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{{Short description|Fantasy genre}} | |||
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] that ran for 10 issues from August 1952–1954]] | |||
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'''Werewolf fiction''' denotes the portrayal of ] and other ], in the media of literature, drama, film, games and music. Werewolf literature includes ], ], ], ], ] and ], ] and poetry. Such stories may be supernatural, symbolic or allegorical. A classic cinematic example of the theme is '']'' (1941) which in later films joins with the ] and ] as one of the three famous icons of modern day horror. However, werewolf fiction is an exceptionally diverse genre, with ancient folkloric roots and manifold modern re-interpretations. | |||
Werewolf fiction is dominated by portrayals of men cursed to become wolves or wolfmen during the full moon. The process of ] is portrayed in many ]s and works of ] to be painful. The resulting wolf is typically cunning but merciless, and prone to killing and eating people without compunction regardless of the moral character of the person when human. The form a werewolf takes is not always an ordinary wolf, but is often ] or may be otherwise larger and more powerful than an ordinary wolf. Many modern werewolves are also supposedly immune to damage caused by ordinary weapons, being vulnerable only to ] objects (usually a bullet or blade). This negative reaction to silver is sometimes so strong that the mere touch of the metal on a werewolf's skin will cause burns. Current-day werewolf fiction almost exclusively involve lycanthropy being either a hereditary condition or being transmitted like a disease by the bite of another werewolf. | |||
==Literary origins== | |||
Werewolves have been used in many movies, short stories, and novels, with varying degrees of success. The first feature film to use an anthropomorphic werewolf was '']'' in ], not to be confused with the 1981 film of a similar title, establishing the canon that the werewolf always kills what he loves most. The main werewolf of this film was a dapper London scientist who retained some of his style and most of his human features after his transformation. The genre was also popularized by the classic ] movie '']'' (]), starring ] as the werewolf Larry Talbot. This movie contained the now-famous rhyme: "Even a man who is pure in heart / And says his prayers at night / May become a wolf when the wolf-bane blooms / And the autumn moon is bright." This movie is often credited with originating several aspects of the legend which differ from traditional folklore (including invulnerability to non-silver weapons, contagiousness, and association with the moon). | |||
{{For|more information on werewolves in ancient myth, legend and folklore|Werewolf}} | |||
In ], there is a story of an Arcadian King called ] who tested ] by serving him a dish of his slaughtered and dismembered son to see if Zeus was really all-knowing. As punishment for his trickery, Zeus transformed Lycaon into a wolf<ref>], '']'', 1. 216 - 239</ref> and killed his 50 sons by lightning bolts, but supposedly revived Lycaon's son Nyctimus, who the king had slaughtered and who succeeded his father in the kingdom of Arcadia.<ref name=":1">]: '']'' 3. 8, 1</ref> | |||
In medieval ]s, such as '']'' and ''],'' the werewolf is relatively benign, appearing as the victim of evil magic and aiding ].''<ref>Black, Joseph. "Bisclavret." ''The Broadview Anthology of British Literature. 2nd ed. Vol. 1.'' Peterborough, Ont.: Broadview, 2009. 183. Print.</ref><ref name="Hibbard">{{cite book |author=Laura A. Hibbard |title=Medieval Romance in England |publisher=Burt Franklin |year=1963 |location=New York}}</ref>'' | |||
More recently, the portrayal of werewolves has taken a more sympathetic turn in some circles. With the rise of environmentalism and other back-to-nature ideals, the werewolf has come to be seen as a representation of humanity allied more closely with nature. | |||
However, in most legends influenced by ] ], the werewolf was a ] beast with a craving for human flesh. This appears in such later fiction as "The White Wolf of the Hartz Mountains": an episode in the novel '']'' (1839) by ], featuring a demonic ] who transforms from woman to wolf. | |||
* A prime example of this outlook can be seen in the ] ] in which players roleplay various werewolf characters who work on behalf of ] against the destructive supernatural spirit named Wyrm, who represents the forces of destructive industrialization and pollution. | |||
Sexual themes are common in werewolf fiction; the protagonist kills his girlfriend as she walks with a former lover in '']'' (1935),<ref name=":0">{{cite magazine |author=Angela Wattercutter |date=September 19, 2011 |title=John Landis Explores Evolution of Monsters in the Movies |url=https://www.wired.com/2011/09/john-landis-movie-monsters-2/ |access-date=September 8, 2017 |magazine=]}}</ref> suggesting sexual jealousy.<ref>{{cite book |last=Kawin |first=Bruce F. |url=https://books.google.com/books?id=r88NdErN1pkC&pg=PA134 |title=Horror and the Horror Film |date=2012 |publisher=Anthem Press |isbn=978-0-85728-449-5 |page=134}}</ref><ref>{{cite book |last=Douglas |first=Adam |title=The Beast Within: A History of the Werewolf |date=1993 |publisher=] |isbn=0-380-72264-X |page=306}}</ref> The writers of '']'' (1941) were careful in depicting killings as motivated out of hunger.{{citation needed|date=October 2012}} | |||
* Author ] previously explored these themes in his novels '']'' (in which the werewolf is portrayed as a medium through which to bring human intelligence and spirit back into nature) and '']'' (in which werewolves are shown to act as predators of humanity, acting as a "natural" control on their population now that it has been removed from the traditional limits of nature). | |||
The wolf in the ] "'']''" has been reinterpreted as a werewolf in many works of fiction, such as '']'' (1979)<ref name="Simpson">{{citation |last=Simpson |first=Helen |title=The Bloody Chamber |year=2006 |chapter=Introduction |place=London |publisher=Vintage |orig-year=1979}}.</ref> by ] (and its 1984 '']'') and the film '']'' (2000), which address female sexuality.<ref>{{cite web |last1=Barker |first1=Martin |date=January 2006 |title=Menstrual Monsters: The reception of the Ginger Snaps cult horror franchise |url=https://www.researchgate.net/publication/37147051 |via=] |doi=10.1386/fiin.4.3.68/1 |doi-broken-date=1 November 2024}}</ref><ref name="Vice">{{cite web |last=Blichert |first=Frederick |date=August 5, 2020 |title='Ginger Snaps' Was a Monster Win for Canadian Cinema |url=https://www.vice.com/en/article/y3zxw5/ginger-snaps-was-a-monster-win-for-canadian-cinema |url-status=live |archive-url=https://web.archive.org/web/20220821055832/https://www.vice.com/en/article/y3zxw5/ginger-snaps-was-a-monster-win-for-canadian-cinema |archive-date=August 21, 2022 |access-date=August 21, 2022 |website=]}}</ref> 2011 also saw the release of '']<ref>{{Cite web |date=2011-07-10 |title=Catherine Hardwicke's horror version of 'Little Red Riding Hood' {{!}} FanGirlTastic |url=https://fangirltastic.com/content/catherine-hardwickes-horror-version-little-red-riding-hood |access-date=2024-01-08 |archive-url=https://web.archive.org/web/20110710223934/https://fangirltastic.com/content/catherine-hardwickes-horror-version-little-red-riding-hood |archive-date=2011-07-10 }}</ref>'' with ] in the main role, with the character name of Valerie. | |||
* The novel ''Howling Mad'' by ] takes the unusual approach of featuring a wolf who has been bitten by a werewolf, becoming a "werehuman" as a result. The werehuman provides the reader with a unique perspective on human civilization. | |||
==Folklore== | |||
* ]'s TV program ] featured a likeable young werewolf, ], who often assisted Buffy in fighting evil while in human form, and had himself locked in a cage during the full moon. | |||
In folk and fairy tale traditions all over the world, humans who can shapeshift at will into both human and lupine forms appear in several fairy tales. According to the ], they can appear in this capacity in the following tale types: | |||
* Aarne-Thompson-Uther Index tale type ATU 409, ''{{ill|"The Girl as Wolf"|et|Naine libahundiks}}'': a tale type more commonly found in the folklore of Estonia and Finland, a human hunter finds a woman in the woods and hides her animal (wolf) skin. Years later, after the wolf-maiden has given birth to children, one of them finds her wolf skin and returns it to her. She puts it back and disappears, never to return.<ref>{{Cite web |date=2016-05-14 |title=The Woman as Wolf (AT 409): Some Interpretations of a Very Estonian Folk Tale {{!}} Metsvahi {{!}} Journal of Ethnology and Folkloristics |url=http://www.jef.ee/index.php/journal/article/view/153 |access-date=2024-01-08 |archive-url=https://web.archive.org/web/20160514193502/http://www.jef.ee/index.php/journal/article/view/153 |archive-date=2016-05-14 }}</ref><ref>Thompson, Stith. ''The Folktale''. University of California Press. 1977. p. 96. {{ISBN|0-520-03537-2}}</ref> | |||
* ] uses a werewolf named ], though distrusted in his world, in her '']'' series as the only competent ] teacher. | |||
* Aarne-Thompson-Uther Index tale type ATU 425, "''The Search for the Lost Husband''" and ATU 425A, "]": a maiden is betrothed to an animal bridegroom (a wolf, in several variants), who comes at night to the bridal bed in human form. The maiden breaks a taboo and her enchanted husband disappears. She is forced to search for him.<ref>Uther, Hans-Jörg. ''Handbuch zu den "Kinder- und Hausmärchen" der Brüder Grimm: Entstehung - Wirkung - Interpretation''. Berlin; New York: Walter de Gruyter. 2008. pp. 200-201. {{ISBN|978-3-11-019441-8}}</ref><ref>Sherman, Josepha (2008). ''Storytelling: An Encyclopedia of Mythology and Folklore''. Sharpe Reference. pp. 376-377. {{ISBN|978-0-7656-8047-1}}</ref> Example: ], Belgian fairy tale; '']'', Danish fairy tale. | |||
* Aarne-Thompson-Uther Index tale type ATU 425C, "'']''": a father has three daughters, the youngest the most beautiful and the most loved by her parent. He needs to go on a journey and asks his daughter what presents should he bring them, the youngest suggest something simple, but very or nearly impossible to find. Near the end of his journey, he finds the wished-for object in the garden of a (seemingly) abandoned castle, when a booming voice interrupts him. The voice belongs to a fierce creature (sometimes explicitly described as a wolf by the narrative) who demands "his most precious gift" in return: the youngest daughter. She willingly offers herself to the beast and discovers he is an enchanted prince. She helps him break the curse and they both live happily ever after. | |||
* Aarne-Thompson-Uther Index tale type ATU 552, "''The Girls who married Animals''": a bankrupt nobleman or a poor farmer is forced to wed his daughters to three animal suitors, who are actually enchanted princes under a curse. In some variants, one of the suitors is a wolf.<ref>Darnton, Robert. ''The Great Cat Massacre and Other Episodes in French Cultural History''. New York: Basic Books. 1984. pp. 35-36.</ref><ref>János Berze Nagy. ''Népmesék Heves- és Jász-Nagykun-Szolnok-megyébol (Népköltési gyüjtemény 9. kötet)''. Budapest: Az Athenaeum Részvény-Társulat Tulajdona. 1907. pp. 127-133.</ref><ref>Schiefner, Anton. ''Awarische Texte''. K. Akademie der wissenschaften. 1873. pp. xiixv and 33-47.</ref><ref>Macler, Frederic. ''Contes, légendes et épopées populaires d'Arménie, traduits ou adaptés de l'arménien, par Frédéric Macler''. Vol. I. Collection: Les joyaux de l'Orient; Tome 13. Paris. 1928-1933. pp. 69-80.</ref><ref>Prym, E./Socin, A. ''Syrische Sagen und Märchen aus dem Volksmunde''. Göttingen: Vandenhoeck & Ruprechts Verlag, 1881. pp. 60-66.</ref><ref>Kovács Ágnes. ''Szegény ember okos leánya: Román népmesék''. Budapest: Európa Könyvkiadó. 1957. pp. 100-114.</ref> | |||
==19th century== | |||
* The film '']'' made use of lycanthropy as an analogy for ]. | |||
] | |||
Nineteenth-century ] stories drew on previous folklore and legend to present the theme of the werewolf in a new fictional form. An early example is ''Hugues, the Wer-Wolf'' by Sutherland Menzies, published in 1838. The year after in 1839, ]'s book '']'' was published, which included one of the first stories about a female werewolf, and is often reprinted as a stand-alone short story called ''The White Wolf of the Hartz Mountains''.<ref>{{Cite book |last=Nevins |first=Jess |url=https://books.google.com/books?id=MRHUDQAAQBAJ&dq=Frederick+Marryat's+Flying+Dutchman+novel+phaton+ship+white+wolf+hartz+mountain&pg=PA127 |title=The Evolution of the Costumed Avenger: The 4,000-Year History of the Superhero |date=2017-01-30 |publisher=ABC-CLIO |isbn=978-1-4408-5484-2 |language=en}}</ref> In another, ''Wagner the Wehr-Wolf'' (1847) by ], we find the classic subject of a man who, although a kind-hearted man himself, accepts a ] to become a werewolf for 18 months accompanying ] and killing humans, in exchange for youth and wealth. "The Man-Wolf" (1831) by ] yields the werewolf in an 11th-century setting, while ] penned what is believed to be the first werewolf short story by a woman: "A Story of a Weir-Wolf" (1846).<ref>Barger, Andrew; ''Shifters: The Best Werewolf Short Stories 1800-1849'', 2010. p. 85; {{ISBN|978-1933747255}}</ref> Other werewolf stories of this period include '']'' (1857) by ] and ''Hugues-le-Loup'' (1869) by ]. | |||
A later Gothic story, ]'s '']'' (1886), has an implicit werewolf subtext, according to ].<ref>Wilson, Colin "Werewolves", in Jack Sullivan (ed.) '']'' (], 1986) pp. 453-455 (out of print); (] Value Publishing, 1989) {{ISBN|978-0-517-61852-3}}</ref> This has been made explicit in some recent adaptations of this story, such as the ] series '']'' (2007). Stevenson's '']'' (1887) offers more explicit werewolf content, but, like '']'', this aspect remains subordinate to the story's larger themes. | |||
* ] by ] and ] depicts werewolves as protectors in the world of ]. One particular werewolf (named Wolf, no less) helps the young Jack Sawyer on his journey to locate an ancient article of power. | |||
]'s 1867 novel '']'' includes an extensive episode where the Flemish town of ] is terrorized by what seems a rampaging werewolf, the numerous victims' bodies bearing what seems the mark of a wolf's fangs - thought ultimately they turn out to have been killed by a completely mundane serial killer, clever and ruthless, who used metal blades to simulate these wolf's tooth marks. | |||
Unsympathetic portrayals of Werewolves as monsters also continue to be common in popular culture. | |||
A rapacious female werewolf who appears in the guise of a seductive ] before transforming into lupine form to devour her hapless male victims is the protagonist of ]'s acclaimed ''The Were-wolf'' published in 1896.<ref>Brian Frost (1973) ''Book of the Werewolf'': 29</ref> | |||
* ]'s ] ] also features werewolves. Tolkien's werewolves are not shapeshifters, but evil spirits in wolf-form. See: ]. | |||
==20th and 21st centuries== | |||
* The movie '']'' features werewolves in a centuries-old feud with ]. According to the plot, werewolves were subservient ] for ] until one werewolf led a rebellion in response to the death of his lover (who happened to be the daugther of a high-ranking ]). Later in the film it is revealed that werewolves were persecuted by the ], under the pretext that the werewolves were dangerous and wild. | |||
===In literature=== | |||
The 20th century saw an explosion of werewolf short stories and novels published in both England and America. The famed English supernatural story writer ] wrote a number of werewolf short stories. These often had an occult aspect to them. English author ] published the 1919 werewolf novel ''The Door of the Unreal''. American ]s of the 1920 to 1950s, such as '']'', include many werewolf tales, written by such authors as ], ] and ].<ref name="sd">Stefan Dziemianowicz, "The Werewolf" in ''Icons of Horror and the Supernatural'', edited by ]. Greenwood Press | |||
2007, {{ISBN|0313337810}} (pp. 653-668).</ref> ] made his own contribution to the genre in "]". | |||
The most renowned werewolf novel of the 20th century was '']'' (1933) by American author ]. This novel has been accorded classic status and is considered by some to be the '']'' of werewolf literature.<ref>Squires, J., "Endore, Guy S." in Sullivan</ref> It was adapted as '']'' in 1961 for ]. The novel ''The Wolf's Bride: A Tale from Estonia'' written by the ] author ] was published in 1928 and it tells the story of the forester's wife living in ] in the 17th century who became a werewolf under the influence of a malevolent forest spirit.<ref>Chantal Bourgault Du Coudray, ''The Curse of the Werewolf: Fantasy, Horror and the Beast Within''. London: I. B. Tauris, 2006. {{ISBN|9781429462655}} (p. 112, 169)</ref> A more recent example is ''Moon of the Wolf'' (1967) by ], which the 1972 movie of the same name, '']'', was based on. | |||
* ]'s ''The Company of Wolves'' is a modern take on the story of ] in which the wolf is actually a werewolf. | |||
In the '']'' stories (1997 to 2007), the characters ] (] teacher during Harry's third year at Hogwarts, who becomes one of Harry's friends), and ] (a villain), are werewolves.<ref> at Bloomsbury's</ref> | |||
* Werewolves are also featured in computer games, for example the 1995 ] game ''The Beast Within: A ] Mystery''. | |||
===In films=== | |||
In cinema during the silent era, werewolves were portrayed in canine form in such films as '']'' (1913) and '']'' (1925). The first feature film to portray an ] werewolf was '']'' in 1935<ref name=":0" /><ref>{{Cite web |title=Skorzeny - Macken Bryggeri |url=https://mackenbryggeri.se/skorzeny.html |access-date=2024-01-08 |website=mackenbryggeri.se}}</ref> (not to be confused with the ] of a similar title), establishing the canon that the werewolf always kills what he loves the most. The main werewolf of this film was a dapper London scientist who retained some of his style and most of his human features after his transformation.<ref name=FoSFF>{{cite book |title=Films of Science Fiction and Fantasy |author=Searles B|pages=165–67|year=1988 |publisher=Harry N. Abrams |location=New York |isbn=0-8109-0922-7}}</ref> | |||
However, he lacked warmth, and it was left to the tragic character ] played by ] in 1941's '']'' to capture the public imagination. This catapulted the werewolf into public consciousness.<ref name=FoSFF/> The theme of ] as a disease or curse reached its standard treatment in the film, which contained the now-famous rhyme: | |||
{{Poemquote|Even a man who is pure in heart | |||
And says his prayers by night | |||
May become a wolf | |||
When the wolfbane blooms | |||
And the autumn moon is bright.}} | |||
This movie draws on elements of traditional folklore and fiction, such as the vulnerability of the werewolf to a ] (as seen for instance in the legend of ]),<ref>Robert Jackson (1995) ''Witchcraft and the Occult''. Devizes, Quintet Publishing: 25</ref> though at the climax of the film, the Wolf Man is actually dispatched with a silver-handled cane. | |||
== Films == | |||
While the process of ] is sometimes portrayed in such films and works of literature to be painful, other works omit this aspect in favor of a loss of consciousness during the change and even an inability to recall the event. Regardless, the resulting wolf is typically cunning but merciless, and prone to killing and eating people without compunction, regardless of the moral character of the person when human. | |||
]'']] | |||
*''Wolf Blood'' (1910) - Directed by George Cheseboro and George Mitchell. | |||
*'']'' (]) - Featured a Native American werewolf. | |||
*'']'' (]) - First film to feature anthropomorphic werewolves. | |||
*''The Wolf Man'' (1941). The Universal classic starring ] Four sequels: ''Frankenstein Meets the Wolf Man'' (1943), ''House of Frankenstein'' (1944), ''House of Dracula'' (1945), '']'' (1948). | |||
*'']'' (]) | |||
*'']'' (]) | |||
*'']'' (]) - ] portrayed the young man-wolf. | |||
*'']'' (]) | |||
*'']'' (]) | |||
*'']'' (1957). | |||
*'']'' (]) | |||
*'']'' (]) | |||
*'']'' (]) | |||
*'']'' (]) | |||
*'']'' (]) | |||
*''] (]) | |||
*'']'' (]) (aka "Black Werewolf") | |||
*'']'' (]) | |||
*'']'' (]) - A mix of horror and comedy, written and directed by ]. | |||
**'']'' (]) | |||
*'']'' (]) - Directed by ], co-written by ], make-up by Rob Bottin. Six sequels so far. | |||
*''Wolfen'' (1981) - Starring ], ] and ]. | |||
*''The Wolfman'' (1982) | |||
*'']'' (]) - Based on the ] '']'' (1985) by ]. | |||
*'']'' (]) | |||
*'']'' (]) | |||
**'']'' (]) | |||
*'']'' (]) | |||
*'']'' (]) - Starring ] and ]. | |||
*'']'' (]) | |||
*'']'' (]) (AKA ''Arizona Werewolf''); used as a ] ] | |||
*'']'' (]) | |||
**'']'' (]) | |||
**'']'' (]) | |||
*'']'' (]) | |||
**'']'' (]) | |||
*'']'' (]) - Starring ]. A sequel is planned for release in (]). | |||
*'']'' (]) | |||
*'']'' (]) - Directed by ], starring ] and ]. | |||
*'']'' (]) - Directed by ] starring ]. In addition to human werewolves, this film featured a Golden Retriever that became endowed with werewolf characteristics. | |||
Lon Chaney Jr. himself became somewhat typecast as the Wolf Man and reprised his role in several sequels for ]. In these films, the werewolf lore of the first film was clarified. In '']'' (1943) it is firmly established that the Wolf Man is revived from the dead at a night of the full moon after his grave was disturbed. In '']'' (1944), silver bullets are used for the first time to dispatch him. Further sequels were '']'' (1945) and the parodic '']'' (1948). | |||
== Literature == | |||
The success of Universal's ''The Wolf Man'' prompted rival Hollywood film companies ] and ] to bring out their own, now somewhat obscure, werewolf films. The first of these was '']'' produced by Fox in 1942, adapted from a werewolf novel of the same name by Jessie Douglas Kerruish, published in 1936. | |||
This section includes ]s and short stories. | |||
In 1981, two prominent werewolf films, '']'' and '']'', both drew on themes from the Universal series.<ref>Berardinelli, James. , ReelReviews.com, no date</ref> While the werewolves in ''The Howling'' resembled bipedal wolves, the one in ''An American Werewolf in London'' had a more quadrupedal form with longer claws, a short tail, and finger-like structures on its front paws. The later had a follow-up called '']''. | |||
*'']'' by ] & ] | |||
*The ] series by ] features a number of werewolf characters. | |||
*'']'' and '']'' by ] | |||
*'']'' by ] | |||
*'']'' a graphic novel by ] | |||
*'']'', a werewolf classic by ] dating to 1940. | |||
*The ] series by ] features a number of werewolves in supporting roles, most notably ] of the ] ]. | |||
*'']'' by ] | |||
*'']'' by ] | |||
*'']'' by ] | |||
*'']'' by ] follows the immigration of a motley group of European werewolves to colonial America, where they confront disturbed human characters as well as Native American werewolves. | |||
*'']'', '']'', and '']'' by ] follow the lives of several werewolves in ancient Rome and Ireland | |||
*'']'' and '']'' by ] | |||
*'']'' by ] | |||
*'']'', co-written by Stephen King and Peter Straub, features werewolves, known simply as Wolfs, who inhabit the far western parts of a world parallel to America called the Territories and serve as royal herdsman or bodyguards. | |||
===In games=== | |||
<!--and from the werewolf article... needs to be organized with the above and duplicate info removed> | |||
As a well-known and iconic creature type, ]s, and particularly ], are central to a variety of games, including ]s, ]s, and ]s. | |||
These include a number of games where lycanthropes are either incidental villains, or the primary villain of the game, as well as games that allow players to play as a lycanthrope. It has been noted with respect to video games in particular that werewolves are "most often presented in videogames as mindless, slavering enemies", though some games do provide a more nuanced presentation.<ref name="Paste">{{Cite web |date=October 30, 2015 |title=The 10 Best Werewolves in Videogames |url=https://www.pastemagazine.com/games/the-10-best-werewolves-in-videogames/ |website=pastemagazine.com}}</ref><ref name="Games Radar">{{Cite web |author1=GamesRadar Staff |date=October 31, 2013 |title=The best werewolves in video games |url=https://www.gamesradar.com/best-werewolves-video-games/ |website=gamesradar}}</ref> | |||
*], '']'' (approx. 61 ]). | |||
*], "Bisclavret" from '']'' (approx. 1175 ]). | |||
*Single line refrence, ], '']'' translated '']'' (1469-1470), ''"Sir Marrok the good knyghte that was betrayed with his wyf for she made hym seven yere a werwolf."'' | |||
*], ''The Phantom Ship'' (1839). | |||
*G. W. M. Reynolds, ''Wagner the Wehr-Wolf'' (1848). | |||
*], ''The Wolf-Leader'' (1904). | |||
*Saki (H. H. Munro), "Gabriel-Ernest" (1910). | |||
*H. Warner Munn, ''The Werewolf of Ponkert'' (1925, collected 1958). | |||
*Guy Endore, ''The Werewolf of Paris'' (1933). If you read one book from this list, pick this one. | |||
*Jack Mann (Evelyn Charles Vivian), ''Grey Shapes'' (1937). | |||
*], ''Darker Than You Think'' (1940, expanded 1948). | |||
*Franklin Gregory, ''The White Wolf'' (1941). | |||
*], "The Compleat Werewolf" (1942). | |||
*], "There Shall Be No Darkness" (1950). | |||
*], "The Hero as Werwolf" (1975). | |||
*Whitley Streiber, ''The Wolfen'' (1978). | |||
*], ''The Nightwalker'' (1979). | |||
*Robert Stallman, "The Book of the Beast" trilogy: ''The Orphan'' (1980), ''The Captive'' (1981), ''The Beast'' (1982). | |||
*], ''The Godforsaken'' (1983). | |||
*] and ], ''The Talisman'' (1984). | |||
*], '']'' (1984). | |||
*], '']'' (1985). | |||
*], ''The Dark Cry of the Moon'' (1986). | |||
*], ed., ''Werewolves'' (1988). | |||
*], ed., ''The Ultimate Werewolf'' (Dell, 1991). | |||
In more rare cases, they feature as ], such as the character Witherfang from '']'' (2009), who is not strictly evil and was created as an act of revenge, or even the game's protagonist, as in the case of ] from '']'' (2013), a ] ] based on the eponymous comic book series that includes characters inspired by ]s.<ref>{{Cite web |last=Hawkins |first=Janine |date=2015-10-30 |title=The 10 Best Werewolves in Videogames |url=https://www.pastemagazine.com/games/the-10-best-werewolves-in-videogames |access-date=2023-04-20 |website=Paste Magazine |language=en-US}}</ref> '']'' (2006) causes the series' recurring main character, ], to become a werewolf, a transformation induced by a magical "Twilight" that has spread across the realm. In wolf form, he is ridden and guided by the ] Midna. While the idea was praised as fun to control, it also proved divisive, seen as a "gimmick" in comparison to controlling Link as a sword-wielding human.<ref>{{Cite web |last=Meikleham |first=David |date=2023-04-20 |title=The Legend of Zelda: Twilight Princess marked the end of the GameCube era and the dawn of the Wii |url=https://www.gamesradar.com/the-legend-of-zelda-twilight-princess-marked-the-end-of-the-gamecube-era-and-the-dawn-of-the-wii/ |access-date=2023-04-20 |website=] |language=en}}</ref> | |||
==Comics== | |||
Werewolves have long been a race in the tabletop game '']''. In the game's 5th edition, its most recent version, werewolves are weak to silver, and can shift between human, wolf, and hybrid humanoid forms, being able to use weapons in both human and hybrid form.<ref>{{Cite web |last=Bassil |first=Matt |date=July 2022 |title=D&D Werewolf 5e monster guide |url=https://www.wargamer.com/dnd/werewolf-5e |access-date=2023-04-20 |website=Wargamer |language=en-US}}</ref> | |||
*'']'' (], (1971-4). | |||
====''Dungeons & Dragons''==== | |||
==Games== | |||
{{Infobox fictional race | |||
| name = Lycanthrope | |||
| image = File:DnD Lycantrop.png | |||
| caption = Drawing based on the depiction of a werewolf in ''Dungeons & Dragons''. | |||
| first = the original ] (1974) | |||
| based_on = ] | |||
| type = ] | |||
| alignment = | |||
}} | |||
In '']'', a '''lycanthrope''' ({{IPAc-en|ˈ|l|aɪ|k|ən|θ|r|oʊ|p}} {{respell|LY|kən|throhp}} or {{IPAc-en|l|aɪ|ˈ|k|æ|n|θ|r|oʊ|p}} {{respell|ly|KAN|throhp}})<ref>{{cite web|url=http://dictionary.reference.com/browse/lycanthrope?r=75&src=ref&ch=dic|title=Lycanthrope - Dictionary.com|accessdate=18 March 2012}}</ref><ref name="D&Dfaq">{{cite web|url=http://www.wizards.com/dnd/DnDArchives_FAQ.asp|title=''Dungeons & Dragons'' FAQ|accessdate=2008-10-03|publisher=]|archiveurl=https://web.archive.org/web/20000818164317/http://www.wizards.com/dnd/DnDArchives_FAQ.asp|archivedate=2000-08-18|url-status=dead}}</ref> is a ] shapeshifter based on various legends of ], ]s, and other such beings. In addition to the ], in ''Dungeons & Dragons'', weretigers, wereboars, werebears and other shapeshifting creatures similar to werewolves and related beings are considered lycanthropes,<ref>{{cite book |editor=] |title=] |date=June 1993 |publisher=] |isbn=1-5607-6619-0 |pages=231–240}}</ref><ref name="Screen Rant"/><ref name="Ammann">{{cite book|title=] |first=Keith |last=Ammann |year=2019 |pages=60–66 |publisher=] |isbn=978-1-9821-2266-9}}</ref> although traditionally, the term "]" refers to a ]-] combination exclusively. The presence of lycanthropes in the gaming system is one of the elements that has led Christian fundamentalists to condemn ''Dungeons & Dragons'' and to associate it with the occult.<ref>David Waldron, "Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic", ''The Journal of Religion and Popular Culture'', Volume 9 Issue 1 (2005). p. 3.</ref> | |||
*L. Lee Cerny and Bradley K. McDevitt, ''Night Life'' (Stellar Games, 1990). Three editions to date, a few supplements. | |||
*], '']'' (], 1992). Two editions, innumerable supplements, and a short story collection (''When Will You Rage?'', edited by Stewart Wieck). | |||
*Mike Tinney and Stewart Wieck, ''Rage'' (], 1995). The card game inspired a couple of novels from White Wolf: ''Breathe Deeply'' by Don Bassingthwaite and ''The Silver Crown'' by Bill Bridges. | |||
===== Description ===== | |||
1995 ] game ''The Beast Within: A ] Mystery''. | |||
In the standard ''Dungeons & Dragons'' rules, lycanthropy is both hereditary (the children of lycanthropes are lycanthropes of the same type) and infectious (victims of lycanthrope bites become lycanthropes themselves, of the same type as the attacker). The rules distinguish between natural and afflicted lycanthropes, according to the cause of lycanthropy, and handle them by different rules.<ref>{{Cite web |title=Lycanthrope :: d20srd.org |url=http://www.d20srd.org/srd/monsters/lycanthrope.htm |access-date=2024-01-12 |website=www.d20srd.org}}</ref> | |||
Hereditary lycanthropes can change shape at will, and retain their personality, being in control of their actions. Infected lycanthropes' shapechanges are affected by the full moon. They usually are not aware of their actions and act as aggressive predators. Lycanthropes can assume the form of an animal/humanoid hybrid, in addition to their animal form. Most lycanthropes in animal form can communicate with animals of their type. In humanoid form, they can use any weapon, and in animal form they use natural weapons like the corresponding animals, but each type has a different fighting style in hybrid form. An illustration in one edition of the Monster Manual implied that the beast in Disney's ''Beauty and the Beast'' was a lycanthrope, with a creature having a resemblance to the ] attacking a human resembling that film's antagonist, ].<ref>{{cite web|url=https://comicbook.com/gaming/2019/04/23/dungeons-and-dragons-beauty-and-the-beast-easter-egg/|title='Dungeons & Dragons' Hid a Disney Easter Egg in Its Monster Manual|first=Christian|last=Hoffer|publisher=Comicbook.com|date=April 23, 2019}}</ref> | |||
'']'' has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives".<ref name="Screen Rant">{{cite web|url=https://screenrant.com/dungeons-and-dragons-make-no-sense-plot-holes/|title=20 Things About Dungeons & Dragons That Make No Sense|first=Scott|last=Baird|publisher=]|date=June 2, 2018}}</ref> It notes that "n exchange for learning how to control your condition, you gain Damage Reduction, +2 to your Wisdom stat, the Scent ability, Low-Light Vision, a new Hit Dice, the Iron Will feat, and the ability to transform into a more powerful form".<ref name="Screen Rant"/> Like many examples of werewolves in modern fiction, ''D&D'''s werewolves and other lycanthropes are vulnerable to silver and highly resistant to other kinds of harm. | |||
] | |||
] | |||
The archetypal lycanthrope, the werewolf, was ranked sixth among the ten best low-level monsters by the authors of ''Dungeons & Dragons For Dummies''. The authors described the werewolf as "a classic monster" and "the best illustration of a monster with damage reduction; unless characters have a silver weapon, they will have a hard time hurting this creature". The authors also note that "Werewolves are shapechangers, which means players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest."<ref name="Dummies">{{cite book|last1=Slavicsek|first1=Bill|authorlink=Bill Slavicsek|first2=Rich|last2=Baker|authorlink2=Richard Baker (game designer)|first3=Jeff|last3=Grubb|authorlink3=Jeff Grubb |title=Dungeons & Dragons For Dummies|publisher=For Dummies|year=2006|pages=373|url=https://books.google.com/books?id=xNU7E01MCEgC&dq=%22mind+flayer%22&pg=PA361|accessdate=2009-02-12 | isbn=978-0-7645-8459-6}}</ref> The werewolf is also fully detailed in ]'s book ''Classic Horrors Revisited'' (2009), on pages 58–63.<ref>], Rob McCreary, and ]. ''Classic Horrors Revisited'' (Paizo, 2009)</ref> | |||
] | |||
] | |||
====''Werewolf: The Apocalypse''==== | |||
] | |||
Another role-playing game featuring the creature is '']'' from the '']'' line by ]. Other related products include the ]s named '']'' and ] (including one series). In the game, players take the role of ] known as "Garou" (from the French ''loup garou''). These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Game supplements detail other ]s. | |||
]--> | |||
Along with the other titles in the ''World of Darkness'', ''Werewolf'' was discontinued in 2004. Its successor title within the '']'' line, '']'', was released on March 14, 2005. A fifth edition is in development. The books have been reprinted since 2011 as part of the "Classic World of Darkness" line. | |||
====Video games==== | |||
Numerous video games have featured lycanthropes, both as antagonists of the player, and as playable characters. | |||
*'']'' (1984) | |||
*'']'' (1988) allows the player to take various creature forms over the course of the game, including a wolf, dragon, bear, tiger, and golden wolf.<ref name="Paste"/> | |||
*'']'' (1990)<ref name="Games Radar"/> | |||
*'']'' (1992)<ref name="Games Radar"/> | |||
*'']'' (1994) features a "cyborg werewolf" wearing "rad sunglasses" and named Brad Fang<ref name="Paste"/><ref name="Games Radar"/> | |||
*'']'' (1994), features a playable werewolf named ]<ref name="Paste"/><ref name="Games Radar"/> | |||
*'']'' (1997)<ref name="The Gamer">{{Cite web|url=https://www.thegamer.com/best-games-werewolves/|title=Best Games With Werewolves|date=June 29, 2021|website=TheGamer}}</ref> | |||
*'']'' (1999)<ref name="The Gamer"/> | |||
*'']'' (2006)<ref name="Games Radar"/><ref name="The Gamer"/> | |||
*'']'' (2007)<ref name="Games Radar"/> | |||
*'']'' (2008) is another of the few games to feature another form of lycanthrope, with ] turning into a werehog<ref name="Paste"/><ref name="Games Radar"/><ref name="The Gamer"/> | |||
*'']'' (2009)<ref name="Paste"/> | |||
*'']'' (2010)<ref name="The Gamer"/> | |||
*'']'' (2011)<ref name="Paste"/><ref name="Games Radar"/><ref name="The Gamer"/> | |||
*'']'' (2011), a promotional video game made for the band Fucking Werewolf Asso<ref name="Paste"/> | |||
*'']'' (2013)<ref name="Games Radar"/><ref name="The Gamer"/> | |||
*'']'' (2013–2014)<ref name="Paste"/><ref name="Games Radar"/><ref name="The Gamer"/> | |||
*'']'' (2015)<ref name="Paste"/><ref name="The Gamer"/> | |||
*'']'' (2015)<ref name="The Gamer"/> | |||
*'']'' (2016)<ref name="The Gamer"/> | |||
*'']'' (2021)<ref name="The Gamer"/> | |||
*'']'' (2022)<ref name="The Gamer"/> | |||
Some games have been noted to feature werewolf-like creatures, but without the element of lycanthrope. For example, in '']'', ] has such an appearance as the final form of what previously appears as another creature.<ref name="Paste"/> | |||
====Other kinds of games==== | |||
'']'', a ] designed by ] and published by ],<ref name=BG>{{cite web|title=Utlimate Werewolf: Ultimate Edition|url=http://www.beziergames.com/utlimate-werewolf.html|publisher=Bézier Games|access-date=2 November 2012}}</ref> is based on the ], '']'', which is ]'s reinvention of Dimitry Davidoff's 1987 game, '']''.<ref name=Wired>{{cite news|last=Robertson|first=Margaret|title=Werewolf: How a parlour game became a tech phenomenon|url=https://www.wired.co.uk/magazine/archive/2010/03/features/werewolf?page=all|access-date=2 November 2012|newspaper=Wired|date=4 February 2010}}</ref><ref name=Plotkin>{{cite web|last=Plotkin|first=Andrew|title=Werewolf: A Mind Game|url=http://www.eblong.com/zarf/werewolf.html|access-date=2 November 2012}}</ref> The '']'' game appeared in many forms before ] published ''Ultimate Werewolf'' in 2008.<ref name=BG /><ref name=BGG>{{cite web|title=Ultimate Werewolf: Ultimate Edition|url=http://boardgamegeek.com/boardgame/38159/ultimate-werewolf-ultimate-edition|publisher=BoardGameGeek|access-date=2 November 2012}}</ref> | |||
==See also== | |||
*] | |||
*] | |||
==References== | |||
{{Reflist|2}} | |||
==Further reading== | |||
*Black, George Fraser. ''A List of Works Relating to Lycanthropy''. New York: New York Public Library Publications, 1919. (earliest published list of werewolf fiction) | |||
*Du Coudray, Chantal Bourgault. ''The Curse of the Werewolf''. London : I. B. Tauris, 2006. {{ISBN|1-84511-158-3}} (book on literary symbolism of the werewolf) | |||
*Flores, Nona C. ''Animals in the Middle Ages: A Book of Essays''. New York: Garland, 1996. {{ISBN|0-8153-1315-2}} (contains learned commentary on ]) | |||
*Frost, Brian J. ''The Essential Guide to Werewolf Literature''. Madison: ] 2003. {{ISBN|0-87972-860-4}} (contains long lists of novels and short stories, especially pre-1970s ones, with excerpts) | |||
*Steiger, Brad. ''The Werewolf Book: The Encyclopedia of Shapeshifting Beings''. Visible Ink Press, 1999. {{ISBN|1-57859-078-7}} (contains long list of films, medium-sized list of novels) | |||
{{Horror fiction}} | |||
{{Fictional biology}} | |||
{{Film genres}} | |||
{{DEFAULTSORT:Werewolf Fiction}} | |||
] | |||
] | |||
] | |||
] |
Latest revision as of 09:20, 4 January 2025
Fantasy genreWerewolf fiction denotes the portrayal of werewolves and other shapeshifting therianthropes, in the media of literature, drama, film, games and music. Werewolf literature includes folklore, legend, saga, fairy tales, Gothic and horror fiction, fantasy fiction and poetry. Such stories may be supernatural, symbolic or allegorical. A classic cinematic example of the theme is The Wolf Man (1941) which in later films joins with the Frankenstein Monster and Count Dracula as one of the three famous icons of modern day horror. However, werewolf fiction is an exceptionally diverse genre, with ancient folkloric roots and manifold modern re-interpretations.
Literary origins
For more information on werewolves in ancient myth, legend and folklore, see Werewolf.In Greek mythology, there is a story of an Arcadian King called Lycaon who tested Zeus by serving him a dish of his slaughtered and dismembered son to see if Zeus was really all-knowing. As punishment for his trickery, Zeus transformed Lycaon into a wolf and killed his 50 sons by lightning bolts, but supposedly revived Lycaon's son Nyctimus, who the king had slaughtered and who succeeded his father in the kingdom of Arcadia.
In medieval romances, such as Bisclavret and Guillaume de Palerme, the werewolf is relatively benign, appearing as the victim of evil magic and aiding knights errant.
However, in most legends influenced by medieval theology, the werewolf was a Satanic beast with a craving for human flesh. This appears in such later fiction as "The White Wolf of the Hartz Mountains": an episode in the novel The Phantom Ship (1839) by Marryat, featuring a demonic femme fatale who transforms from woman to wolf.
Sexual themes are common in werewolf fiction; the protagonist kills his girlfriend as she walks with a former lover in Werewolf of London (1935), suggesting sexual jealousy. The writers of The Wolf Man (1941) were careful in depicting killings as motivated out of hunger.
The wolf in the fairy tale "Little Red Riding Hood" has been reinterpreted as a werewolf in many works of fiction, such as The Company of Wolves (1979) by Angela Carter (and its 1984 film adaptation) and the film Ginger Snaps (2000), which address female sexuality. 2011 also saw the release of Red Riding Hood with Amanda Seyfried in the main role, with the character name of Valerie.
Folklore
In folk and fairy tale traditions all over the world, humans who can shapeshift at will into both human and lupine forms appear in several fairy tales. According to the Aarne-Thompson-Uther Index, they can appear in this capacity in the following tale types:
- Aarne-Thompson-Uther Index tale type ATU 409, "The Girl as Wolf" [et]: a tale type more commonly found in the folklore of Estonia and Finland, a human hunter finds a woman in the woods and hides her animal (wolf) skin. Years later, after the wolf-maiden has given birth to children, one of them finds her wolf skin and returns it to her. She puts it back and disappears, never to return.
- Aarne-Thompson-Uther Index tale type ATU 425, "The Search for the Lost Husband" and ATU 425A, "The Animal Bridegroom": a maiden is betrothed to an animal bridegroom (a wolf, in several variants), who comes at night to the bridal bed in human form. The maiden breaks a taboo and her enchanted husband disappears. She is forced to search for him. Example: The White Wolf, Belgian fairy tale; Prince Wolf, Danish fairy tale.
- Aarne-Thompson-Uther Index tale type ATU 425C, "Beauty and the Beast": a father has three daughters, the youngest the most beautiful and the most loved by her parent. He needs to go on a journey and asks his daughter what presents should he bring them, the youngest suggest something simple, but very or nearly impossible to find. Near the end of his journey, he finds the wished-for object in the garden of a (seemingly) abandoned castle, when a booming voice interrupts him. The voice belongs to a fierce creature (sometimes explicitly described as a wolf by the narrative) who demands "his most precious gift" in return: the youngest daughter. She willingly offers herself to the beast and discovers he is an enchanted prince. She helps him break the curse and they both live happily ever after.
- Aarne-Thompson-Uther Index tale type ATU 552, "The Girls who married Animals": a bankrupt nobleman or a poor farmer is forced to wed his daughters to three animal suitors, who are actually enchanted princes under a curse. In some variants, one of the suitors is a wolf.
19th century
Nineteenth-century Gothic horror stories drew on previous folklore and legend to present the theme of the werewolf in a new fictional form. An early example is Hugues, the Wer-Wolf by Sutherland Menzies, published in 1838. The year after in 1839, Frederick Marryat's book The Phantom Ship was published, which included one of the first stories about a female werewolf, and is often reprinted as a stand-alone short story called The White Wolf of the Hartz Mountains. In another, Wagner the Wehr-Wolf (1847) by G. W. M. Reynolds, we find the classic subject of a man who, although a kind-hearted man himself, accepts a Deal with the Devil to become a werewolf for 18 months accompanying Dr. Faustus and killing humans, in exchange for youth and wealth. "The Man-Wolf" (1831) by Leitch Ritchie yields the werewolf in an 11th-century setting, while Catherine Crowe penned what is believed to be the first werewolf short story by a woman: "A Story of a Weir-Wolf" (1846). Other werewolf stories of this period include The Wolf Leader (1857) by Alexandre Dumas and Hugues-le-Loup (1869) by Erckmann-Chatrian.
A later Gothic story, Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde (1886), has an implicit werewolf subtext, according to Colin Wilson. This has been made explicit in some recent adaptations of this story, such as the BBC TV series Jekyll (2007). Stevenson's Olalla (1887) offers more explicit werewolf content, but, like Strange Case of Dr Jekyll and Mr Hyde, this aspect remains subordinate to the story's larger themes.
Charles De Coster's 1867 novel The Legend of Thyl Ulenspiegel and Lamme Goedzak includes an extensive episode where the Flemish town of Damme is terrorized by what seems a rampaging werewolf, the numerous victims' bodies bearing what seems the mark of a wolf's fangs - thought ultimately they turn out to have been killed by a completely mundane serial killer, clever and ruthless, who used metal blades to simulate these wolf's tooth marks.
A rapacious female werewolf who appears in the guise of a seductive femme fatale before transforming into lupine form to devour her hapless male victims is the protagonist of Clemence Housman's acclaimed The Were-wolf published in 1896.
20th and 21st centuries
In literature
The 20th century saw an explosion of werewolf short stories and novels published in both England and America. The famed English supernatural story writer Algernon Blackwood wrote a number of werewolf short stories. These often had an occult aspect to them. English author Gerald Biss published the 1919 werewolf novel The Door of the Unreal. American pulp magazines of the 1920 to 1950s, such as Weird Tales, include many werewolf tales, written by such authors as H. Warner Munn, Seabury Quinn and Manly Wade Wellman. Robert E. Howard made his own contribution to the genre in "Wolfshead".
The most renowned werewolf novel of the 20th century was The Werewolf of Paris (1933) by American author Guy Endore. This novel has been accorded classic status and is considered by some to be the Dracula of werewolf literature. It was adapted as The Curse of the Werewolf in 1961 for Hammer Film Productions. The novel The Wolf's Bride: A Tale from Estonia written by the Finnish author Aino Kallas was published in 1928 and it tells the story of the forester's wife living in Hiiumaa in the 17th century who became a werewolf under the influence of a malevolent forest spirit. A more recent example is Moon of the Wolf (1967) by Les Whitten, which the 1972 movie of the same name, Moon of the Wolf, was based on.
In the Harry Potter stories (1997 to 2007), the characters Remus Lupin (Defence Against the Dark Arts teacher during Harry's third year at Hogwarts, who becomes one of Harry's friends), and Fenrir Greyback (a villain), are werewolves.
In films
In cinema during the silent era, werewolves were portrayed in canine form in such films as The Werewolf (1913) and Wolf Blood (1925). The first feature film to portray an anthropomorphic werewolf was Werewolf of London in 1935 (not to be confused with the 1981 film of a similar title), establishing the canon that the werewolf always kills what he loves the most. The main werewolf of this film was a dapper London scientist who retained some of his style and most of his human features after his transformation.
However, he lacked warmth, and it was left to the tragic character Laurence Stewart "Larry" Talbot played by Lon Chaney Jr. in 1941's The Wolf Man to capture the public imagination. This catapulted the werewolf into public consciousness. The theme of lycanthropy as a disease or curse reached its standard treatment in the film, which contained the now-famous rhyme:
Even a man who is pure in heart
And says his prayers by night
May become a wolf
When the wolfbane blooms
And the autumn moon is bright.
This movie draws on elements of traditional folklore and fiction, such as the vulnerability of the werewolf to a silver bullet (as seen for instance in the legend of Beast of Gévaudan), though at the climax of the film, the Wolf Man is actually dispatched with a silver-handled cane.
While the process of transmogrification is sometimes portrayed in such films and works of literature to be painful, other works omit this aspect in favor of a loss of consciousness during the change and even an inability to recall the event. Regardless, the resulting wolf is typically cunning but merciless, and prone to killing and eating people without compunction, regardless of the moral character of the person when human.
Lon Chaney Jr. himself became somewhat typecast as the Wolf Man and reprised his role in several sequels for Universal Studios. In these films, the werewolf lore of the first film was clarified. In Frankenstein Meets the Wolf Man (1943) it is firmly established that the Wolf Man is revived from the dead at a night of the full moon after his grave was disturbed. In House of Frankenstein (1944), silver bullets are used for the first time to dispatch him. Further sequels were House of Dracula (1945) and the parodic Abbott and Costello Meet Frankenstein (1948).
The success of Universal's The Wolf Man prompted rival Hollywood film companies Columbia Pictures and Fox Studios to bring out their own, now somewhat obscure, werewolf films. The first of these was The Undying Monster produced by Fox in 1942, adapted from a werewolf novel of the same name by Jessie Douglas Kerruish, published in 1936.
In 1981, two prominent werewolf films, The Howling and An American Werewolf in London, both drew on themes from the Universal series. While the werewolves in The Howling resembled bipedal wolves, the one in An American Werewolf in London had a more quadrupedal form with longer claws, a short tail, and finger-like structures on its front paws. The later had a follow-up called An American Werewolf in Paris.
In games
As a well-known and iconic creature type, lycanthropes, and particularly werewolves, are central to a variety of games, including board games, role-playing games, and video games.
These include a number of games where lycanthropes are either incidental villains, or the primary villain of the game, as well as games that allow players to play as a lycanthrope. It has been noted with respect to video games in particular that werewolves are "most often presented in videogames as mindless, slavering enemies", though some games do provide a more nuanced presentation.
In more rare cases, they feature as NPCs, such as the character Witherfang from Dragon Age: Origins (2009), who is not strictly evil and was created as an act of revenge, or even the game's protagonist, as in the case of Bigby Wolf from The Wolf Among Us (2013), a noir adventure game based on the eponymous comic book series that includes characters inspired by fairy tales. The Legend of Zelda: Twilight Princess (2006) causes the series' recurring main character, Link, to become a werewolf, a transformation induced by a magical "Twilight" that has spread across the realm. In wolf form, he is ridden and guided by the imp Midna. While the idea was praised as fun to control, it also proved divisive, seen as a "gimmick" in comparison to controlling Link as a sword-wielding human.
Werewolves have long been a race in the tabletop game Dungeons & Dragons. In the game's 5th edition, its most recent version, werewolves are weak to silver, and can shift between human, wolf, and hybrid humanoid forms, being able to use weapons in both human and hybrid form.
Dungeons & Dragons
Lycanthrope | |
---|---|
Drawing based on the depiction of a werewolf in Dungeons & Dragons. | |
First appearance | the original Dungeons & Dragons "white box" set (1974) |
Based on | Shapeshifting |
In-universe information | |
Type | Humanoid |
In Dungeons & Dragons, a lycanthrope (/ˈlaɪkənθroʊp/ LY-kən-throhp or /laɪˈkænθroʊp/ ly-KAN-throhp) is a humanoid shapeshifter based on various legends of lycanthropes, werecats, and other such beings. In addition to the werewolf, in Dungeons & Dragons, weretigers, wereboars, werebears and other shapeshifting creatures similar to werewolves and related beings are considered lycanthropes, although traditionally, the term "lycanthrope" refers to a wolf-human combination exclusively. The presence of lycanthropes in the gaming system is one of the elements that has led Christian fundamentalists to condemn Dungeons & Dragons and to associate it with the occult.
Description
In the standard Dungeons & Dragons rules, lycanthropy is both hereditary (the children of lycanthropes are lycanthropes of the same type) and infectious (victims of lycanthrope bites become lycanthropes themselves, of the same type as the attacker). The rules distinguish between natural and afflicted lycanthropes, according to the cause of lycanthropy, and handle them by different rules.
Hereditary lycanthropes can change shape at will, and retain their personality, being in control of their actions. Infected lycanthropes' shapechanges are affected by the full moon. They usually are not aware of their actions and act as aggressive predators. Lycanthropes can assume the form of an animal/humanoid hybrid, in addition to their animal form. Most lycanthropes in animal form can communicate with animals of their type. In humanoid form, they can use any weapon, and in animal form they use natural weapons like the corresponding animals, but each type has a different fighting style in hybrid form. An illustration in one edition of the Monster Manual implied that the beast in Disney's Beauty and the Beast was a lycanthrope, with a creature having a resemblance to the Beast attacking a human resembling that film's antagonist, Gaston.
Screen Rant has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives". It notes that "n exchange for learning how to control your condition, you gain Damage Reduction, +2 to your Wisdom stat, the Scent ability, Low-Light Vision, a new Hit Dice, the Iron Will feat, and the ability to transform into a more powerful form". Like many examples of werewolves in modern fiction, D&D's werewolves and other lycanthropes are vulnerable to silver and highly resistant to other kinds of harm.
The archetypal lycanthrope, the werewolf, was ranked sixth among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies. The authors described the werewolf as "a classic monster" and "the best illustration of a monster with damage reduction; unless characters have a silver weapon, they will have a hard time hurting this creature". The authors also note that "Werewolves are shapechangers, which means players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest." The werewolf is also fully detailed in Paizo Publishing's book Classic Horrors Revisited (2009), on pages 58–63.
Werewolf: The Apocalypse
Another role-playing game featuring the creature is Werewolf: The Apocalypse from the Classic World of Darkness line by White Wolf Publishing. Other related products include the Collectible card games named Rage and several novels (including one series). In the game, players take the role of werewolves known as "Garou" (from the French loup garou). These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Game supplements detail other shapeshifters.
Along with the other titles in the World of Darkness, Werewolf was discontinued in 2004. Its successor title within the Chronicles of Darkness line, Werewolf: The Forsaken, was released on March 14, 2005. A fifth edition is in development. The books have been reprinted since 2011 as part of the "Classic World of Darkness" line.
Video games
Numerous video games have featured lycanthropes, both as antagonists of the player, and as playable characters.
- Knight Lore (1984)
- Altered Beast (1988) allows the player to take various creature forms over the course of the game, including a wolf, dragon, bear, tiger, and golden wolf.
- Werewolf: The Last Warrior (1990)
- Shining Force (1992)
- Contra: Hard Corps (1994) features a "cyborg werewolf" wearing "rad sunglasses" and named Brad Fang
- Darkstalkers (1994), features a playable werewolf named Jon Talbain
- Nightmare Creatures (1997)
- Castlevania: Legacy of Darkness (1999)
- The Legend of Zelda: Twilight Princess (2006)
- Wolf Team (2007)
- Sonic Unleashed (2008) is another of the few games to feature another form of lycanthrope, with the protagonist turning into a werehog
- Dragon Age: Origins (2009)
- Castlevania: Lords of Shadow (2010)
- The Elder Scrolls V: Skyrim (2011)
- Keyboard Drumset Fucking Werewolf (2011), a promotional video game made for the band Fucking Werewolf Asso
- Blood of the Werewolf (2013)
- The Wolf Among Us (2013–2014)
- Bloodborne (2015)
- The Order: 1886 (2015)
- Werewolves Within (2016)
- Werewolf: The Apocalypse – Earthblood (2021)
- The Quarry (2022)
Some games have been noted to feature werewolf-like creatures, but without the element of lycanthrope. For example, in Pokémon, Zoroark has such an appearance as the final form of what previously appears as another creature.
Other kinds of games
Ultimate Werewolf, a card game designed by Ted Alspach and published by Bézier Games, is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
See also
References
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Further reading
- Black, George Fraser. A List of Works Relating to Lycanthropy. New York: New York Public Library Publications, 1919. (earliest published list of werewolf fiction)
- Du Coudray, Chantal Bourgault. The Curse of the Werewolf. London : I. B. Tauris, 2006. ISBN 1-84511-158-3 (book on literary symbolism of the werewolf)
- Flores, Nona C. Animals in the Middle Ages: A Book of Essays. New York: Garland, 1996. ISBN 0-8153-1315-2 (contains learned commentary on William of Palerne)
- Frost, Brian J. The Essential Guide to Werewolf Literature. Madison: University of Wisconsin Press 2003. ISBN 0-87972-860-4 (contains long lists of novels and short stories, especially pre-1970s ones, with excerpts)
- Steiger, Brad. The Werewolf Book: The Encyclopedia of Shapeshifting Beings. Visible Ink Press, 1999. ISBN 1-57859-078-7 (contains long list of films, medium-sized list of novels)
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