simple tunes for fun even when young. At seventeen years of age, he decided to pursue music professionally {{Fact|date=March 2007}}. He undertook classical training, and he learned to play several instruments {{Fact|date=March 2007}}.


==Career==
In the ], Kondo learned that a company called Nintendo was seeking musicians to compose music for its new video game system, the Famicom (] outside Japan). Kondo had never considered writing video game music before, but he decided to give the company a chance. He was hired in ].
Kondo applied for a music composition and sound programming job at ] as a senior in 1984.<ref name="Biography">{{cite web |url=http://www.vgmonline.net/kojikondo/ |title=Koji Kondo Profile |publisher=Video Game Music Online |author=Chris Greening |date=December 30, 2012 |access-date=June 20, 2014 |archive-date=September 25, 2014 |archive-url=https://web.archive.org/web/20140925002150/http://www.vgmonline.net/kojikondo/ |url-status=live }}</ref> He recalls, "I found my way to Nintendo by looking at the school's job placement board. You're supposed to apply to many different companies, but I saw the Nintendo ad, and had a love of making synthesizers, and loved games, and thought – that's the place for me. I interviewed with one company, Nintendo, and that's where I've been ever since."<ref name="VGL: Koji Kondo">{{cite interview |last=Kondo |first=Koji |subject-link=Koji Kondo |interviewer=Chris Kohler |title=VGL: Koji Kondo |url=https://www.wired.com/2007/03/vgl-koji-kondo-/ |access-date=July 25, 2019 |archive-url=https://web.archive.org/web/20190822111622/https://www.wired.com/2007/03/vgl-koji-kondo-/ |archive-date=August 22, 2019 |url-status=live |work=] |date=March 11, 2007}}</ref> Kondo was the third person hired by Nintendo to create music and sound effects for its games, joining ] and Yukio Kaneoka. However, he was the first at Nintendo to actually specialize in musical composition.<ref name="KondoIGN2014">{{cite web |last1=Otero |first1=Jose |title=A Music Trivia Tour with Nintendo's Koji Kondo |url=http://www.ign.com/uarticles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo |publisher=IGN |access-date=December 18, 2014 |archive-date=December 10, 2014 |archive-url=https://web.archive.org/web/20141210204914/http://www.ign.com/articles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo |url-status=live }}</ref>


His first work at Nintendo was the audio design for the 1984 arcade game '']''.<ref name="KondoIGN2014"/> As the ] had become popular in Japan by then, Kondo was assigned to compose music for the console's subsequent games at Nintendo's new development division, ] (EAD). His second work at Nintendo was an instruction manual on how to program Japanese ] into the Famicom using the peripheral '']''.<ref name="VGL: Koji Kondo"/> To conclude his first year at Nintendo, he created some of the music of '']'', alongside Akito Nakatsuka.<ref name="Biography"/> In 1985, Nintendo started marketing the Famicom abroad as the Nintendo Entertainment System (NES) to capitalize on the ] that had devastated ] and other companies.<ref name="Biography"/> ''Super Mario Bros.'' was Kondo's first major score. The game's melodies were created with the intention that short segments of music could be endlessly repeated during the same gameplay without causing boredom. ] is iconic in popular culture and has been featured in more than 50 concerts,<ref name="Biography"/> been a best-selling ringtone,<ref>{{cite web |url=http://moconews.net/article/top-selling-ringtones-in-us-for-2006/ |title=Top Selling Ringtones In US For 2006 |publisher=mocoNews |first=James Quintana |last=Pearce |date=January 4, 2007 |access-date=September 21, 2009 |archive-url=https://web.archive.org/web/20111008100415/http://moconews.net/article/top-selling-ringtones-in-us-for-2006/ |archive-date=October 8, 2011 |url-status=dead }}</ref> and been remixed or ] by various musicians.<ref name="Biography"/>
Kondo found himself in a totally different environment at Nintendo. Suddenly, he was limited to only four "instruments" (two ] pulse channels, a monophonic triangle wave channel which could be used as a ], and a noise channel used for ]) due to limitations of the system's sound chip. Though he and Nintendo's technicians eventually discovered a way to add a fifth channel (normally reserved for ]s), his music was still severely limited on the system.
]
Kondo's work on '']'' scores has also become highly recognized. He produced four main pieces of background music for the first installment of the series; the overworld theme has become comparable in popularity with the ''Super Mario Bros.'' main theme. After the success of ''The Legend of Zelda'', he provided the score for two Japanese-exclusive games, '']'' (1986) and '']'' (1987). He created the soundtrack to '']'' (1987),<ref name="Biography"/> which was later rebranded outside Japan as '']'' in 1988.<ref>{{cite web |url=http://retro.ign.com/articles/833/833615p2.html |title=IGN Presents The History of Super Mario Bros. |publisher=IGN |first=Rus |last=McLaughlin |date=November 8, 2007 |access-date=September 21, 2009 |archive-date=February 17, 2012 |archive-url=https://web.archive.org/web/20120217164813/http://retro.ign.com/articles/833/833615p2.html |url-status=live }}</ref><ref>{{cite web |url=http://www.gamespot.com/super-mario-bros-2/techinfo |title=Super Mario Bros. 2 Tech Info |publisher=] |access-date=September 21, 2009 |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107040606/https://www.gamespot.com/games/super-mario-bros-2/ |url-status=live }}</ref>


Kondo returned to the ''Super Mario'' series to produce the scores to '']'' (1988) and the ] launch title '']'' (1990). ] directed a jazz arrangement album of ''Super Mario World''{{'s}} music and oversaw its performance at the first Orchestral Game Musical Concert in 1991. After finishing the soundtrack to ''Super Mario World'', Kondo was in charge of the sound programming for '']'' (1990), while also composing the "Helicopter Theme" for it, and created the sound effects for '']'' (1993). In 1995, he composed for the sequel to ''Super Mario World'', '']''.<ref name="Biography"/> Until the early 2000s, Kondo would usually write all compositions by himself on a project, with '']''{{'s}} being the last one Kondo worked on alone.<ref>{{cite magazine |url=https://www.wired.com/science/discoveries/news/2007/03/72971 |archive-url=https://web.archive.org/web/20110629021327/http://www.wired.com/science/discoveries/news/2007/03/72971 |archive-date=June 29, 2011 |title=Behind the Mario Maestro's Music |date=March 15, 2007 |author=Kohler, Chris |magazine=Wired |publisher=] |access-date=February 13, 2011 |url-status=dead }}</ref> Since then, he has been collaborating with other staff members at Nintendo, advising and supervising music created by others, as well as providing additional compositions for games, including '']'', '']'', '']'' and '']''.<ref>{{cite AV media notes |title=Super Mario Galaxy Original Sound Track Platinum Version |url=http://vgmdb.net/album/5411 |year=2008 |publisher=] |access-date=February 13, 2011 |archive-date=September 22, 2013 |archive-url=https://web.archive.org/web/20130922005835/http://vgmdb.net/album/5411 |url-status=live }}</ref><ref>{{cite web |url=http://www.1up.com/news/mario-music |title=How Mario Music Gets Made |author=Gifford, Kevin |date=February 24, 2010 |work=] |publisher=] |access-date=December 28, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20150929062439/http://www.1up.com/news/mario-music |archive-date=September 29, 2015 |df=mdy-all }}</ref><ref name="osvint">{{cite web |url=http://www.originalsoundversion.com/koji-kondo-talks-ocarina-of-time-gives-details-on-skyward-sword/ |archive-url=https://web.archive.org/web/20110626195356/http://www.originalsoundversion.com/koji-kondo-talks-ocarina-of-time-gives-details-on-skyward-sword/ |archive-date=June 26, 2011 |title=Koji Kondo Talks Ocarina of Time, Gives Details on Skyward Sword |date=June 21, 2011 |author=Napolitano, Jayson |work=Original Sound Version |access-date=June 22, 2011 |url-status=dead }}</ref> He also served as the sound director and lead composer of '']'' and its sequel, '']''.<ref>{{cite web |last1=Otero |first1=Jose |title=How Mario Maker Mixes Music With Level Creation |date=December 8, 2014 |url=http://www.ign.com/articles/2014/12/08/how-mario-maker-mixes-music-with-level-creation |publisher=IGN |access-date=December 18, 2014 |archive-date=December 8, 2014 |archive-url=https://web.archive.org/web/20141208235020/http://www.ign.com/articles/2014/12/08/how-mario-maker-mixes-music-with-level-creation |url-status=live }}</ref><ref>{{cite web |title=Nintendo Minute -- Chatting with Koji Kondo |url=https://www.youtube.com/watch?v=3WsP4lnFq9w&t=3m25s |website=YouTube |publisher=Nintendo |access-date=September 10, 2015 |archive-date=January 26, 2017 |archive-url=https://web.archive.org/web/20170126182915/https://www.youtube.com/watch?v=3WsP4lnFq9w&t=3m25s |url-status=live }}</ref><ref>{{cite web |last1=Bankhurst |first1=Adam |title=Super Mario Maker 2 Features Story Mode, Online Multiplayer, Co-Op Creation Mode |url=https://www.ign.com/articles/2019/05/15/mario-maker-2-features-story-mode-and-co-op-creation-mode |website=IGN |date=May 15, 2019 |access-date=16 May 2019 |archive-date=May 16, 2019 |archive-url=https://web.archive.org/web/20190516002448/https://www.ign.com/articles/2019/05/15/mario-maker-2-features-story-mode-and-co-op-creation-mode |url-status=live }}</ref> He has also worked alongside ] to compose for '']''.<ref>{{cite news |title=The Super Mario Bros. Movie Teaser Trailer Is Finally Here |url=https://www.nintendolife.com/news/2022/10/the-super-mario-bros-movie-teaser-trailer-is-finally-here |access-date=October 8, 2022 |work=Nintendo Life |date=October 6, 2022}}</ref>
Kondo has stayed with Nintendo through various consoles, including the Super Famicom (] outside Japan), the ], the ], the ] and most recently the ]. These latter systems have vastly improved Nintendo's audio capabilities, and Kondo today composes music with CD quality sound.


===Concerts===
Koji Kondo attended the world-premiere of ] at the ] in ] in May of 2006. His music from the '']'' and '']'' series was performed by a full symphony orchestra. This event drew nearly four thousand attendees.
Kondo attended the world premiere of ] at the ] in ] in May 2006, where his music from the '']'' and '']'' series was performed by a full symphony orchestra.<ref name="m4g-rosemont">{{cite news|url=http://www.music4games.net/Features_Display.aspx?id=95|title=PLAY! A Video Game Symphony — Rosemont Theatre, Chicago (05/27/06)|date=June 5, 2006|website=music4games.net|access-date=September 4, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090101081317/http://www.music4games.net/Features_Display.aspx?id=95|archive-date=January 1, 2009|publisher=]}}</ref> He also attended and performed in a series of three concerts celebrating the 25th anniversary of ''The Legend of Zelda'' series in late 2011. He performed piano with the American rock band ] live at ] ceremony in December 2014.<ref name="USG-Interview">{{Cite web|url=https://www.usgamer.net/articles/koji-kondo-interview-nintendo|title=Super Mario's Maestro: A Q&A With Nintendo's Koji Kondo|date=December 11, 2014|access-date=December 16, 2021|website=]|publisher=]|last=Mackey|first=Bob}}</ref>


==Musical style and influences== ==Musical style and influences==
Kondo's music for ''Super Mario Bros.'' was designed around the feeling of motion that mirrors the player's physical experience.<ref>{{Cite book|url=https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|title=Koji Kondo's Super Mario Bros. Soundtrack|last=Schartmann|first=Andrew|publisher=Bloomsbury Academic|year=2015|isbn=978-1-62892-853-2|location=New York|pages=59–61|access-date=November 19, 2018|archive-date=November 19, 2018|archive-url=https://web.archive.org/web/20181119214515/https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|url-status=live}}</ref> This followed the philosophy of series creator and designer, ], who demanded that audio for the game be made "with substance" and are synchronized with elements of the game.<ref>{{Cite book|url=https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|title=Koji Kondo's Super Mario Bros. Soundtrack|last=Schartmann|first=Andrew|publisher=Bloomsbury Academic|year=2015|isbn=978-1-62892-853-2|location=New York|pages=22|access-date=November 19, 2018|archive-date=November 19, 2018|archive-url=https://web.archive.org/web/20181119214515/https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|url-status=live}}</ref><ref>{{Cite book|url=https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|title=Koji Kondo's Super Mario Bros. Soundtrack|last=Schartmann|first=Andrew|publisher=Bloomsbury Academic|year=2015|isbn=978-1-62892-853-2|location=New York|pages=114|access-date=November 19, 2018|archive-date=November 19, 2018|archive-url=https://web.archive.org/web/20181119214515/https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|url-status=live}}</ref> As a result, Kondo based a number of the score around genres that are primarily used for dancing, such as ] and the ].<ref name="groundtheme_en">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music21.html |title=Super Mario Bros.: Ground Theme |author=Masahiro Sakurai |date=2008-01-23 |work=Smash Bros. Dojo!! |publisher=], ] |access-date=2010-09-12 |author-link=Masahiro Sakurai |archive-date=August 2, 2018 |archive-url=https://web.archive.org/web/20180802094630/https://www.smashbros.com/wii/en_us/music/music21.html |url-status=live }}</ref><ref>{{cite news |title=A New Game for Super Mario's maestro |url=https://www.wsj.com/articles/SB122481778316565825?mod=googlenews_wsj |publisher=The Wall Street Journal |access-date=2009-02-13 |date=2008-10-24 |first=Jamin |last=Brophy-Warren |archive-date=August 17, 2018 |archive-url=https://web.archive.org/web/20180817161358/https://www.wsj.com/articles/SB122481778316565825?mod=googlenews_wsj |url-status=live }}</ref><ref>Laroche, Guillaume (2012). Order No. MR84768, McGill University (Canada), p. 58.</ref><ref>{{cite magazine|date=September 2005|title=Inside Zelda Part 4: Natural Rhythms of Hyrule|url=http://www.zelda.com/universe/game/twilightprincess/inside04.jsp|url-status=dead|magazine=]|publisher=]|issue=195|archive-url=https://web.archive.org/web/20140811172047/http://www.zelda.com/universe/game/twilightprincess/inside04.jsp|archive-date=August 11, 2014}}</ref>
Koji Kondo is widely acclaimed thanks to his unique partnership crafting the most recognizable themes and sound-tracks with industry giant Nintendo (and to his credit, a creatively fluent partnership with ]). Fans and critics alike cite his greatest talent being his ability to craft melodies that while catchy and pleasant upon first listen, remain enjoyable even when looped over long periods of time and played through inferior sound equipment. His songs are certainly memorable; the title theme song to Super Mario Bros. retains its iconic status two decades after its initial release. Not unknown in the musical community, Mr. Kondo can count talent such as ] among his admirers.<ref>http://www.gamedaily.com/blog/2007/03/09/gdc-koji-kondo-looks-to-star-wars-superman-for-super-mario-gal</ref> Kondo's music has been cited as being as integral to the Nintendo style as the game design of Shigeru Miyamoto.


In the first ''The Legend of Zelda'', Kondo juxtaposes the game's overworld theme with the theme that plays in dungeons. Kondo remarked on the importance of projecting distinct characters through music, so that players know almost immediately where they are within the game.<ref>{{Cite book|url=https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|title=Koji Kondo's Super Mario Bros. Soundtrack|last=Schartmann|first=Andrew|publisher=Bloomsbury Academic|year=2015|isbn=978-1-62892-853-2|location=New York|pages=64–66|access-date=November 19, 2018|archive-date=November 19, 2018|archive-url=https://web.archive.org/web/20181119214515/https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|url-status=live}}</ref> Kondo used this contrast in other games, such as ''Super Mario Bros.''<ref>{{Cite book|url=https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|title=Koji Kondo's Super Mario Bros. Soundtrack|last=Schartmann|first=Andrew|publisher=Bloomsbury Academic|year=2015|isbn=978-1-62892-853-2|location=New York|pages=66|access-date=November 19, 2018|archive-date=November 19, 2018|archive-url=https://web.archive.org/web/20181119214515/https://www.bloomsburypopularmusic.com/monograph?docid=b-9781501305139|url-status=live}}</ref>
Conversely, this familiarity is also the cause of most criticism of Kondo's work. Over nearly two decades in video game music, his style has changed very little. The themes of ''Super Mario Bros.'' in ] are little different from those of '']'' in ], although the earlier game sounds more primitive due to technological constraints. This need for sameness over the years is something of a double-edged sword for Kondo; when he did try something different, as in '']'' (]), some criticised him for abandoning the themes and styles they have grown to enjoy.


Kondo cited ], ], ], ], ] and ] as influences.<ref>{{cite web|date=31 January 2015|title=Weirdness: Legendary Composer Koji Kondo Drew Inspiration From '70s Rock Bands|url=https://www.nintendolife.com/news/2015/01/weirdness_legendary_composer_koji_kondo_drew_inspiration_from_70s_rock_bands|access-date=18 October 2021|website=Nintendo Life|language=en-GB}}</ref><ref name="VGL: Koji Kondo"/>
"Super Mario Bros. Theme" has been on ]'s ] chart for over one hundred sixty weeks, where it also hit #1.


==Works==
Koji Kondo's work shows at least three major influences: ], ] music, and ] (mainly ] and ]), often with a strong ] flair. Latin is particularly evident in his bouncy themes throughout the ''Mario'' series, such as the soundtrack to '']''. The happy main theme has a slow, ]-like rhythm. The second theme offers a more up-beat, ragtime-like style. The ] theme would not sound out of place being played by a ] ] band. This influence also shows up in his more recent works, such as the Gerudo Valley theme from ''The Legend of Zelda: Ocarina of Time'', a song with a certain stereotypical ]n flair. Kondo also has been influenced by ], as the ] instrumental "April" bears a striking resemblance to the main title theme of The Legend of Zelda. Kondo even uses a riff from the song as the looping end section of the underworld/dungeon theme from the same game.
===Music and sound design===
{| class="wikitable sortable" width="auto"
! scope="col"|Year
! scope="col"|Title
! scope="col"|Role(s)
|-
!scope="row" rowspan="3" | 1984
| '']'' || Music, sound effects<ref>{{cite web |url=http://archive.videogamesdaily.com/features/koji_kondo_iv_p1.asp |title=Video Games Daily &#124; Nintendo Interview: Koji Kondo, May 2007 |publisher=Archive.videogamesdaily.com |date=May 10, 2007 |access-date=August 17, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20131007211957/http://archive.videogamesdaily.com/features/koji_kondo_iv_p1.asp |archive-date=October 7, 2013 }}</ref>
|-
| '']'' ||Sound effects
|-
| '']'' || Music with ]
|-
!scope="row" rowspan="4" | 1985
| '']'' || Music, sound effects
|-
| '']''||Music, sound effects
|-
| '']'' ||Sound effects<ref>{{cite web |url=http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/1 |title=Iwata Asks |publisher=Iwataasks.nintendo.com |access-date=August 17, 2013 |archive-date=July 25, 2015 |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/1 |url-status=live }}</ref>
|-
| '']''
| Music, sound effects
|-
!scope="row" rowspan="4" | 1986
| '']''||Music, sound effects
|-
| '']''||Music, sound effects
|-
| '']'' ||Music, sound effects
|-
| '']'' ||Music, sound effects
|-
!scope="row" rowspan="2" | 1987
| '']'' ||Music, sound effects
|-
| '']'' ||Music, sound effects
|-
! scope="row" rowspan="2" | 1988
| '']'' ||Music, sound effects
|-
| '']'' ||Music, sound effects
|-
! scope="row" rowspan="2" | 1990
| '']'' ||Music, sound effects
|-
| '']'' || Sound programmer; composed "Helicopter Theme"<ref>{{cite web |url=http://www.vgmonline.net/soyookainterview/ |title=Soyo Oka Interview: The Comeback of Super Mario Kart's Composer |author1=Greening, Chris |author2=Harris, Dave |date=March 28, 2011 |publisher=Video Game Music Online |access-date=February 12, 2015 |archive-date=February 13, 2015 |archive-url=https://web.archive.org/web/20150213055745/http://www.vgmonline.net/soyookainterview/ |url-status=live }}</ref><ref>{{cite web |last1=Otero |first1=Jose |title=A Music Trivia Tour with Nintendo's Koji Kondo |date=December 10, 2014 |url=http://www.ign.com/articles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo |publisher=IGN |access-date=February 13, 2015 |archive-date=December 10, 2014 |archive-url=https://web.archive.org/web/20141210204914/http://www.ign.com/articles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo |url-status=live }}</ref>
|-
! scope="row" |1991
| '']'' ||Music, sound effects
|-
! scope="row" |1993
| '']'' || Sound effects
|-
! scope="row" |1995
| '']'' ||Music, sound effects
|-
! scope="row" |1996
| '']'' ||Music
|-
! scope="row" |1997
| '']'' || Music with Hajime Wakai
|-
! scope="row" |1998
| '']'' || Music
|-
! scope="row" |2000
| '']''|| Music with ]
|-
! scope="row" rowspan="2" | 2002
|'']''|| Music with Shinobu Tanaka
|-
| '']'' || Music with Kenta Nagata, Hajime Wakai, and Toru Minegishi
|-
! scope="row" |2004
| '']''|| Music with Asuka Hayazaki
|-
! scope="row" rowspan="2" | 2006
| '']''|| Sound director; composed "Overworld Theme"
|-
| '']''|| Music with Toru Minegishi and Asuka Hayazaki
|-
! scope="row" |2007
| '']''|| Music with ]
|-
! scope="row" |2008
| '']'' || "Ground Theme (''Super Mario Bros.'')"
|-
! scope="row" |2009
| '']''
| "Ending Theme"
|-
! scope="row" |2010
| '']'' || Music with Mahito Yokota and Ryo Nagamatsu
|-
! scope="row" |2011
| '']'' || "An Ages-Old Tale"
|-
! scope="row" |2013
| '']'' || Music with Mahito Yokota, Toru Minegishi, and Yasuaki Iwata
|-
! scope="row" |2014
| '']'' || "Super Mario Bros. Medley"
|-
! scope="row" |2015
| '']'' || Music with Naoto Kubo and Asuka Hayazaki
|-
! scope="row" |2017
| '']'' || Music with Shiho Fujii and Naoto Kubo
|-
! scope="row" |2018
| '']'' || "King Bowser (''Super Mario Bros. 3'')"
|-
! scope="row" |2019
| '']'' || Music with Atsuko Asahi, Toru Minegishi, and Sayako Doi
|-
!scope="row" |2023
| '']'' ||Music with Shiho Fujii, Sayako Doi, and Chisaki Shimazu<ref>{{cite web|url=https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/|title=Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1
}}</ref>
|}


===Executive and supporting roles===
Kondo's more jazz-influenced pieces also come from a wide variety of projects. One of the earliest examples of this is his minimalist underground theme from the first ''Super Mario Bros.'' Saria's theme from ''Ocarina of Time'' sounds almost ] in places. All of this is hardly surprising; Kondo lists the late ] as one of his most admired influences.
''All works listed below credit Kondo in an executive or supporting role, such as a sound director or supervisor.''
{| class="wikitable sortable" width="auto"
! scope="col"|Year
! scope="col"|Title
|-
!scope="row" |1993
| '']''
|-
! scope="row" |1998
|'']''
|-
! scope="row" rowspan="2" | 1999
|'']''
|-
|'']''
|-
!scope="row" rowspan="2" |2000
|'']''
|-
| '']''
|-
! scope="row" rowspan="2" | 2001
|'']''
|-
| '']''
|-
! scope="row" rowspan="2" | 2002
|'']''
|-
| '']''
|-
! scope="row" rowspan="4" | 2003
|'']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="5" |2004
|'']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="5" | 2005
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="4" |2006
|'']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="4" | 2007
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="2" |2008
|'']''
|-
|'']''
|-
! scope="row" rowspan="4" | 2009
|'']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="2" |2010
|'']''
|-
| '']''
|-
! scope="row" rowspan="4" | 2011
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="5" | 2012
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="7" | 2013
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" |2014
| '']''
|-
! scope="row" rowspan="5" | 2015
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="6" | 2016
|'']''
|-
|'']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="3" |2017
|'']''
|-
| '']''
|-
| '']''
|-
! scope="row" rowspan="3" | 2018
|'']''
|-
|'']''
|-
|'']''
|-
! scope="row" |2019
| '']''
|-
! scope="row" |2020
|'']''
|-
! scope="row" rowspan="2" | 2021
|'']''
|-
|'']''
|-
! scope="row" |2022
|'']''
|-
! scope="row" |2023
|'']''
|-
! scope="row" |2024
|'']''
|}


==Awards==
Kondo was trained as a classical musician, and this shows in his more ambitious projects, such as the soundtracks to the ''Zelda'' and ''Star Fox'' series {{Fact|date=March 2007}}. These pieces are distinctively cinematic, reminiscent of ]' work on '']'' or '']''. The title theme to the ] '']'' is grandiose for all its low fidelity. Several of Mr. Kondo's themes have been famously recorded with full orchestral backing, with several tours of his work featured highly in concerts presented world-wide {{Fact|date=March 2007}}.
{{awards table}}
|-
! 2011
| ''Super Mario Galaxy 2''
| ] (Best Original Music)<ref>{{cite web |title=2011 Winners & Nominees |url=http://www.bafta.org/games/awards/2011-winners-nominees#jump8 |website=bafta.org |date=February 15, 2011 |access-date=December 8, 2016 |archive-date=July 18, 2019 |archive-url=https://archive.today/20190718102925/http://www.bafta.org/games/awards/2011-winners-nominees#jump8 |url-status=live }}</ref>
| {{nom}}
|-
! rowspan="2" | 2014
| rowspan="2" | ''Super Mario 3D World''
| British Academy Games Awards (Best Original Music)<ref>{{cite web |title=Games in 2014 |url=http://awards.bafta.org/award/2014/games |website=bafta.org |access-date=December 8, 2016 |archive-date=March 4, 2014 |archive-url=https://web.archive.org/web/20140304201209/http://awards.bafta.org/award/2014/games |url-status=live }}</ref>
| {{nom}}
|-
| Video Game Music Online (Best Soundtrack – Retro / Remixed)<ref>{{cite web |last1=Greening |first1=Chris |title=Annual Game Music Awards 2013 Nominations |date=April 4, 2014 |url=http://www.vgmonline.net/nominations2013/ |publisher=Video Game Music Online |access-date=July 13, 2015 |archive-date=April 3, 2015 |archive-url=https://web.archive.org/web/20150403104500/http://www.vgmonline.net/nominations2013/ |url-status=live }}</ref>
| {{nom}}
|}
Kondo was inducted into the ]' Hall of Fame in 2024.<ref>{{cite web |last1=Cripe |first1=Michael |title=Koji Kondo to be Inducted Into the DICE Hall of Fame |url=https://www.ign.com/articles/koji-kondo-to-be-inducted-into-the-dice-hall-of-fame |website=IGN |date=January 24, 2024 |access-date=25 January 2024}}</ref>


==References==
Kondo's work is also highly influenced by ] music. His songs are predominantly melody-based with little supporting harmony, which is in keeping with the Asian tradition. This makes him somewhat unique among the most popular video game composers, as his counterparts such as ] and ] produce more Western-sounding compositions for their games.

==Video game Soundtracks<ref>http://www.mobygames.com/developer/sheet/view/developerId,56235</ref>==
*'']'' (])
*'']'' (])
*''] (])
*'']'' (with ]) (])
*''] (])
*'']'' (])
*'']'' (])
*'']'' (])
*'']'' (])
*'']'' (], ])
*'']'' (])
*'']'' (credited as Konchan) (])
*'']'' (])
*'']'' (])<ref>Did not actually work on the game. All music and sound effects were taken, unaltered, from the first ''Super Mario Bros.'' game.</ref>
*'']'' (], ])
*'']'' (with ]) (])
*'']'' (])
*'']'' (])
*'']'' (])
*'']'' (])
*'']'' (])
*'']'' (with ] and ]) (])
*'']'' (])
*'']'' (])
*'']'' (with ]) (])
*'']'' (])
*'']'' (with several others) (])
*'']'' (with ]) (])
*'']'' (with several others) (])
*'']'' (with ]) (])
*'']'' (with ], ], and ]) (])
*'']'' (with ] and ]) (])
*'']'' (with ] and ]) (])
*'']'' (with Mahito Yokota) (])
*'']'' (with several others) (])

==Albums==
*'''Super Mario Bros. Original Soundtrack''' (]) (])
**Cat. Number: 10FC-2046
**Track 1 is original. Track 2 is the 'Orchestra Version'.
*'''Super Mario Brothers ~MARIO SYNDROME~''' (]) (])
**Cat. Number: K13A-748
**All composition by Koji Kondo
**Disco/Dance-style Arrangements of Super Mario Bros., featuring vocals
*'''Famicom Music''' (]; reprinted in ])
**Cat. Number: 28XA-69 (reprint: SCDC-00145)
**Tracks 1, 2, 4-6 and 9-11 are original. Tracks 3 and 7 are arranged versions.
**Arrangement by ]
**Koji Kondo's featured compositions:
***] (1, 7)
***] (11)
*'''Nazo no Murasame-jou / The Legend of Zelda''' (])
**Cat. Number: 10FC-8001
**All composition by Koji Kondo
**Features 'Orchestra Versions' of the music from the two games
*'''Famicom Music VOL.2''' (]; reprinted in ])
**Cat. Number: 28XA-197 (reprint: SCDC-00151)
**Tracks 1-5 and 7-10 are original. Track 8 is an arranged version.
**Arranged by ]
**Koji Kondo's featured compositions:
***] Part 1 (1)
***] (6)
***] (8)
***] Part 2 (10)
*'''Toy Music: Dancing Super Mario Brothers - Akihabara Electric Circus''' (])
**Cat. Number: CT32-5299
**Tracks 2-10 are arranged versions. Track 1 is original.
**Arranged by ]
**Koji Kondo's featured compositions:
***Theme of Disc System (1)
***] (2)
***] (4, 10)
***] (6)
***] (9)
*'''Super Mario Bros. 3: G.S.M. (FC) Nintendo 1''' (])
**Cat. Number: D25B-0005
**All composition by Koji Kondo
**Tracks 1-4 are arranged versions. Track 5 is original.
**Arranged by ] (1, 4) and ] (2, 3)
*'''Fantastic World of Super Mario Bros. 3''' (]/]) (])
**Cat. Number: BY12-5031 (Cassette version: KHY-1036)
**All composition by Koji Kondo
**Tracks 1-4 are arranged versions. Track 5 is original.
*'''Super Mario Bros. 3 ~ Akihabara Electric Circus''' (])
**Cat. Number: CT32-5329
**All composition by Koji Kondo
**All tracks arranged by the ]
*'''Super Mario Bros. 1.2.3.: Hop! Step! Jump!''' (])
**Cat. Number: CA-3393
**All composition by Koji Kondo
**Tracks 1 & 2 are arranged versions. Track 3 is original.
**Arranged by the ] (1, 2)
*'''Super Mario Bros. Special''' (])
**Cat. Number: MECG-28003
**All composition by Koji Kondo
**Tracks 1, 4, 6, 9, 12, 14 and 17 are Drama tracks. Tracks 2, 3, 5, 7, 8, 10, 11, 13, 15 and 16 are Vocal arranges.
**Drama track voices:
***Mario: ]
***Kuribo (Goomba): ]
***Princess Peach: ]
**Singers:
***]
***]
***]
***]
***]
*'''Game Music Graffiti''' (])
**Cat. Number: COCA-6969~70
**Contains arranged versions of music from ] and ] games
**Arranged by the ]
**Koji Kondo's featured compositions:
***Disc 1:
****] (3)
****] (3)
****] (with ], 4)
****Disc System Theme (10)
****] (11)
****] (12)
****] (not Super Mario Bros. USA, 13)
***Disc 2:
****] (4)
*'''Super Mario World''' (])
**Cat. Number: WPCL-233~4
**All composition by Koji Kondo
**Disc 1 contains arranged music from Super Mario Bros. 1, 3, and Super Mario World
**Disc 2 contains original music from Super Mario Bros. 1, 2, 3 and Super Mario World, as well as Sound Effects libraries from each
**Disc 1 arranged by ]
*'''Game Music Concert ~ The Best Selection''' (])
**Cat. Number: WPCL-560
**Koji Kondo's featured compositions:
***] (arranged by ], conducted by ], 5)
***] (arranged by ], conducted by ], 6)
***] (arranged and conducted by ], 7, 8)
**Performed by the ]
*'''Nintendo Super Famicom Game Music''' (])
**Cat. Number: TOCT-6429
**Koji Kondo's featured compositions:
***] (8, 26-29)
***] (6, 7, 30-32)
**Tracks 1-8 are arranged versions. Tracks 9-32 are original.
**Arranged by ]
*'''Famicom Music ~ Best Selection''' (])
**Cat. Number: SRCL-2476
**Koji Kondo's featured compositions:
***] (1)
***] (3)
**Contains arrangements of popular Famicom game music
*'''Nintendo Super Famicom Game Music ~ Fun Together With Beyer''' (])
**Cat. Number: ACD-1143
**Koji Kondo's featured compositions:
***] (1-5)
***] (27-31)
**Contains piano solo arrangements by ]
*'''Super Mario Compact Disco: Ambassadors of Funk featuring M.C. Mario''' (])
**Cat. Number: ALCB-829
**Arrangements of music from various Mario games, rap/hip-hop style
**Koji Kondo's featured compositions:
***] (1, 2, 10, 11, 20)
***] (7)
***] (16)
*'''The Legend of Zelda: Sound and Drama''' (])
**Cat. Number: SRCL-2940~1
**All composition by Koji Kondo
**Disc 1 contains arranged (1-8) and drama (9) versions of ]. Disc 2 contains original music from ], and The Legend of Zelda: Triforce of the Gods.
**Disc 1 arranged by ] & ]
*'''Game Music Concert 4 - Live Best Collection -''' (])
**Cat. Number: SRCL-2736
**Koji Kondo's featured compositions:
***] (3)
**Performed by the ]
*'''Yoshi's Island Original Sound Version''' (])
**Cat. Number: PSCN-5040
**All composition by Koji Kondo
*'''Game Music Concert 5 - Live Best Collection -''' (])
**Cat. Number: SRCL-2739
**Koji Kondo's featured compositions:
***] (2)
**Performed by the ]
*'''Super Mario RPG Original Sound Version''' (])
**Cat. Number: PSCN-5047~8
**Composition by ], ], and Koji Kondo
**All tracks arrangaed by Shimomura.
**Koji Kondo composed:
***Disc 1: Tracks 2, 3, 5, 7, 26, 30, 37, and 38
***Disc 2, Tracks 15, 16, and 22
*'''Super Mario 64 Original Soundtrack''' (])
**Cat. Number: PCCG-00357
**All composition by Koji Kondo
**Track 1 voiced by ]
**Track 36 is a piano arrangement
*'''Star Fox 64 Original Soundtrack''' (])
**Cat. Number: PCCG-00421
**All composition by ] & Koji Kondo
***Koji Kondo (1-7, 32-39)
***] (8-31)
*] (])
**Cat. Number: PCCG-00475
**All composition by Koji Kondo
*'''Legend of Zelda Ocarina of Time Original Soundtrack Vol. II ~ The Lost Tracks~''' (])
**Cat. Number: 8110010
**All composition by Koji Kondo
**German promotional soundtrack
**Tracks 1-20 are original. Tracks 21-23 are arranged versions.
**Arrangement by Acoustic Department
*'''The Legend of Zelda: Ocarina of Time Hyrule Symphony''' (])
**Cat. Number: ZMCX-102
**All composition by Koji Kondo (except Track 13 Koji Kondo with Akito Nakamura, Kozue Ishikawa & Minako Hamano)
**(String) Orchestra arrangements of ]. Track 13 is a medley from the series.
**Arrangement by ]
*'''The Legend of Zelda Ocarina of Time Re-Arranged Album''' (])
**Cat. Number: TKCA-71824
**All composition by Koji Kondo
**Arrangement by ]
*'''N64Y2K: Millennium Trax''' (])
**Cat. Number: 3591040
**Koji Kondo composed tracks 1, 6, 8, 14-16, and 20
**Arrangements by Acoustic Department
*'''Nintendo All-Star Dairanto Smash Brothers''' (])
**Cat. Number: TECD-35446~7
**Koji Kondo's featured compositions:
***] (2, 10)
***] (4)
*'''The Legend of Zelda Majora's Mask Original Soundtrack''' (])
**Cat. Number: PICA-2006
**All composition by Koji Kondo, except for Disc 1: Tracks 36 & 52, and Disc 2: Track 7, composed by ]
*'''The Legend of Zelda: Majora's Mask Orchestrations''' (])
**Cat. Number: FMCN-1003
**All composition by Koji Kondo and ]
**Arranged by the ]
*'''Smash Brothers DX Orchestra''' (])
**Promotion album included with the December 2002 issue of Famitsu Cube+Advance Magazine
**Conducted by ]
**Performed by the ]
**Recorded at ], August 27, 2002
**Koji Kondo's featured compositions:
***] (3)
***] (with ], 9)
***] (12)
***] (12)
***] (12)
***] (12)
***] (15)
*'''The Legend of Zelda: Takt of Wind Original Sound Tracks''' (])
**Cat. Number: SCDC-00250~1
**Composition by ], ], ], and Koji Kondo
*'''PEACH - Healing Music''' (])
**Cat. Number: CN-P004
**Promotional album, available only to members of ]
**Tracks 1-22 are original. Tracks 23-26 are arranged versions: 'recorded musical performances with instruments, presented by the Nintendo Music Staff'
**Koji Kondo's featured compositions:
***] (2, 3, 26)
***] (7, 8, 10, 11)
***] (9)
***] (with ], ], and ], 12, 21, 24)
***] (19)
***] (with ], 20)
***] (22)
*'''Mario & Zelda Big Band Live''' (])
**Cat. Number: SCDC-00315
**Composition by Koji Kondo (1-7, 9-18), ] (8), ] (9, 10), ] (9, 10), ] (9, 10), and ] (4, 17)
***] (1, 3, 5)
***] (2, 18)
***] (4, 12, 17)
***] (6)
***] (7)
***] (8)
***] (9, 10)
***] (11, 14, 15)
***] (13)
***] (16)
*'''Famicom 20th Anniversary Original Sound Tracks Vol. 1''' (])
**Cat. Number: SCDC-00317
**Koji Kondo's featured compositions:
***] (4-11)
***] (with ], 26-28)
***] (55-66)
***] (67-75)
*'''Famicom 20th Anniversary Arrange Sound Tracks''' (])
**Cat. Number: SCDC-00320
**Koji Kondo's featured compositions:
***]: The First Part (arranged by ], 5)
***] (arranged by ], 6)
***] (arranged by ], 8)
***] (arranged by ], 9)
*'''Famicom 20th Anniversary Original Sound Tracks Vol. 3''' (])
**Cat. Number: SCDC-00319
**Koji Kondo's featured compositions:
***]: The First Part (1-13)
***]: The Second Part (14-24)
*'''Game Sound Museum ~Famicom Edition~: 01 Super Mario Bros.''' (])
**Cat. Number: SDEX-0010
**All composition by Koji Kondo
*'''Game Sound Museum ~Famicom Edition~: 10 The Legend of Zelda''' (])
**Cat. Number: SDEX-0019
**All composition by Koji Kondo
*'''Game Sound Museum ~Famicom Edition~: 11 Nazo no Murasame-jou''' (])
**Cat. Number: SDEX-0020
**All composition by Koji Kondo
*'''Game Sound Museum ~Famicom Edition~: 14 Shin Onigashima -Part 1-''' (])
**Cat. Number: SDEX-0023
**All composition by Koji Kondo
*'''Game Sound Museum ~Famicom Edition~: 15 Shin Onigashima -Part 2-''' (])
**Cat. Number: SDEX-0024
**All composition by Koji Kondo
*'''Game Sound Museum ~Famicom Edition~: S-3 Mario Bros. / Super Mario USA''' (])
**Cat. Number: SDEX-0027
**Koji Kondo's featured compositions:
***] (6-17)
*'''Famicom Sound History Series "Mario the Music"''' (])
**Cat. Number: SCDC-00360
**Composition by Koji Kondo, ], ], and ]
**Koji Kondo's featured compositions:
***] (4-11)
***] (12)
***] (13-42)
***] (43-53)
***] (54-69)
***] (70-79)
*'''Nintendo Sound History Series "Zelda the Music"''' (])
**Cat. Number: SCDC-00395
**Contains music from throughout ] history, from the ] to the ]
{{Expand list}}

==Notes==
{{reflist}} {{reflist}}

==References==
*Kelly, Piaras (] ]). ". Accessed ] ].
*MacDonalad, Mark (] ]). "". 1UP.com. Accessed ] ].
*Van Zelfden, N. Evan (] ]). ". Gamespot.com. Accessed ] ].


==External links== ==External links==
* {{IMDb name|0464848}}
*
*{{imdb name|id=0464848|name=Koji Kondo}}
*
*Sheet Music Arrangements
**(Includes other Nintendo related sheet music)
**
**
**
*Fan remixes of Koji Kondo's work:
** at ]
**
*Interviews:
**
**
**
** with ]


{{Nintendo}}
{{lifetime|1960||Kondo, Koji}}
{{Mario franchise|state=collapsed}}
{{The Legend of Zelda|state=collapsed}}

{{Authority control}}


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Latest revision as of 21:49, 25 December 2024

Japanese composer (born 1961)For the Japanese footballer, see Koji Kondo (footballer).

Koji Kondo
近藤 浩治
Kondo in 2015
Born (1961-08-13) August 13, 1961 (age 63)
Nagoya, Aichi, Japan
Alma materOsaka University of Arts
Occupations
  • Composer
  • pianist
  • sound designer
Years active1984–present
EmployerNintendo
Musical career
Genres
InstrumentPiano
Musical artist

Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry. Kondo was hired by Nintendo in 1984 as their first dedicated composer and is currently a Senior Officer at their Entertainment Planning & Development division.

Early life

Kondo was born in Nagoya, Japan, on August 13, 1961. Kondo began taking Yamaha Music classes from kindergarten, where he learned to play the electronic organ from the age of five. Kondo also played the marimbas in his elementary school band. He later improved his skills with the electronic organ in a cover band that played jazz and rock music. Kondo studied at the Art Planning Department of Osaka University of Arts, but was never classically trained or academically dedicated to music.

With a love of arcade video games such as Space Invaders and the early Donkey Kong series, he said video games were the only place where he could find the kind of sound creation that he was looking for. He gained experience in composing, arranging pieces and computer programming through using the piano, and a computer to program music into the Famicom using Famicom BASIC.

Career

Kondo applied for a music composition and sound programming job at Nintendo as a senior in 1984. He recalls, "I found my way to Nintendo by looking at the school's job placement board. You're supposed to apply to many different companies, but I saw the Nintendo ad, and had a love of making synthesizers, and loved games, and thought – that's the place for me. I interviewed with one company, Nintendo, and that's where I've been ever since." Kondo was the third person hired by Nintendo to create music and sound effects for its games, joining Hirokazu Tanaka and Yukio Kaneoka. However, he was the first at Nintendo to actually specialize in musical composition.

His first work at Nintendo was the audio design for the 1984 arcade game Punch-Out!!. As the Famicom had become popular in Japan by then, Kondo was assigned to compose music for the console's subsequent games at Nintendo's new development division, Nintendo Entertainment Analysis and Development (EAD). His second work at Nintendo was an instruction manual on how to program Japanese popular music into the Famicom using the peripheral Family BASIC. To conclude his first year at Nintendo, he created some of the music of Devil World, alongside Akito Nakatsuka. In 1985, Nintendo started marketing the Famicom abroad as the Nintendo Entertainment System (NES) to capitalize on the 1983 video game crash that had devastated Atari, Inc. and other companies. Super Mario Bros. was Kondo's first major score. The game's melodies were created with the intention that short segments of music could be endlessly repeated during the same gameplay without causing boredom. The main theme is iconic in popular culture and has been featured in more than 50 concerts, been a best-selling ringtone, and been remixed or sampled by various musicians.

Kondo in 2006

Kondo's work on The Legend of Zelda scores has also become highly recognized. He produced four main pieces of background music for the first installment of the series; the overworld theme has become comparable in popularity with the Super Mario Bros. main theme. After the success of The Legend of Zelda, he provided the score for two Japanese-exclusive games, The Mysterious Murasame Castle (1986) and Shin Onigashima (1987). He created the soundtrack to Yume Kōjō: Doki Doki Panic (1987), which was later rebranded outside Japan as Super Mario Bros. 2 in 1988.

Kondo returned to the Super Mario series to produce the scores to Super Mario Bros. 3 (1988) and the SNES launch title Super Mario World (1990). Koichi Sugiyama directed a jazz arrangement album of Super Mario World's music and oversaw its performance at the first Orchestral Game Musical Concert in 1991. After finishing the soundtrack to Super Mario World, Kondo was in charge of the sound programming for Pilotwings (1990), while also composing the "Helicopter Theme" for it, and created the sound effects for Star Fox (1993). In 1995, he composed for the sequel to Super Mario World, Yoshi's Island. Until the early 2000s, Kondo would usually write all compositions by himself on a project, with The Legend of Zelda: Ocarina of Time's being the last one Kondo worked on alone. Since then, he has been collaborating with other staff members at Nintendo, advising and supervising music created by others, as well as providing additional compositions for games, including Super Mario Galaxy, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: Skyward Sword and Super Mario 3D World. He also served as the sound director and lead composer of Super Mario Maker and its sequel, Super Mario Maker 2. He has also worked alongside Brian Tyler to compose for The Super Mario Bros. Movie.

Concerts

Kondo attended the world premiere of Play! A Video Game Symphony at the Rosemont Theater in Rosemont, Illinois in May 2006, where his music from the Super Mario Bros. and The Legend of Zelda series was performed by a full symphony orchestra. He also attended and performed in a series of three concerts celebrating the 25th anniversary of The Legend of Zelda series in late 2011. He performed piano with the American rock band Imagine Dragons live at The Game Awards 2014 ceremony in December 2014.

Musical style and influences

Kondo's music for Super Mario Bros. was designed around the feeling of motion that mirrors the player's physical experience. This followed the philosophy of series creator and designer, Shigeru Miyamoto, who demanded that audio for the game be made "with substance" and are synchronized with elements of the game. As a result, Kondo based a number of the score around genres that are primarily used for dancing, such as Latin music and the waltz.

In the first The Legend of Zelda, Kondo juxtaposes the game's overworld theme with the theme that plays in dungeons. Kondo remarked on the importance of projecting distinct characters through music, so that players know almost immediately where they are within the game. Kondo used this contrast in other games, such as Super Mario Bros.

Kondo cited Deep Purple, Yes, Emerson, Lake & Palmer, Herbie Hancock, Chick Corea and Casiopea as influences.

Works

Music and sound design

Year Title Role(s)
1984 Punch-Out!! Music, sound effects
Golf Sound effects
Devil World Music with Akito Nakatsuka
1985 Soccer Music, sound effects
Arm Wrestling Music, sound effects
Kung Fu Sound effects
Super Mario Bros. Music, sound effects
1986 The Legend of Zelda Music, sound effects
The Mysterious Murasame Castle Music, sound effects
Super Mario Bros.: The Lost Levels Music, sound effects
Volleyball Music, sound effects
1987 Yume Kōjō: Doki Doki Panic Music, sound effects
Shin Onigashima Music, sound effects
1988 Super Mario Bros. 2 Music, sound effects
Super Mario Bros. 3 Music, sound effects
1990 Super Mario World Music, sound effects
Pilotwings Sound programmer; composed "Helicopter Theme"
1991 The Legend of Zelda: A Link to the Past Music, sound effects
1993 Star Fox Sound effects
1995 Yoshi's Island Music, sound effects
1996 Super Mario 64 Music
1997 Star Fox 64 Music with Hajime Wakai
1998 The Legend of Zelda: Ocarina of Time Music
2000 The Legend of Zelda: Majora's Mask Music with Toru Minegishi
2002 Super Mario Sunshine Music with Shinobu Tanaka
The Legend of Zelda: The Wind Waker Music with Kenta Nagata, Hajime Wakai, and Toru Minegishi
2004 The Legend of Zelda: Four Swords Adventures Music with Asuka Hayazaki
2006 New Super Mario Bros. Sound director; composed "Overworld Theme"
The Legend of Zelda: Twilight Princess Music with Toru Minegishi and Asuka Hayazaki
2007 Super Mario Galaxy Music with Mahito Yokota
2008 Super Smash Bros. Brawl "Ground Theme (Super Mario Bros.)"
2009 The Legend of Zelda: Spirit Tracks "Ending Theme"
2010 Super Mario Galaxy 2 Music with Mahito Yokota and Ryo Nagamatsu
2011 The Legend of Zelda: Skyward Sword "An Ages-Old Tale"
2013 Super Mario 3D World Music with Mahito Yokota, Toru Minegishi, and Yasuaki Iwata
2014 Super Smash Bros. for Nintendo 3DS and Wii U "Super Mario Bros. Medley"
2015 Super Mario Maker Music with Naoto Kubo and Asuka Hayazaki
2017 Super Mario Odyssey Music with Shiho Fujii and Naoto Kubo
2018 Super Smash Bros. Ultimate "King Bowser (Super Mario Bros. 3)"
2019 Super Mario Maker 2 Music with Atsuko Asahi, Toru Minegishi, and Sayako Doi
2023 Super Mario Bros. Wonder Music with Shiho Fujii, Sayako Doi, and Chisaki Shimazu

Executive and supporting roles

All works listed below credit Kondo in an executive or supporting role, such as a sound director or supervisor.

Year Title
1993 Super Mario All-Stars
1998 Mario Party
1999 Mario Golf
Mario Party 2
2000 Mario Tennis
Mario Party 3
2001 Mobile Golf
Mario Kart: Super Circuit
2002 Mario Party 4
The Legend of Zelda: A Link to the Past & Four Swords
2003 Mario Golf: Toadstool Tour
Mario Party 5
Mario & Luigi: Superstar Saga
Donkey Konga
2004 Mario vs. Donkey Kong
Mario Power Tennis
The Legend of Zelda: The Minish Cap
Mario Party 6
Yoshi's Universal Gravitation
2005 Mario Party Advance
Mario Superstar Baseball
Mario Tennis: Power Tour
Mario Party 7
Mario & Luigi: Partners in Time
2006 Mario Hoops 3-on-3
Mario vs. Donkey Kong 2: March of the Minis
Wii Sports
Wii Play
2007 Mario Party 8
DK Jungle Climber
Mario & Sonic at the Olympic Games
Mario Party DS
2008 Wii Music
Mario Super Sluggers
2009 Mario & Luigi: Bowser's Inside Story
Mario vs. Donkey Kong: Minis March Again!
Mario & Sonic at the Olympic Winter Games
New Super Mario Bros. Wii
2010 Mario vs. Donkey Kong: Mini-Land Mayhem!
Mario Sports Mix
2011 The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Four Swords Anniversary Edition
Mario & Sonic at the London 2012 Olympic Games
Fortune Street
2012 Mario Party 9
Mario Tennis Open
New Super Mario Bros. 2
New Super Mario Bros. U
Paper Mario: Sticker Star
2013 Luigi's Mansion: Dark Moon
Mario and Donkey Kong: Minis on the Move
New Super Luigi U
Mario & Luigi: Dream Team
Wii Party U
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Mario Party: Island Tour
2014 Mario Golf: World Tour
2015 The Legend of Zelda: Majora's Mask 3D
Mario vs. Donkey Kong: Tipping Stars
Mario Party 10
Mario Tennis: Ultra Smash
Mario & Luigi: Paper Jam
2016 Mini Mario & Friends: Amiibo Challenge
Star Fox Zero
Star Fox Guard
Mario & Sonic at the Rio 2016 Olympic Games
Mario Party: Star Rush
Paper Mario: Color Splash
2017 Mario + Rabbids Kingdom Battle
Mario & Luigi: Superstar Saga + Bowser's Minions
Mario Party: The Top 100
2018 Mario Tennis Aces
Super Mario Party
Starlink: Battle for Atlas
2019 Mario & Sonic at the Olympic Games Tokyo 2020
2020 Paper Mario: The Origami King
2021 Mario Party Superstars
Super Nintendo World
2022 Mario + Rabbids Sparks of Hope
2023 The Super Mario Bros. Movie
2024 Paper Mario: The Thousand Year Door

Awards

Year Nominee / work Award Result
2011 Super Mario Galaxy 2 British Academy Games Awards (Best Original Music) Nominated
2014 Super Mario 3D World British Academy Games Awards (Best Original Music) Nominated
Video Game Music Online (Best Soundtrack – Retro / Remixed) Nominated

Kondo was inducted into the Academy of Interactive Arts & Sciences' Hall of Fame in 2024.

References

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