Misplaced Pages

Van der Grinten projection: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 22:07, 29 September 2015 editGilliam (talk | contribs)Administrators497,034 editsm Reverted edits by 97.80.124.5 (talk) to last version by Cydebot← Previous edit Revision as of 03:41, 7 January 2016 edit undo86.130.176.72 (talk)No edit summaryNext edit →
Line 8: Line 8:
:<math>y = \frac {\pm \pi \left(P Q - A \sqrt{\left(A^2 + 1\right)\left(P^2 + A^2\right) - Q^2} \right)} {P^2 + A^2}</math> :<math>y = \frac {\pm \pi \left(P Q - A \sqrt{\left(A^2 + 1\right)\left(P^2 + A^2\right) - Q^2} \right)} {P^2 + A^2}</math>


where <math>x\,</math> takes the sign of <math>\lambda - \lambda_0\,</math>, <math>y\,</math> takes the sign of <math>\phi\,</math> and where ''x'' takes the sign of ''λ'' ''λ''{{sub|0}}, ''y'' takes the sign of ''φ'' and


:<math>A = \frac {1} {2}\left|\frac {\pi} {\lambda - \lambda_0} - \frac {\lambda - \lambda_0} {\pi}\right|</math> :<math>A = \frac {1} {2}\left|\frac {\pi} {\lambda - \lambda_0} - \frac {\lambda - \lambda_0} {\pi}\right|</math>
:<math>G = \frac {\cos \theta} {\sin \theta + \cos \theta - 1}</math> :<math>G = \frac {\cos \theta} {\sin \theta + \cos \theta - 1}</math>
:<math>P = G\left(\frac {2} {\sin \theta} - 1\right)</math> :<math>P = G\left(\frac {2} {\sin \theta} - 1\right)</math>
:<math>\theta = \arcsin \left|\frac {2 \phi} {\pi}\right|</math> :<math>\theta = \arcsin \left|\frac {2 \varphi} {\pi}\right|</math>
:<math>Q = A^2 + G\,</math> :<math>Q = A^2 + G\,</math>


Should it occur that <math>\phi = 0\,</math>, then Should it occur that ''φ'' = 0, then


:<math>x = \left(\lambda - \lambda_0\right)\,</math> :<math>x = \left(\lambda - \lambda_0\right)\,</math>
:<math>y = 0\,</math> :<math>y = 0\,</math>


Similarly, if <math>\lambda = \lambda_0\,</math> or <math>\phi = \pm \pi / 2\,</math>, then Similarly, if ''λ'' = ''λ''{{sub|0}} or ''φ'' = ±{{sfrac|{{pi}}|2}}, then


:<math>x = 0\,</math> :<math>x = 0\,</math>
:<math>y = \pm \pi \tan {\theta / 2 }</math> :<math>y = \pm \pi \tan {\theta / 2 }</math>


In all cases, <math>\phi\,</math> is the ], <math>\lambda\,</math> is the ], and <math>\lambda_0\,</math> is the central meridian of the projection. In all cases, ''φ'' is the ], ''λ'' is the ], and ''λ''{{sub|0}} is the central meridian of the projection.


==See also== ==See also==

Revision as of 03:41, 7 January 2016

Van der Grinten projection of the world.

The van der Grinten projection is a compromise map projection that is neither equal-area nor conformal. It projects the entire Earth into a circle, though the polar regions are subject to extreme distortion. The projection was the first of four proposed by Alphons J. van der Grinten in 1904, and, unlike most projections, is an arbitrary geometric construction on the plane. It was made famous when the National Geographic Society adopted it as their reference map of the world from 1922 until 1988.

The geometric construction given by van der Grinten can be written algebraically:

x = ± π ( A ( G P 2 ) + A 2 ( G P 2 ) 2 ( P 2 + A 2 ) ( G 2 P 2 ) ) P 2 + A 2 {\displaystyle x={\frac {\pm \pi \left(A\left(G-P^{2}\right)+{\sqrt {A^{2}\left(G-P^{2}\right)^{2}-\left(P^{2}+A^{2}\right)\left(G^{2}-P^{2}\right)}}\right)}{P^{2}+A^{2}}}\,}
y = ± π ( P Q A ( A 2 + 1 ) ( P 2 + A 2 ) Q 2 ) P 2 + A 2 {\displaystyle y={\frac {\pm \pi \left(PQ-A{\sqrt {\left(A^{2}+1\right)\left(P^{2}+A^{2}\right)-Q^{2}}}\right)}{P^{2}+A^{2}}}}

where x takes the sign of λλ0, y takes the sign of φ and

A = 1 2 | π λ λ 0 λ λ 0 π | {\displaystyle A={\frac {1}{2}}\left|{\frac {\pi }{\lambda -\lambda _{0}}}-{\frac {\lambda -\lambda _{0}}{\pi }}\right|}
G = cos θ sin θ + cos θ 1 {\displaystyle G={\frac {\cos \theta }{\sin \theta +\cos \theta -1}}}
P = G ( 2 sin θ 1 ) {\displaystyle P=G\left({\frac {2}{\sin \theta }}-1\right)}
θ = arcsin | 2 φ π | {\displaystyle \theta =\arcsin \left|{\frac {2\varphi }{\pi }}\right|}
Q = A 2 + G {\displaystyle Q=A^{2}+G\,}

Should it occur that φ = 0, then

x = ( λ λ 0 ) {\displaystyle x=\left(\lambda -\lambda _{0}\right)\,}
y = 0 {\displaystyle y=0\,}

Similarly, if λ = λ0 or φ = ±⁠π/2⁠, then

x = 0 {\displaystyle x=0\,}
y = ± π tan θ / 2 {\displaystyle y=\pm \pi \tan {\theta /2}}

In all cases, φ is the latitude, λ is the longitude, and λ0 is the central meridian of the projection.

See also

References

  1. Flattening the Earth: Two Thousand Years of Map Projections, John P. Snyder, 1993, pp.258-262, ISBN 0-226-76747-7.
  2. Map Projections - A Working Manual, USGS Professional Paper 1395, John P. Snyder, 1987, pp.239-242

Sources

Map projection
By surface
Cylindrical
Mercator-conformal
Equal-area
Pseudocylindrical
Equal-area
Conical
Pseudoconical
Azimuthal
(planar)
General perspective
Pseudoazimuthal
By metric
Conformal
Equal-area
Bonne
Bottomley
Cylindrical
Tobler hyperelliptical
Equidistant in
some aspect
Gnomonic
Loxodromic
Retroazimuthal
(Mecca or Qibla)
By construction
Compromise
Hybrid
Perspective
Planar
Polyhedral
See also
Stub icon

This cartography or mapping term article is a stub. You can help Misplaced Pages by expanding it.

Categories: