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{{Short description|Chess position where the King is attacked}}
{{Chess diagram|=
{{Chess diagram
|tright
| tright
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|= |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | |kd| | | | | |= | | |kd| | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | |rl| | | | | |= | | |rl| | | | |
| | | | |kl| | | |= | | | | |kl| | |
|]'s king is in check by the ]. | ]'s king is in check by the white ].
}} }}


In games such as ], ], and ], a '''check''' is a threat to capture the ] (or general in xiangqi) on the next move turn. A king so threatened is said to be ''in check''. On the very next move, the player whose king is in check must remove their king from check ("get out of check"), if possible. Either the threat must be stopped (by interposing a ] between the threatening piece and the king, or capturing the threatening piece) or the king must be moved to a square where it is no longer in check. If the player has no move out of check, the game ends in ] and the player loses. In ] and similar games, '''check''' is a condition that occurs when a player's ] is under threat of {{chessgloss|capture}} on the opponent's next turn. A king so threatened is said to be ''in check''. A player must get out of check if possible by moving the king to an unattacked square, ] a ] between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, the game ends in ] and the player loses. Players cannot make any move that puts their own king in check.
{{algebraic notation|pos=tocleft}} {{AN chess|pos=toc}}


==Introduction== ==Overview==
{{col-begin|width=auto; float:right; clear:right}}
A check is the result of a move that places the opposing king under an immediate threat of capture by one (or sometimes two) of the player's pieces. (In some ]s, check by more than two pieces is possible.) Making a move that checks is sometimes called "giving check". If the king is in check and the checked player has no legal move to get his king out of check, the king is ]d and the game is over: The player whose king is checkmated loses and his opponent wins the game.
{{col-break}}
{{Chess diagram small
| tright
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| | | | |rd| | |
| | | | | | | |
| | |kd| | | | |
| | | | | | | |
| | | | |bl| | |
| | | | |kl| | |
| | | | | | | |
| | | | | | | |
| Black must address the check from the bishop despite the pin against the white king.
}}
{{col-break}}
{{Chess diagram small
| tright
|
| |kd| | | | | |
| | | | | | | |
| | | | | | |rd|
| | | | | | | |
| | | | |bd| | |
| | | | | | | |
| | | | | | | |pl
| | | | | | | |kl
| White has been checkmated. The king cannot escape check and White has lost the game.
}}
{{col-end}}
A check is the result of a move that places the opposing king under an immediate threat of capture by one (or occasionally two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is ] against the player's own king, it may still give check. For example, in the diagrammed position, White has just played Be4+, simultaneously giving check and blocking the check from Black's rook. Black must now address the check; the fact that the bishop cannot legally move is irrelevant. If the king is in check and the checked player has no legal move to get out of check, the king is ]d and the player loses.


It is against the ] to make a move that puts or leaves a player's own king in check. Such a move is illegal and must be retracted (except under some rules variations of ]). A king cannot itself directly check the opposing king, since this would place the first king in check. (All other types of pieces can check.) However a move of the king can expose the opposing king to a ]. Under the ], a player may not make any move that places or leaves their king in check. A player may move the king, capture the threatening piece, or ] the check with another piece.<ref>{{harvcol|Just|Burg|2003|p=27}}, {{harvcol|Polgar|Truong|2005|pp=32,103}}, {{harvcol|Burgess|2009|p=550}}</ref> A king cannot itself directly check the opposing king, since this would place the first king in check as well. A move of the king could expose the opposing king to a ] (and, rarely, checkmate) by another piece, however.


In ], depending on the rules in effect, placing or leaving one's king in check may result in immediate loss of the game.
Announcing "check" to the opponent after playing a move that gives check, is optional.
{{-}}


==Getting out of check== ==Getting out of check==
There may be up to three ways to get a king out of a single check (check delivered by just one enemy piece):
{{Chess diagram|=
#{{em|Capturing the checking piece}}. This is done with either the king or another piece, but the king cannot be placed in check from a different piece in the process.
#{{em|Moving the king}}. The king is moved to an adjacent square where it is not in check. The king is not allowed to ] when it is in check.
#{{em|Blocking the check}}. Also called ''interposing'', this is possible only if the checking piece is a ], ], or ] and there is at least one empty square in the line between the checking piece and the checked king. Blocking a check is done by moving a piece to one such empty square. (The blocking piece is then ] to the king by the attacking piece.)<ref>{{harvcol|Polgar|Truong|2005|pp=32,103}}</ref>

{{Chess diagram
|tright |tright
| |
| | | | | | | |kd
|=
| | | | | | | |kd|= | | | |pl|xx| | |
| | | |pl|xx| | | |= | | |rl|xx|kl| | |
| | |rl|xx|kl| | | |= | | | | |xx| | |
| | | | |xx| | | |= | |nl| | | | | |
| |nl| | | | | | |= | | | | | | | |
| | | | | | | | |= |bd| | | | | | |
|bd| | | | | | | |= | | | | | |rd| |
|White is in check. The king can get out of check in three ways.
| | | | | |rd| | |=
|White is in check. He can get out of check by three methods.
}} }}
There may be up to three possible ways to get a king out of a single check on the following move: In the position in the diagram, White can get out of check by any of three methods:
# Capturing the attacking piece with the move Nxa2.
#Capturing the checking piece, with either the king or another piece. If the checking piece is on a square next to the king, the king can capture the piece if the king does not move into a new check, i.e. if the piece is not protected by another enemy piece.
# Moving the king to any unattacked square (marked with "x"); namely, Kd6, Ke5, or Ke7.
#Moving the king to an adjacent square where it will not be in check. The king is not allowed to ] when it is in check. The king may capture an enemy piece in a move to get out of check, as long as the piece is not protected.
# Blocking the check with the move Rc4 or Nd5.
#Blocking the check. This will only work if the checking piece is a ], ] or ] and there is at least one empty square in the line between this checking piece and the checked king. Blocking a check is done by moving a piece (from the checked king's army) to a square in line in between the checking piece and the checked king. (The blocking piece is then absolutely ] to the king by the attacking piece, until it is unpinned.) {{harvcol|Polgar|Truong|2005|pp=32,103}}.


If a king is placed in ], the king must get out of both checks on the following move. Since it is impossible to capture both checking pieces or block both lines of attack in a single move, a double check can be escaped only by moving the king.<ref>{{harvcol|Hooper|Whyld|1992|page=}}</ref>
In the position in the first diagram, White can get out of check by three methods:
# The move Nxa2, capturing the attacking piece
# Moving the king to any unattacked square (marked with "x"), i.e. Kd6, Ke5, or Ke7.
# Blocking the check by the move Rc4 or Nd5.

{{Chess diagram|=
| tright
|
|=
8 | |kd| | | | | | |=
7 | | | | | | | | |=
6 | | | | | | |rd| |=
5 | | | | | | | | |=
4 | | | | |bd| | | |=
3 | | | | | | | | |=
2 | | | | | | | |pl|=
1 | | | | | | | |kl|=
|White is in checkmate. He cannot escape anywhere and he has lost the game.}}

If a king is placed in ], the king must get out of both checks on the following move. Since it is impossible to capture both checking pieces or block both lines of attack in a single move, a double check can be escaped only by moving the king out of check. The king may, however, capture one of the checking pieces in the process, if that piece is adjacent to the king and not protected by another piece.

If none of these possibilities can get the king out of check, then it is checkmated and the game is lost by the player being checkmated.
{{clear}}


==Types of checks== ==Types of checks==
A simple and very common type of check is when a piece moves to directly attack the opposing king only by itself. Sometimes such a check is part of a ] such as a ], a ], or a ] on another piece. In some cases, a check can be used to defend against such tactics. Sometimes a given check is part of a ] such as a ], a ], or a ] on another piece. In some cases, a check can be used to defend against such tactics.


There are also a few more special types of check: There are also a few more special types of check:
*] A discovered check is similar to any other type of discovered attack except that it is a discovered attack on the opposing king. In a discovered check, a piece moves out of the line of attack by another piece so that this other piece (which can be a queen, rook, or bishop) is then checking the opponent's king. The piece that actually moved in the discovered check move could possibly be any type of piece belonging to the same player as the checking piece except queen or the same type of piece administering the check. A discovered check could be a tactic in itself because the piece that moved could attack or otherwise create a threat to another piece on the checked king's side. The opponent has to get out of the discovered check on the following move and may not get a chance to thwart the attack by the other piece that moved. *'']''. A discovered check is similar to any other type of discovered attack except that it is a discovered attack on the opposing king. In a discovered check, a piece moves out of the line of attack by another piece so that this other piece (which can be a queen, rook, or bishop) is then checking the opponent's king. A discovered check could be a tactic in itself because the piece that moved could attack or otherwise threaten another piece. The opponent has to get out of the discovered check on the following move and may not be able to also thwart the attack by the other piece that moved.
*'']''. A double check is a check from two pieces to the opponent's king in a single move. This happens when a moved piece attacks the king, resulting in a second piece giving check by discovered check. It can also happen, though very rarely, when an '']'' capture opens two lines of attack simultaneously. A double check cannot be blocked, nor can it be met by capturing one of the checking pieces (unless the king itself makes the capture), because both checking pieces cannot be captured or blocked in one move. Therefore, a double check forces the king to make a move. In algebraic chess notation, a double check move is sometimes noted with a "++" after the written move in place of the usual "+", although "++" has been used to indicate checkmate (along with "#").{{refn|C.13 in Appendix C. Algebraic Notation in FIDE Laws of Chess<ref name="FideLawsOfChess">{{Cite web|title=FIDE Laws of Chess taking effect from 1 January 2018|url=https://handbook.fide.com/chapter/E012018|access-date=12 July 2020|website=FIDE}}</ref>}}
*'']''. When a check is answered by a check, particularly when this second check is delivered by a piece blocking the first, it is called a ''cross-check''. In fact, a "cross-checkmate" is also possible in that way (that is, to answer a check with a checkmate); but since no such term is in common use, it would be called cross-check as well.


==Announcing check and notation==
*] – A double check is a check from two pieces to the opponent's king in a single move. This happens when a moved piece attacks the king, resulting in a second piece giving check by discovered check. It can also happen, though very rarely, when an ] capture opens two lines of attack simultaneously. In algebraic chess notation, a double check move is sometimes noted with a "'''++'''" after the written move in place of the usual "'''+'''", although "'''++'''" has been used to indicate checkmate (along with "'''#'''").<ref></ref> A double check cannot be blocked, nor can it be met by capturing one of the checking pieces (unless the king itself makes the capture), because there is check from two directions.


===History===
*] – When a check is answered by a check, particularly when this second check is delivered by a piece blocking the first, it is termed a '']''. In fact, a "cross-checkmate" is also possible in that way (that is, to answer a check with a checkmate) but since no such term exists, it would fall under the definition of cross-check as well. Cross-checks are rather rare but are a popular theme in ].
The idea of warning that the king was under attack (announcing "check" in modern terminology) is present in the earliest descriptions of chess rules, in Persian/Arabian manuscripts.<ref>{{Citation|title=A World of Chess. Its Development and Variations through Centuries and Civilizations|last1=Cazaux|first1=Jean-Louis|year=2017|last2=Knowlton|first2=Rick|publisher=McFarland|isbn=978-0-7864-9427-9}}</ref> This was done to avoid the early and accidental end of a game. Later the Persians added the additional rule that a king could not be moved into check or left in check. As a result, the king could not be captured {{harvcol|Davidson|1949|p=22}}.


In this usage, the words "check" and "chess" come via Arabic from Persian ''shāh'', meaning "king"<ref> {{webarchive |url=https://web.archive.org/web/20080513054140/http://www.goddesschess.com/chessays/shahmatjan.html |date=May 13, 2008 }}, Jan Newton, GoddessChess.com, September 2003</ref> or "monarch" {{harvcol|Murray|2012|p=159}}.
==Announcing check and notation==
In friendly games, the checking player customarily says "check" when making a checking move. Announcing "check" is not required under the ] and it is usually not done in formal games. Until the early 20th century a player was expected to announce "check", and some sources of rules even required it {{Harvcol|Hooper|Whyld|1992|p=74}}.


Less commonly (and obsolete), the warning ''garde'' can be said when a player directly attacks the opponent's ] in a similar way. This was mostly abandoned in the 19th century {{Harvcol|Hooper|Whyld|1992|p=74}}. The same move can be both ''check'' and ''garde'' simultaneously. Before the queen acquired its current move (about 1495) the rook was the most powerful piece. At that time the term ''check-rook'' was used for a move that checked the king and attacked a rook at the same time {{Harvcol|Hooper|Whyld|1992|p=75}}. Less commonly (and obsolete), the warning ''garde'' can be said when a player directly attacks the opponent's ] in a similar way. This was mostly abandoned in the 19th century {{Harvcol|Hooper|Whyld|1992|p=74}}. A move can be both check and ''garde'' simultaneously. Before the queen acquired its current move (about 1495) the rook was the most powerful piece. At that time the term ''check-rook'' was used for a move that checked the king and attacked a rook at the same time {{Harvcol|Hooper|Whyld|1992|p=75}}.


Until the early 20th century a player was expected to announce "check" when making a checking move, and some sources of rules even allowed a player to ignore an unannounced check {{Harvcol|Hooper|Whyld|1992|p=74}}.
In ], a checking move is recorded like any other move, except that a "'''+'''" is normally written after the move.


===Modern practice===
==Checking in tactics and strategy==
In informal games, most players still announce "check"; however, this is no longer required under the ] and is not encouraged in formal games {{harvcol|Just|Burg|2003|p=28}}. In the ] rules for ], if a player leaves or places their king in check or commits any other illegal move, their opponent can claim a win.<ref>http://www.fide.com/component/handbook/?id=171&view=article (accessed 22 March 2015)</ref>
Sometimes checking an opponent provides no benefit to the checking player. This is called a "useless check" and it may even provide the checked opponent with a ] (move opportunity) to move his king into a safer position {{harvcol|Hooper|Whyld|1992|p=437}}. For example, 1. e4 e6 2. d4 Bb4+? does nothing for Black and in fact causes him to lose a tempo after 3. c3!
A check given with the sole intention of delaying an inevitable defeat by one move is referred to as a "spite check", and may be considered somewhat unsporting {{harvcol|Eade|2005|p=65}}.


In ], a "+" is normally written after a checking move. A minority of publications, most notably '']'', omit any mention of check.
However, there are many times when checking the opponent's king may be a useful tactic or part of a tactic, either in attacking or in defense. Checking is often used in ] with many other tactics or simply to force an opponent into a position where the opposing king can be checkmated, otherwise taken advantage of, or is otherwise worse for the opponent. Some attacks involves numerous checks to force an opponent into a losing position, especially when the king is exposed. An unexpected check in a forced combination or an overlooked cross-check in a planned series of checks may serve as sort of a ], foiling the plan.


==Checking in tactics and strategy==
Some uses of checking:
Sometimes checking an opponent provides no benefit to the checking player. This is called a "useless check" and it may even provide the checked opponent with a ] (move opportunity) to move the king into a safer position {{harvcol|Hooper|Whyld|1992|p=437}}. For example, 1.e4 e6 2.d4 Bb4+{{chesspunc|?}} does nothing for Black and in fact causes him to lose a tempo after 3.c3{{chesspunc|!}} A check given with the sole intention of delaying an inevitable defeat by one move is referred to as a "spite check", and may be considered somewhat unsporting {{harvcol|Eade|2005|p=65}}.
* Repetitive checking to prevent losing a game going poorly (to ] the game by ]).
* Royal ] (] fork of king and queen) or other forks involving the king.
* Checks to force an exchange.
* A double check could be especially bad for the opponent since there are likely to be fewer options to get out of check. A double check is often more likely to lead to checkmate or loss of material.
* A check might force a king to move so that it cannot ] later.
* Moving a piece to give check can sometimes open a line of attack on another piece. The opponent must escape the check, and therefore cannot (in general) prevent the other piece from being captured (]).
* Similarly, the piece moved to create a discovered check may attack another enemy piece, leading to the same scenario.
* The king may also, by being forced to move out of check, enable the checking piece to capture another piece (an absolute ]).
* A check might force some piece to block it and therefore pose an absolute ] on that piece.
* A check might deflect the king from protecting some other piece (particularly in an ], to capture opponent's pawns).


There are many instances, however, when checking the opponent's king may be a useful tactic or part of a tactic, either in attacking or in defense. Checking is often used in ] with many other tactics or simply to {{chessgloss|forcing move|force}} an opponent into a position where their king can be checkmated, otherwise taken advantage of, or is otherwise worse for the opponent. Some attacks involve numerous checks to force an opponent into a losing position, especially when the king is exposed.
==History==
In early Sanskrit chess (c. 500–700) the king could be ] and this ended the game. The Persians (c. 700–800) introduced the idea of warning that the king was under attack (announcing ''check'' in modern terminology). This was done to avoid the early and accidental end of a game. Later the Persians added the additional rule that a king could not be moved into check or left in check. As a result, the king could not be captured {{harvcol|Davidson|1949|p=22}}.


Some uses of checking:
In this usage, the words "check" and "chess" come via Arabic from Persian ''shāh'', meaning "king"<ref>, Jan Newton, GoddessChess.com, September 2003</ref> or "monarch" {{harvcol|Murray|2012|p=159}}.
* Repetitive checking to prevent losing the game (] by ])
* Royal ] (fork of the king and queen) or other forks involving the king
* Forcing an ]
* Preventing ] by forcing the king to move
* Opening a line of attack by another piece (])
* Limiting the opponent's response to a move by moving with a ]
* Forcing the king to clear the way to capturing another piece (absolute ])
* Pushing a defending piece into an absolute ]
* Deflecting the king from protecting a piece or pawn
* Escaping a trap (e.g. a fork)
* Gaining a ]


==See also== ==See also==
* '']'' in the game ]
* ] * ]
* ] * ]
* ] in ]

==Notes==
{{reflist}}


==References== ==References==
{{reflist|30em}}
*{{Citation

|last=Davidson|first=Henry
===Bibliography===
|year=1949
* {{citation
|title=A Short History of Chess
| last=Burgess |first=Graham |author-link = Graham Burgess
|publisher=McKay
| title=The Mammoth Book of Chess
|isbn= 0-679-14550-8
| publisher=Running Press
}} (1981 paperback)
| year=2009
*{{Citation
| edition = 3rd
|last=Eade|first=James|authorlink=James Eade
| isbn= 978-0-7624-3726-9}}
|year=2005
*{{citation
|title=Chess for Dummies
|last=Davidson|first=Henry
|edition=2nd
|year=1949
|publisher=Cardoza
|title=A Short History of Chess
|isbn= 978-0-7645-8404-6 }}
|publisher=McKay
* {{Citation
|isbn= 0-679-14550-8}} (1981 paperback)
|last=Golombek|first=Harry|authorlink=Harry Golombek
*{{citation
|last=Eade|first=James|author-link=James Eade
|year=2005
|title=Chess for Dummies
|edition=2nd
|publisher=Cardoza
|isbn= 978-0-7645-8404-6 }}
*{{citation
|last=Golombek|first=Harry|author-link=Harry Golombek
|title=Golombek's Encyclopedia of Chess |title=Golombek's Encyclopedia of Chess
|year=1977 |year=1977
|publisher=Crown Publishing |publisher=Crown Publishing
|isbn= 0-517-53146-1}} |isbn= 0-517-53146-1}}
* {{Citation *{{citation
|last=Hooper|first=David|authorlink=David Vincent Hooper |last=Hooper |first=David |author-link=David Vincent Hooper
|surname2=Whyld|given2=Kenneth|authorlink2=Kenneth Whyld |surname2=Whyld |given2=Kenneth |author-link2=Kenneth Whyld
|title=] |title=]
|year=1992 |year=1992
Line 145: Line 166:
|publisher=] |publisher=]
|isbn= 0-19-866164-9}} |isbn= 0-19-866164-9}}
*{{Citation
|last=Just|first=Tim
|surname2=Burg|given2=Daniel B.
|year=2003
|title=U.S. Chess Federation's Official Rules of Chess
|edition=5th
|publisher=McKay
|isbn= 0-8129-3559-4}}
*{{citation *{{citation
|last=Murray|first=H.J.R.| authorlink=Harold Murray |last=Just|first=Tim
|surname2=Burg|given2=Daniel B.
|year=2012
|year=2003
|origyear=1913
|title=] |title=U.S. Chess Federation's Official Rules of Chess
|edition=5th
|publisher=Skyhorse
|publisher=McKay
|isbn= 978-1-62087-062-4)}}
|isbn= 0-8129-3559-4}}
*{{citation *{{citation
| last=Polgar|first=Susan|authorlink=Susan Polgar |last=Murray|first=H. J. R.| author-link=H. J. R. Murray
|year=2012
| last2=Truong|first2=Paul|authorlink2=Paul Truong
| year=2005 |orig-year=1913
| title=A World Champion's Guide to Chess |title=]
|publisher=Skyhorse
| edition=
|isbn= 978-1-62087-062-4}}
| publisher=]
*{{citation|last1=Polgar|first1=Susan|author-link=Susan Polgar|last2=Truong|first2=Paul|author-link2=Paul Truong|year=2005|title=A World Champion's Guide to Chess|publisher=]|isbn=978-0-8129-3653-7|url-access=registration|url=https://archive.org/details/worldchampionsgu00susa_0}}
| isbn=978-0-8129-3653-7}}
*{{Citation *{{Citation
|last=Schiller|first=Eric|authorlink=Eric Schiller |last=Schiller|first=Eric|author-link=Eric Schiller
|year=2003 |year=2003
|title=Official Rules of Chess |title=Official Rules of Chess
|edition=2nd |edition=2nd
|publisher=Cardoza |publisher=Cardoza
|isbn= 978-1-58042-092-1 }} |isbn= 978-1-58042-092-1}}
*


{{chess}} {{chess}}


] ]
] ]

Latest revision as of 17:32, 30 November 2024

Chess position where the King is attacked
abcdefgh
8c6 black kingc2 white rooke1 white king8
77
66
55
44
33
22
11
abcdefgh
Black's king is in check by the white rook.

In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, the game ends in checkmate and the player loses. Players cannot make any move that puts their own king in check.

This article uses algebraic notation to describe chess moves.

Overview

abcdefgh
8e8 black rookc6 black kinge4 white bishope3 white king8
77
66
55
44
33
22
11
abcdefgh
Black must address the check from the bishop despite the pin against the white king.
abcdefgh
8b8 black kingg6 black rooke4 black bishoph2 white pawnh1 white king8
77
66
55
44
33
22
11
abcdefgh
White has been checkmated. The king cannot escape check and White has lost the game.

A check is the result of a move that places the opposing king under an immediate threat of capture by one (or occasionally two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position, White has just played Be4+, simultaneously giving check and blocking the check from Black's rook. Black must now address the check; the fact that the bishop cannot legally move is irrelevant. If the king is in check and the checked player has no legal move to get out of check, the king is checkmated and the player loses.

Under the standard rules of chess, a player may not make any move that places or leaves their king in check. A player may move the king, capture the threatening piece, or block the check with another piece. A king cannot itself directly check the opposing king, since this would place the first king in check as well. A move of the king could expose the opposing king to a discovered check (and, rarely, checkmate) by another piece, however.

In fast chess, depending on the rules in effect, placing or leaving one's king in check may result in immediate loss of the game.

Getting out of check

There may be up to three ways to get a king out of a single check (check delivered by just one enemy piece):

  1. Capturing the checking piece. This is done with either the king or another piece, but the king cannot be placed in check from a different piece in the process.
  2. Moving the king. The king is moved to an adjacent square where it is not in check. The king is not allowed to castle when it is in check.
  3. Blocking the check. Also called interposing, this is possible only if the checking piece is a queen, rook, or bishop and there is at least one empty square in the line between the checking piece and the checked king. Blocking a check is done by moving a piece to one such empty square. (The blocking piece is then pinned to the king by the attacking piece.)
abcdefgh
8h8 black kingd7 white pawne7 black crossc6 white rookd6 black crosse6 white kinge5 black crossb4 white knighta2 black bishopf1 black rook8
77
66
55
44
33
22
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White is in check. The king can get out of check in three ways.

In the position in the diagram, White can get out of check by any of three methods:

  1. Capturing the attacking piece with the move Nxa2.
  2. Moving the king to any unattacked square (marked with "x"); namely, Kd6, Ke5, or Ke7.
  3. Blocking the check with the move Rc4 or Nd5.

If a king is placed in double check, the king must get out of both checks on the following move. Since it is impossible to capture both checking pieces or block both lines of attack in a single move, a double check can be escaped only by moving the king.

Types of checks

Sometimes a given check is part of a chess tactic such as a fork, a skewer, or a discovered attack on another piece. In some cases, a check can be used to defend against such tactics.

There are also a few more special types of check:

  • Discovered check. A discovered check is similar to any other type of discovered attack except that it is a discovered attack on the opposing king. In a discovered check, a piece moves out of the line of attack by another piece so that this other piece (which can be a queen, rook, or bishop) is then checking the opponent's king. A discovered check could be a tactic in itself because the piece that moved could attack or otherwise threaten another piece. The opponent has to get out of the discovered check on the following move and may not be able to also thwart the attack by the other piece that moved.
  • Double check. A double check is a check from two pieces to the opponent's king in a single move. This happens when a moved piece attacks the king, resulting in a second piece giving check by discovered check. It can also happen, though very rarely, when an en passant capture opens two lines of attack simultaneously. A double check cannot be blocked, nor can it be met by capturing one of the checking pieces (unless the king itself makes the capture), because both checking pieces cannot be captured or blocked in one move. Therefore, a double check forces the king to make a move. In algebraic chess notation, a double check move is sometimes noted with a "++" after the written move in place of the usual "+", although "++" has been used to indicate checkmate (along with "#").
  • Cross-check. When a check is answered by a check, particularly when this second check is delivered by a piece blocking the first, it is called a cross-check. In fact, a "cross-checkmate" is also possible in that way (that is, to answer a check with a checkmate); but since no such term is in common use, it would be called cross-check as well.

Announcing check and notation

History

The idea of warning that the king was under attack (announcing "check" in modern terminology) is present in the earliest descriptions of chess rules, in Persian/Arabian manuscripts. This was done to avoid the early and accidental end of a game. Later the Persians added the additional rule that a king could not be moved into check or left in check. As a result, the king could not be captured (Davidson 1949:22).

In this usage, the words "check" and "chess" come via Arabic from Persian shāh, meaning "king" or "monarch" (Murray 2012:159).

Less commonly (and obsolete), the warning garde can be said when a player directly attacks the opponent's queen in a similar way. This was mostly abandoned in the 19th century (Hooper & Whyld 1992:74). A move can be both check and garde simultaneously. Before the queen acquired its current move (about 1495) the rook was the most powerful piece. At that time the term check-rook was used for a move that checked the king and attacked a rook at the same time (Hooper & Whyld 1992:75).

Until the early 20th century a player was expected to announce "check" when making a checking move, and some sources of rules even allowed a player to ignore an unannounced check (Hooper & Whyld 1992:74).

Modern practice

In informal games, most players still announce "check"; however, this is no longer required under the rules of chess and is not encouraged in formal games (Just & Burg 2003:28). In the FIDE rules for rapid chess, if a player leaves or places their king in check or commits any other illegal move, their opponent can claim a win.

In algebraic chess notation, a "+" is normally written after a checking move. A minority of publications, most notably ECO, omit any mention of check.

Checking in tactics and strategy

Sometimes checking an opponent provides no benefit to the checking player. This is called a "useless check" and it may even provide the checked opponent with a tempo (move opportunity) to move the king into a safer position (Hooper & Whyld 1992:437). For example, 1.e4 e6 2.d4 Bb4+? does nothing for Black and in fact causes him to lose a tempo after 3.c3! A check given with the sole intention of delaying an inevitable defeat by one move is referred to as a "spite check", and may be considered somewhat unsporting (Eade 2005:65).

There are many instances, however, when checking the opponent's king may be a useful tactic or part of a tactic, either in attacking or in defense. Checking is often used in combinations with many other tactics or simply to force an opponent into a position where their king can be checkmated, otherwise taken advantage of, or is otherwise worse for the opponent. Some attacks involve numerous checks to force an opponent into a losing position, especially when the king is exposed.

Some uses of checking:

  • Repetitive checking to prevent losing the game (draw by perpetual check)
  • Royal fork (fork of the king and queen) or other forks involving the king
  • Forcing an exchange
  • Preventing castling by forcing the king to move
  • Opening a line of attack by another piece (discovered attack)
  • Limiting the opponent's response to a move by moving with a discovered check
  • Forcing the king to clear the way to capturing another piece (absolute skewer)
  • Pushing a defending piece into an absolute pin
  • Deflecting the king from protecting a piece or pawn
  • Escaping a trap (e.g. a fork)
  • Gaining a tempo

See also

References

  1. (Just & Burg 2003:27), (Polgar & Truong 2005:32, 103), (Burgess 2009:550)
  2. (Polgar & Truong 2005:32, 103)
  3. (Hooper & Whyld 1992:113)
  4. "FIDE Laws of Chess taking effect from 1 January 2018". FIDE. Retrieved 12 July 2020.
  5. C.13 in Appendix C. Algebraic Notation in FIDE Laws of Chess
  6. Cazaux, Jean-Louis; Knowlton, Rick (2017), A World of Chess. Its Development and Variations through Centuries and Civilizations, McFarland, ISBN 978-0-7864-9427-9
  7. "The King Is not Dead After All! The Real Meaning of Shah Mat or the Lesson of the Commode" Archived May 13, 2008, at the Wayback Machine, Jan Newton, GoddessChess.com, September 2003
  8. http://www.fide.com/component/handbook/?id=171&view=article (accessed 22 March 2015)

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