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{{Infobox VG series
Mario (マリオ?) is a fictional character in video games, created by video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in over 200 video games since his creation. Though originally only appearing in platform games, starting with Donkey Kong, Mario currently appears in many video game genres, such as racing, puzzle, role-playing, fighting and sports games, and others.
|width =
|title = The Legend of Zelda
|creator = ]<br />]
|collapsible =
|state =
|show image =
|image = ]
|caption = ''The Legend of Zelda'' series logo
|developer = ]
|publisher = Nintendo
|genre = ]
|released = February 21, 1986
|spinoffs =
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}}


{{Nihongo|'''''The Legend of Zelda'''''|ゼルダの伝説|Zeruda no Densetsu}} is an ] ] series created by ]s ] and ] and ] and ] by ]. The ] consists of a mixture of ], ], ] solving, ] and occasional ], ], ], and ] elements. The series centers on ], the main playable character and ]. Link is often given the task of rescuing ] and the most common setting of the series, ], from ] who is the primary ] of the series. However, other settings and antagonists have appeared throughout the games, with ] having recently become the series' secondary antagonist. The story commonly involves a relic known as the ], a set of three golden triangles of ]. The protagonist in each game is not always the same iteration of Link, although the same character sometimes appears across multiple games.
Mario is depicted as a short, pudgy, Italian plumber who lives in the Mushroom Kingdom. In the Mario series, he repeatedly stops the plans of Bowser to kidnap Princess Peach and subjugate the Mushroom Kingdom. He also has other enemies and rivals, including Donkey Kong and Wario. Mario is currently voiced by Charles Martinet.


''The Legend of Zelda'' series has sold over 52 million copies since the release of the first game, '']'',<ref>{{cite web|publisher=Gamespot|url=http://www.gamespot.com/news/6173445.html|title=Like Sands Through the Hourglass, Zeldas Debut on Nintendo DS Approaches|accessdate=2009-04-12}}</ref> and continues to be successful worldwide. The series consists of fourteen official games on all of Nintendo's major consoles, as well as several spin-offs. An ] based on the games aired in 1989, and ] which are officially endorsed and commissioned by Nintendo have been produced in Japan since 1997.
As Nintendo's mascot, Mario is one of the most famous characters in video game history, and his image has become synonymous with video games. Mario games, as a whole, have sold more than 201 million units, making the Mario series the best-selling video game series of all time. Outside platform games, he has appeared in video games of other genres, including the Mario Kart racing series, sports games, such as the Mario Tennis and Mario Golf series, and role-playing games. Outside the original games, television shows, film and comics, he spawned a line of licensed merchandise.


==Overview==
Contents
===Gameplay===
1 Conception and creation
''The Legend of Zelda'' games feature a mixture of puzzles, strategic action, adventure/battle ], and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. The player is frequently rewarded for solving puzzles or exploring areas. Most ''Zelda'' games involve locating and exploring dungeons, in which puzzles are solved and ] fought, then defeating the dungeon's ]. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles in that dungeon and often plays a crucial role in defeating that dungeon's boss. Some items are consistent and appear many times throughout the series, while others are unique to a single game. The series also consists of stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements.
2 Appearances
3 Characteristics
3.1 Occupation and hobbies
3.2 Relationships
3.3 Baby Mario
4 Abilities
4.1 Power-ups
5 Reception and legacy
5.1 In popular culture
6 References
7 External links


===Chronology===
<!--
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Conception and creation
The character first appeared in the 1981 arcade game Donkey Kong as a carpenter named "Jumpman", more commonly called "Mr. Video Game" in Japan. During localization of the game for American audiences, Nintendo's warehouse landlord Mario Segale confronted Nintendo's Minoru Arakawa, demanding back rent. After a heated argument and convincing Segale he would be paid, the Nintendo employees opted to name the character in the game Mario after him. Mario's profession as a carpenter was intended to reflect that as a character as an ordinary hard worker as well as to make it easier for players to identify with the character. After a colleague suggested that Mario more resembled a plumber, Miyamoto changed his profession accordingly and developed Mario Bros., featuring the character in the sewers of New York City.


'']'' is a prequel to '']'' and '']'', the first two games released in the series. The back of its packaging states it takes place before ''The Legend of Zelda''. '']'' is also a prequel, going even further back and implicitly retelling the backstory of ''A Link to the Past''.{{cite web | title=The Legend of Zelda Timeline Retrospective| url= http://themagazine.ca/news/fullnews.php?id=291|publisher= The Magazine| date= 2008-08-24| accessdate=2009-05-24}} '']'' takes place hundreds of years after the events of ''Ocarina of Time''.<ref>{{cite web|url=http://cube.ign.com/articles/379/379358p2.html|title=IGN: Miyamoto and Aonuma on Zelda|publisher=Cube.ign.com|author=IGN Staff|date=|accessdate=2008-09-17}}</ref> The game explicitly references the "Hero of Time" from that game, and states that, due to the hero's absence, it was necessary to flood ] to stop ]. '']'', '']'' and '']'' include references to other titles and are known to be a part of the timeline, but their exact relationships with other games have not officially been made clear.<ref>{{cite web|url=http://forums.legendsalliance.com/index.php?showtopic=3059|title=New Nintendo Power Interview - Eiji Aonuma and Hidemaro Fujibayashi - Legends Alliance Forums |publisher=Forums.legendsalliance.com|date=|accessdate=2008-09-17}}</ref>
Due to graphical limitations of arcade hardware at the time, Miyamoto clothed the character in bright red overalls and a blue shirt to contrast against each other and the background, adding white gloves to distinguish the character's arms on the screen as they swung back and forth. A cap was added to let Miyamoto avoid drawing the character's hairstyle, while preventing issues of animating his hair as he jumped. To make him appear human onscreen despite his small size they gave Mario a large nose, and added a mustache to avoid drawing a mouth due to the difficulty of illustrating facial expressions at that size.


In an interview conducted by ''Nintendo Dream'' with ] in December 2006, it was revealed that there are two parallel universes in the ''Zelda'' chronology. The timeline is split at the end of ''Ocarina of Time'', when Link is sent back in time by Princess Zelda to live through his childhood, while the original events of ''Ocarina of Time'' continue on a different path. Once returned to his original time, Link leaves the Master Sword in its place, preventing Ganondorf's plan from coming to fruition, and goes to see Zelda again, resulting in the "Child Timeline" in which the villain Ganondorf is arrested and tried by the ancient sages. They attempt to execute him, but he overpowers them, and the sages are instead forced to banish him to the Twilight Realm. '']'' then occurs over one hundred years later, after Link's role as a child in the events of ''Ocarina of Time'' and ''Majora's Mask''. Meanwhile, ''The Wind Waker'' occurs in the "Adult Timeline", after the Hero of Time saved Hyrule in ''Ocarina of Time'', and it is directly followed by '']''.<ref name="nintendori154zelda"/><ref name="nintendodreamenglish">{{cite web|author=Nintendo Dream|year=2007|title=Interview with Eiji Aonuma (English translation)|url=http://www.thehylia.com/index.php?subaction=showfull&id=1173582355&archive=&start_from=&ucat=19&|accessdate=2007-03-12}}</ref><!-- What about the Oracle games and Link's Awakening? -->
Miyamoto developed Mario with the idea of using him as a "go to" character for games that could be put in any title as needed, albeit as cameos as at the time he was not expecting Mario to become popular. As years have passed Mario's appearance has become more defined over time, adding a red "M" in a white circle to the front of his hat and gold buttons to his overalls. Miyamoto attributed to the different development teams and artists for each game as well as advances in technology as time has gone on.


===Inspiration===
''The Legend of Zelda'' was principally inspired by ]'s explorations as a young boy in the hillsides surrounding his childhood home in ],<ref>{{cite web|author=Johnson, Carl|publisher=Miyamoto Shrine|url=http://www.miyamotoshrine.com/theman/bio/index.shtml|title=Biography|accessdate=February 12, 2006}}</ref> where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, as cave exploration is a major component of most ''Zelda'' games (often by the light of a lantern). Miyamoto has referred to the creation of the ''Zelda'' games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.<ref>{{cite web|url= http://www.gamespot.com/gamespot/features/video/hist_zelda/index.html | title=The History of Zelda|date=2000-09-14|publisher= GameSpot|author=Andrew Vestal| accessdate=2006-09-25}}</ref>


Hearing of ]'s wife ], Miyamoto thought the name sounded "pleasant and significant".<ref>{{cite web | url=http://www.amazon.com/exec/obidos/tg/feature/-/117177/102-7948179-0173765 | title=In the Game: Nintendo's Shigeru Miyamoto | publisher=Amazon.com| author=Todd Mowatt | accessdate=2006-09-25}}</ref> Paying tribute, he chose to name the Princess after her, and titled his creation ''The Legend of Zelda''.
Appearances
Main article: List of Mario games by year
Mario in Super Mario Bros., one of the first games he starred inMario debuted under the name "Jumpman" in the arcade game Donkey Kong in 1981. He was first named "Mario" in the arcade game Donkey Kong Junior in 1982, the only game in which he has ever been portrayed as an antagonist. His younger brother Luigi was introduced the following year in the 1983 arcade game Mario Bros. His next appearance was in Super Mario Bros. for the Nintendo Entertainment System (NES), which would quickly be one of the most famous games on the console.


==History==
Overall, Mario games have sold more then 200 million copies worldwide, with Super Mario Bros. 3 holding the record for most copies of a non pack-in video game sold, selling well over 18 million copies. Mario also appeared in the later Game & Watch games. Mario has appeared in almost every genre of video games, including platform, puzzle, racing, sports, fighting, role-playing and educational games.
<div class="floatright">
<timeline>
ImageSize = width:200 height:600
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DateFormat = yyyy
Apart from his platform-game appearances, Mario has appeared in many other games, and has made guest appearances in non-Mario games, such as in Mike Tyson's Punch-Out!! where he is a referee. Apart from these guest appearances, Mario has appeared in non-platform games as the protagonist of other successful series, such as the Super Smash Bros. series. These games are published by Nintendo, but developed by another company, such as Hudson Soft or Camelot Software Planning. Mario has even appeared as a playable character in NBA Street V3 and SSX on Tour, both from Electronic Arts. In some appearances, he is not an in-game character: in both The Legend of Zelda: A Link to the Past and The Legend of Zelda: Ocarina of Time, Mario appears on a portrait, and in Metal Gear Solid: The Twin Snakes he and Yoshi appear as small statues.
Period = from:1986 till:2009
TimeAxis = orientation:vertical order:reverse
ScaleMajor = unit:year increment:1 start:1986
ScaleMinor = unit:year increment:1 start:1986


Colors =
Mario stars in a puzzle game called Dr. Mario, released in 1990. Mario games of other genres include the educational game Mario Paint, which was released in 1992 for the Super Nintendo Entertainment System, and Mario Pinball Land for the Game Boy Advance. 1996's Super Mario RPG: Legend of the Seven Stars for the Super Nintendo Entertainment System is the first Mario role-playing game; six games have followed: Paper Mario, for the Nintendo 64; Mario & Luigi: Superstar Saga, for the Game Boy Advance; Paper Mario: The Thousand-Year Door, for the Nintendo GameCube; Mario & Luigi: Partners in Time, for the Nintendo DS, Super Paper Mario, for the Wii, and Mario & Luigi RPG 3 for the nintendo DS
id:blue value:rgb(0,0,0)
id:red value:rgb(0.9,0.05,0.05)


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Mario's 3D debut was in Super Mario 64.Several other sub-series of Mario video games have been released. The Mario Kart franchise began with Super Mario Kart for the Super Nintendo Entertainment System, and is currently the most successful and longest-running kart-racing franchise, having sold over 30 million copies worldwide. Other Mario sports games include the Camelot-developed series Mario Golf and Mario Tennis, and, respectively, the baseball and soccer games Mario Superstar Baseball and Super Mario Strikers. In 1999, the Hudson-developed Mario Party series began on the Nintendo 64. The games revolve around a set of mini-games and are playable with up to four players.


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The Super Mario Bros. Super Show! television series and live-action film based on the video game series called Super Mario Bros. brought the character into the TV and film entertainment realms. The show starred "Captain" Lou Albano as Mario, and the film starred Bob Hoskins. Outside the original games, television shows, film, and comics, he has spawned a line of licensed merchandise and appeared in popular culture. The Nintendo Comics System series, along with the Nintendo Adventure Books, were also created.


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PlotData=
bar:Games anchor:till color:green width:15 textcolor:blue align:left fontsize:S mark:(line,white) shift:($dx,-4)
from:1986 till:2009
at:1986 text:"]"
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</timeline></div>
Characteristics
<!-- END OF TIMELINE TEMPLATE -->
Mario was originally portrayed as a two-dimensional sprite, but in later games he is shown as a three-dimensional, polygonal model. He is depicted as a portly plumber who lives in the fictional land of Mushroom Kingdom with Luigi, the younger, taller brother, who is also a plumber. In the television series and film, Mario and Luigi are originally from Brooklyn.


]'' on the ] console]]
'']'', the first game of the series, was first released in Japan on February 21, 1986 on the ]. A cartridge version, using battery-backed ], was released in the United States on August 22, 1987 and Europe in 1987. The game features a "Second Quest", accessible on completing the game, in which dungeons and item placement are different, and enemies are more difficult for the player to defeat.<ref>ZELDA: The Second Quest Begins (1988), p. 27–28</ref> In 1994, near the end of the Famicom's lifespan, the game was rereleased in cartridge format.<ref>{{cite web |url=http://nindb.classicgaming.gamespy.com/fmc-zel.shtml |title = Nintendo Database | Famicom / NES | The Legend of Zelda | accessdate = 2008-02-20 | year = 2008}}</ref> A modified version, '']'', was released for the ]'s satellite-based expansion, ], in the mid-1990s in Japan. ''BS Zelda'' was rereleased for the Satellaview a year later, with rearranged dungeons and an altered ].


The second game, '']'', was released for the ] in Japan in January 1987, and for the ] in Europe in November 1988 and North America in December 1988. The game exchanged the ] for ] (though the top-down point of view was retained for overworld areas), and introduced ] elements (such as ]) not used in ''The Legend of Zelda''. ''The Legend of Zelda'' and ''Zelda II'' were released in gold-colored game cartridges instead of the console's regular gray cartridges. Both were rereleased in the final years of the ] with gray cartridges.
Occupation and hobbies
Mario's occupation is plumbing. Mario is most often plumbing during the animated series. In the original Donkey Kong games, however, Mario is named "Jumpman" and is a carpenter.


Four years later, '']'' returned to the top-down view (under a ]), and added the concept of an ], the Dark World. The game was released for the ] in 1991. It was later rereleased for the ] on December 9, 2002 in North America, on a cartridge with '']'', the first multiplayer ''Zelda'', and then through Nintendo's Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format)<ref>{{cite web |url=http://bszelda.zeldalegends.net/info.shtml#03 |title = BS Zelda Info | accessdate = 2008-02-20 | year = 2008}}</ref> and an exclusive "loosely-based" sequel (which used the same game engine) called '']'' were released on the ] in Japan.
In the Dr. Mario series of puzzle games, which debuted in 1990, Mario is a medical physician named "Dr. Mario". Dr. Mario appears as a secret character in the Nintendo GameCube game Super Smash Bros. Melee, and, in another updated version of the original, Dr. Mario Virus Buster, for WiiWare. In the Game Boy game Mario's Picross, Mario is an archaeologist.


] of ]]]
Mario usually saves Princess Peach and the Mushroom Kingdom and purges antagonists, such as Bowser, from various areas. Mario has gained fame in the kingdom due to his heroic deeds, as shown in Mario & Luigi: Superstar Saga, where they are referred to as "superstars".
The next game, '']'', is the first ''Zelda'' for Nintendo's ] ], and the first set outside Hyrule and to exclude Princess Zelda. It was rereleased, in full colour, as a launch title for the Game Boy Color in 1998 as ''Link's Awakening DX'' with some additional features, including an extra color-based dungeon and a photo shop that allows interaction with the ].


After another hiatus, the series made the transition to ] with '']'' for the ], which was released in November 1998. This game, initially known as ''Zelda 64'', retains the core gameplay of the previous ] games, and was very successful commercially and critically. It ranks highly on IGN and EGM's "greatest games of all time" lists, and scored perfect scores in several video game publications.<ref>{{cite web|publisher=filibustercartoons.com|year=2006|url= http://www.filibustercartoons.com/games.htm|title=The Best Video Games in the History of Humanity}}</ref> In February 2006, it was ranked by '']'' as the best game released for a Nintendo console.<ref>{{Citation|title=NP Top 200|periodical=]|page=66|date=February 2006| volume=200}}</ref> The game was originally developed for the poorly-selling, Japanese-only ], but was ] to cartridge format when the 64DD hardware was delayed.<ref>{{cite web |url= http://ign64.ign.com/articles/069/069749p1.html|title=Gaiden and Ura Zelda Split|publisher=IGN|date=1999-08-20|accessdate= 2007-04-10}}</ref> A new gameplay mechanic, lock-on targeting, is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target.<ref>*{{Cite book|publisher=]|date= 1998|title=The Legend of Zelda: Ocarina of Time instruction booklet|id=U/NUS-NZLE-USA|pages=11–12}}</ref> Such mechanics allow precise sword fighting in a 3D space. Those who preordered the game received a gold-colored cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition".<ref>{{cite web|url=http://ign64.ign.com/articles/060/060204p1.html | title=Zelda's Future is Golden|date=1998-08-26| publisher=IGN|accessdate=2007-09-24}}</ref>
In Mario vs. Donkey Kong 2: March of the Minis, Mario has a toy-making company that earns him income.


]'', the first 3D-styled game of the franchise]]
''Ocarina of Time'' was rereleased on the ] in 2002, when it was offered as a ] for '']'' in the U.S., Canada and Japan.<ref name="Zelda Bonus Disc">{{cite web|title=Zelda Bonus Disc Coming to US|publisher=IGN|date=2002-12-04|url= http://cube.ign.com/articles/379/379346p1.html|accessdate=2006-01-22}}</ref> Europe continues to receive it free in every copy of '']'', except for the discounted ] version. It includes a previously unreleased ] expansion known as ''Ura Zelda'' in Japan and '']'' in North America.<ref name="Zelda Bonus Disc"/> ''Ocarina of Time'' was included as part of '']'' for the GameCube in 2003.<ref>{{cite web|url=http://cube.ign.com/objects/608/608263.html | title=The Legend of Zelda Collector's Edition| publisher=IGN|accessdate=2007-03-19}}</ref> It is now available through the ]'s ] service.<ref>{{cite web|url= http://wii.ign.com/articles/767/767249p1.html|title=VC Getting (Arguably) Greatest Game Ever|publisher=IGN|last=Hatfield| first=Daemon|date=2007-02-23|accessdate=2007-09-24}}</ref>


''Ocarina of Time''{{'}}s follow-up, '']'', was released in November 2000. It uses the same ] ] as the previous game,<ref name="IGN MM review">{{cite web|url= http://ign64.ign.com/articles/151/151933p1.html|title=Legend of Zelda: Majora's Mask|last=Mirabella III|first=Fran| authorlink=Fran Mirabella III|publisher=IGN|date=2000-10-25|accessdate=2005-12-03}}</ref> and added a time-based concept, in which ], the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called ''Zelda Gaiden'',<ref>{{cite web|url=http://ign64.ign.com/articles/068/068473p1.html | title=Zelda Sequel Invades Spaceworld|date=1999-06-16|publisher=IGN|accessdate=2006-01-10}}</ref> a ] title that translates as ''Zelda ]''. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While ''Majora's Mask'' retains the graphical style of ''Ocarina of Time'', it is also a departure, particularly in its atmosphere. It also features motion-blur, unlike its predecessor. The game is darker,<ref name="IGN MM review"/> dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of ]. All copies of '']'' are gold cartridges. A "Limited Collector's Edition" ] cartridge label was offered as the ]. Copies of the game that were not collector's editions featured a regular sticker cartridge label.
Relationships
Since his first game, Mario has usually had the role of saving the damsel in distress. Originally, he had to rescue his girlfriend Pauline in Donkey Kong from Donkey Kong. Pauline was soon replaced by a new damsel in distress, Princess Peach, in Super Mario Bros. (she was initially referred to as "Princess Toadstool" or "the Princess" in English-speaking territories until 1993, when Yoshi's Safari debuted, even though the name was not widely used until Super Mario 64 was released three years later). Pauline returned in the Game Boy remake of Donkey Kong in 1994, and later Mario vs. Donkey Kong 2: March of the Minis in 2006, although the character is now described as "Mario's friend".


The next two games, ], were released simultaneously for the ], and interact using ]<ref name="Pelland 124">Pelland, p. 124.</ref> or a ].<ref>Pelland, p. 120.</ref> After one game has been completed, the player is given a password that allows the other game to be played as a sequel.<ref name="Pelland 124"/> They were developed by ] in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original ''The Legend of Zelda'' to the Game Boy Color, they decided to make an original trilogy<ref>{{cite web|url=http://gameboy.ign.com/articles/069/069793p1.html|title=Miyamoto Speaks on Zelda GBC|publisher=IGN|date= 1999-08-23|accessdate=2007-03-30}}</ref> to be called the "Triforce Series".<ref>{{cite web|url= http://gameboy.ign.com/objects/873/873036.html|title=The Legend of Zelda: The Third Oracle profile|publisher=IGN| accessdate=2007-03-30}}</ref> When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion.<ref>{{cite web|url=http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title=The Legend of Zelda: Oracle of Seasons Interview|publisher=Nintendo|year=2001|accessdate=2007-03-30}}</ref> These two games became ''Oracle of Ages'', which is more puzzle-based, and ''Oracle of Seasons'', which is more action-oriented.<ref>{{cite web|author=Brad Shoemaker|publisher=GameSpot|year=2004|url= http://www.gamespot.com/gbc/adventure/legendofzeldaoracleofages/review.html?q=oracle%20of%20ages|title=The Legend of Zelda: Oracle of Ages for Game Boy Color Review|accessdate=2006-09-25}}</ref>
Mario has rescued Princess Peach multiple times since Super Mario Bros.. In a role reversal, Peach rescues Mario in Super Princess Peach.
]]]
When Nintendo revealed the ] on August 24, 2000, the day before Nintendo's ] 2000 exposition,<ref>{{cite web|title=The Ultimate Gamecube FAQ|publisher=IGN|date=2001-07-10|url= http://cube.ign.com/articles/083/083749p1.html|accessdate=2006-01-21}}</ref> a software demonstration showed a realistically-styled real-time duel between ]dorf and ]. Fans and the media speculated that the battle might be from a ''Zelda'' game in development.<ref>{{cite web|title=Zelda on Gamecube|publisher=IGN|date=2000-08-23]]| url=http://cube.ign.com/articles/083/083960p1.html|accessdate=2006-01-21}}</ref> At Spaceworld 2001 Nintendo showed a ] ''Zelda'' title, later released as '']'', which Miyamoto felt would "extend ''Zelda''{{'}}s reach to all ages".<ref>{{cite web|last=Dingo|first=Star|title= GameCube / First Look / The Legend of Zelda|publisher=GamePro|date=2001-08-24|url= http://www.gamepro.com/nintendo/gamecube/games/previews/16344.shtml|accessdate=2006-01-21}}</ref> The media reported that ''Zelda'' was shifting to a younger audience, to Miyamoto's surprise.<ref>{{cite web|title=Miyamoto and Aonuma on Zelda | publisher=IGN|date=2002-12-04|url=http://cube.ign.com/articles/379/379358p3.html|accessdate=2006-01-21}}</ref> Nothing further was shown until a playable demonstration was ready, which was well-received. The gameplay centers on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series.


The next game released in the series was '']'' for the GameCube, which was released in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld '']'', ''Four Swords Adventures'' was another deviation from previous ''Zelda'' gameplay, focusing on ]-based and ] gameplay. The game contains 24 levels and a map screen; there is no connecting ]. For multiplayer features, each player must use a Game Boy Advance system linked to the Nintendo GameCube via a ]. The game also features a single-player campaign, in which using a Game Boy Advance is optional.
Luigi is Mario's younger brother. He is a companion in many Mario games and the character whom players play in two-player sessions of many of the video games, though he also occasionally rescues Mario, as displayed in Mario is Missing! and Luigi's Mansion.


''Four Swords Adventures'' includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other ''Zelda'' games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese version includes an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialog for most of the characters, unlike other games in ''The Legend of Zelda'' series.
Yoshi is presumed to be a dinosaur, though his species is named Yoshi. There are many yoshis in the world, varying in color, but the original yoshi is green. Yoshi serves as Mario's mount in several games such as Super Mario World, and is depicted as a more sentient creature in games like Super Mario Kart and Yoshi's Island.


]'' illustration]]
Mario rescued Princess Daisy in Super Mario Land for the Game Boy. In Super Smash Bros. Melee, the text explaining Princess Daisy's trophy states that "after her appearance in Mario Golf, some gossips portrayed her as Luigi's answer to Mario's Peach", although Luigi and Daisy were previously paired as a romantic couple in the live-action Super Mario Bros. film.
In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released '']'' for the ]. In ''The Minish Cap'' Link can shrink in size using a mystical, sentient hat named ]. While shrunk, he can see previously-explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.


In November 2006, '']'' was released as the first ''Zelda'' game on the ], and later, in December 2006, on the ], the console for which it was originally developed. The Wii version features a reversed world; everything that is in the west on the GameCube is in the east on the Wii, and vice versa (The game was mirrored in order to make Link right-handed to make use of the Wii remote feel more natural). The game chronicles the struggle of an older Link to rid Hyrule of the "Twilight Realm", a mysterious force consuming the land. When he enters this realm, he is transformed into a ], changing the gameplay. ''Twilight Princess'' also features horseback transportation and mounted battle scenarios, including ] battles.
Super Mario Land 2: 6 Golden Coins for the Game Boy saw the arrival of Wario, Mario's counterpart. Though there is no tangible relationship between the two, Wario was once referred to as Mario's cousin in Nintendo Power.


At the 2006 ], a trailer for '']'' for the ] was shown. It revealed traditional top-down ''Zelda'' gameplay optimized for the DS' features, with a cel-shaded graphical style similar to ''The Wind Waker''. At ] 2006, Nintendo confirmed the game's status as a direct sequel to ''The Wind Waker'',<ref>{{cite web|title=Continue the Wind Waker adventure in Link's first DS game|publisher=Nintendo|url=http://www.nintendo.com/gamemini?gameid=0nKucR8rpyfV9ktby3s-Kv1_UlMI5P5a&}}</ref> and released an extensive playable demo, including a multiplayer mode with "]" elements. ''Phantom Hourglass'' was released on June 23, 2007 in Japan, October 1, 2007 in North America and October 19, 2007 in Europe.


The next ''Legend of Zelda'' for the DS, '']'' (tentative title), was confirmed to be in development at GDC '09 by Satoru Iwata. It is slated for release later in 2009.
Baby Mario
Baby Mario, riding on Yoshi's back in Yoshi's Island DSBaby Mario is the infant version of Mario. He first appeared in 1995 in Super Mario World 2: Yoshi's Island, and has appeared in several games since. Baby Mario has often appeared in Nintendo-sports games, and has a major role along with Baby Luigi in Mario & Luigi: Partners in Time. He is voiced by Charles Martinet.


Shigeru Miyamoto officially confirmed that a new ''Zelda'' game is in development for the Wii during E3 2008.<ref>{{cite web|url=http://wii.ign.com/articles/890/890200p1.html |title=E3 2008: Miyamoto Says New Zelda for Wii Progressing &#124; IGN |publisher=ign.com |date=July 15, 2008 |accessdate=2009-02-22}}</ref>


==Fictional universe==
Abilities
{{main|Universe of The Legend of Zelda}}
During the development of Donkey Kong, Mario was known as "Jumpman". Jumping—both to access places and as an offensive move—is a common gameplay element in Mario games, especially the Super Mario Bros. series.
{{Refimprove|section|date=January 2009}}
''The Legend of Zelda'' series has developed a deep story and wide ] over its many releases. Much of the backstory of the creation of Hyrule was revealed in the games ''A Link to the Past'', ''Ocarina of Time'', ''The Wind Waker'', and ''Twilight Princess''.


===History===
Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in Mario Bros.. This jump-stomp move may entirely crush smaller enemies on the stage, and usually deals damage to larger ones, sometimes also causing secondary effects. This attack often enables Mario to knock the turtle-like Koopa Troopas into or out of their shells, which can be used as weapons.
According to the in-game backstories, long ago, three ]es descended and created the land of Hyrule. ], the goddess of power, with her powerful, flaming arms, cultivated the empty space, and created the red earth. ], the goddess of wisdom, bestowed her divine wisdom upon the land, and created the world's laws to give a sense of ] and order to the world, and to guide the people in the goddesses' absence. ], the goddess of ], endowed Hyrule with her powers, creating life to follow this justice.


After their work was completed, the goddesses left a sacred artifact called the ], which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce"—one of ], one of ] and one of ]). However, because the Triforce was not divine<!--Japanese manual says "Because it is not (a) god"-->, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it.
Subsequent games have elaborated on Mario's jumping-related abilities. Super Mario World added the ability to spin-jump, which allows Mario to break blocks beneath him. Later, the Game Boy version of Donkey Kong allows Mario to jump higher with consecutive jumps, and perform a back-flip. In Super Mario 64, Mario has several jumping abilities, such as a sideways somersault, a ground pound, and the "Wall Kick", which propels him upwards by kicking off walls.


According to legend, the discoverer of the Triforce will receive the Triforce as a whole - along with the true force to govern all - only if that person has a balance of power, wisdom and courage. If the heart of that person is pure, the Sacred Realm will become a paradise. If the heart of that person is evil, the Sacred Realm will become a nightmarish world of evil. If they are unbalanced, they will only receive the part of the Triforce that represents the characteristic they most demonstrate, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in ], as the Triforces of Power, Wisdom and Courage were each held by Ganondorf, Princess Zelda and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original '']'', it was only in '']'' that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest.
In Super Smash Bros. Brawl, Mario gains a unique power called Mario Finale by getting the smash ball, which is a double-helix fire explosion that covers from the left to the right screen.


The fictional universe established by the ''Zelda'' games sets the stage for each adventure. Many games take place in lands with their own back-stories. ], for example, is a parallel world accidentally formed as a side effect of the goddesses' creation of Hyrule.<ref>{{cite web | url=http://www.zelda.com/universe/pedia/t.jsp#Termina | title=The Great Hyrule Encyclopedia| publisher=Nintendo | accessdate=2006-09-25}}</ref>


==Games==
Power-ups
{{Main|List of The Legend of Zelda games}}
Mario uses many items, which give him various powers. The first power-up Mario uses is the Hammer in Donkey Kong. Super Mario Bros. introduced the basic three power-ups that have become staples for the series—- the Super Mushroom, which causes Mario to grow larger; the Fire Flower, which allows Mario to throw fireballs; and the Starman, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series. Throughout the series' history, there have been several kinds of Mushroom power-ups, including a 1-Up Mushroom, which gives Mario an extra life; Poison Mushroom, which causes Mario to either shrink or die; Mega Mushroom, which causes Mario to grow very large; and Mini Mushroom, which causes Mario to shrink. A common item across the series is an item that gives Mario the ability of flight. The first was introduced in Super Mario Bros. 3 called the Super Leaf, which gives Mario a raccoon suit. Also in this game is the Tanuki suit, which allows flight and the ability to turn into a statue. Later, in Super Mario World, an item called the Cape Feather was introduced that gave Mario a cape,. In Super Mario Land 2: 6 Golden Coins, a carrot was available that gave Mario rabbit ears that allowed him to fly, and in Super Mario 64, an item called the Wing Cap, resulting in the temporary ability to fly. All four of these flying power-ups were featured on the cover of their respective box arts. Super Mario Sunshine introduces a water spraying device called "F.L.U.D.D.", which has the ability to spray water, hover and more. Super Mario Galaxy set the record for most power-ups available in a Mario platformer. Although this included the revival of old power-ups such as the Fire Flower, it also introduced a number of new items. One, for example, is the Bee Mushroom, which naturally turned him into a bee, and therefore allowing him to float briefly and walk on special "hive" surfaces.
The following is a list of the Nintendo-published games in order of their first release, with their release years (in parentheses), along with any additional information about their placement in the timeline.
<!--TO ALL EDITORS:


Please resist the urge to edit this section's release years to fit one particular country's release. All console release dates are listed on a first come appearance basis (regardless of the region). Take '''''Four Swords Adventures''''' and '''''The Minish Cap''''', for example. ''Four Swords Adventures'' was released on the GCN in Japan and North America in 2004 and then later in Europe in 2005. The earliest date listed for the release of the game on GCN is 2004, therefore it is the one listed. ''The Minish Cap'' was released in Japan and Europe in 2004 and then later in North America in 2005. The earliest date listed for the release of the game on GBA is 2004, therefore it is the one listed.
Some of these powers have appeared in the Super Smash Bros. series. Super Smash Bros. features the Fire Flower as one of Mario and Luigi's attacks and an item any character can use. It also features the Star and Hammer. In Super Smash Bros. Melee, the Super and Poison Mushrooms also appear.


Thanks.-->


*''''']''''' (]: 1986, ]: 1987, ]: 1994, ]: 2002 ('']''), 2003 ('']''), ]: 2004, ]: 2006)
Reception and legacy
:This is the first game of the series. In this game, ] is in his pig-like beast form. According to the instruction manual, shortly before the beginning of the game, Ganon's army attacked Hyrule, stole the ] of Power, and captured the ruling ], but not before she had time to break apart and hide the Triforce of Wisdom.<ref> for ''The Legend of Zelda''. URL retrieved 14th December 2006.</ref>
Mario in Kungsbacka, SwedenAs Nintendo's mascot, Mario is considered to be the most famous video game character in history. The Mario series of video games has sold more than 200 million copies, (sold 201 million as of 2009) making it the best-selling video game franchise of all time. Mario was one of the first video game character inductees at the Walk of Game in 2005, alongside Link and Sonic the Hedgehog. Mario was the first video game character to be honored with a wax figure in the legendary Hollywood Wax Museum in 2003. In the 1990s, a national survey found that Mario was more recognizable to American children than Mickey Mouse.


*''''']''''' (]: 1987, ]: 1988, ]: 2003 ('']''), ]: 2004, ]: 2007)
Since his creation, Mario has established himself as a pop culture icon having starred in numerous television shows, comic books, and in a feature film. He has appeared on lunch boxes, t-shirts, magazines, commercials, in candy form, on Shampoo bottles, cereal, badges, and as a plush toy. Nintendo of Japan produced a 60-minute anime feature starring Mario and his friends in 1986, although this film has never been released outside of Japan. The animated series The Super Mario Bros. Super Show! featured a live-action series of skits starring former WWF manager "Captain" Lou Albano as Mario and Danny Wells as Luigi. There was even a book series, the Nintendo Adventure Books. In 2005, Jonathan Mann even wrote an opera based on the character, and performed The Mario Opera at the California Institute of the Arts.
:According to its instruction manual, it takes place "several seasons" after the first game, and features the same ], but a different Zelda. Moreover, the story references Ganon's destruction by Link in the first game. The game's back-story also references an old legend of Hyrule. According to it, long ago, a prince of Hyrule should have inherited the Triforce after the king's death, but he only obtained part of it. Indeed, his sister, Princess Zelda, let him keep the Triforce of Power and the Triforce of Wisdom, but the late king hid the Triforce of Courage. The prince and a magician questioned Zelda, but she refused to reveal the location of the last piece of the Triforce. In anger, the magician cast an eternal sleeping spell on Zelda, before dying himself. In grief, the prince ordered that all future girls of the royal family be named Zelda.<ref> for ''Zelda II: The Adventure of Link''. URL retrieved 14th December 2006.</ref> The previous historical Zelda who hid the Triforce of Courage is still asleep at the beginning of the game, and is awakened by Link after he retrieves the Triforce of Courage at the end of the story. This Princess Zelda is not the same one rescued by Link in the first ''The Legend of Zelda'' game. The events of this legend were never mentioned in any other games of the series.


*''''']''''' (]: 1991, ]: 1992, ]: 2002 ('']''), ]: 2006)
Bergsala, the distributor of Nintendo's products in the Nordic and the Baltic countries, is located at Marios Gata 21 (Mario's Street 21) in Kungsbacka, Sweden, named after Mario.
:This is the first of many ''Zelda'' games to have Hyrule's history told within the game, and the first in which ]'s name in human form, Ganondorf, is revealed. During this game, Ganon is in his demonic form, and sealed in the "Golden Land" (more commonly known as the Sacred Realm)<ref>Look up ''Golden Land'' for definition at the official Legend of Zelda website.</ref> with the ]. The game's instruction manual tells how all three pieces of the Triforce were originally hidden in the Golden Land. One day long ago, it was found by Ganondorf the Thief, and it granted his evil wish for a monstrous army to attack Hyrule. While the Knights of Hyrule defended the land, the Seven Sages created a magic seal to close off the Golden Realm.<ref>
for ''A Link to the Past''. URL retrieved 14 December 2006.</ref> The game itself revolves around Ganon's ultimately-successful attempt to break the Sages' seal. ] alerts Link to this, and Link goes on a quest to find the ] (its first named appearance in the series), then defeats Ganon to reclaim the Triforce, using various means to travel between Hyrule and the Golden Land (now called the Dark World) during his efforts.


*''''']/]''''' (]: 1993, ]: 1998 ('']''))
Mario's legacy is recognized by Guinness World Records, who awarded the Nintendo Mascot, and the series of platform games he has appeared in, 7 world records in the Guinness World Records: Gamer's Edition 2008. These records include, "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in 116 distinct titles (not including remakes or re-releases).
:In this installment, ] shipwrecks on Koholint Island while on his journey. He finds he has lost his equipment, and the only way he can leave the island is to find and wake a creature of great power called the Wind Fish.


*''''']/]''''' (]: 1998, ]: 2002 ('']''), 2003 ('']''), ]: 2003, ]: 2007)
In a poll conducted in 2008, Mario was voted as the most popular video game character in Japan, outranking characters such as Cloud Strife and Solid Snake.
:After its release, this game was confirmed by Shigeru Miyamoto as the first in the series' continuity at the time.<ref name="Nintonline">{{cite web|url=http://www.miyamotoshrine.com/theman/interviews/08982.shtml | title=Miyamoto Interview| date= 1998-08-01|publisher=Nintendo Online Magazine|author=Kushida| accessdate=2006-09-23}}</ref> At the beginning of the game, ]dorf, the king of the Gerudo tribe, has not yet gained the ], though he does possess magical powers. As the game progresses, Ganondorf follows Link into the Sacred Realm and, as Link pulls the ] from its pedestal, he appears, telling Link he will rule ] as a result of Link giving him access to the Sacred Realm. Link is then promptly put into suspended animation for seven years, until he is "of age" to wield the Master Sword. In the meantime, Ganondorf finds the Triforce, but because his heart is not balanced, it divides into its three pieces: Power, Wisdom and Courage. Ganondorf retains the Triforce of Power, and uses it to take over and rule Hyrule for seven years. When Link wakes seven years later, he eventually awakens the Seven Sages and defeats Ganondorf, the Sages then sealing him in the Sacred Realm.


*''''']''''' (]: 2000, ]: 2003('']: 2003, ]: 2009)
:This game takes place after the events of ''Ocarina of Time'', and stars the same Link, after returning to his youth. While traveling, he is attacked by a Skull Kid and accidentally enters a parallel world called ], which is going to be destroyed by a falling moon in three days. Link must relive the same three days ] while trying to undo the events created by the Skull Kid through the power of Majora's Mask, and find a way to stop the impending apocalypse.


*''''']''''' (]: 2001) and ''''']''''' (]: 2001)
In popular culture
:These games are connected via a password system, and one takes place immediately after the other. They can be played and regarded in either order. As Link sets out to defeat Onox and Veran, the ] sisters from ''Ocarina of Time'' appear, and plot to resurrect ].
Mario's theme music in Super Mario Bros., composed by Kōji Kondō, is highly recognizable. Mario has inspired many unlicensed paintings and short films, which have themselves been viewed hundreds of thousands of times. Former NHL hockey player, Mario Lemieux was given the nickname "Super Mario" by the media during his career. Mario Williams, the #1 draft pick in the 2006 NFL Draft, was also given the nickname "Super Mario", as was pro-cyclist, Mario Cipollini. German international footballer Mario Basler was affectionately referred to as "Super Mario" by fans and the media. Other sportsmen who received this nickname include the Brazilian soccer player Mário Jardel, famous for his jumps and headers, and current Inter striker Mario Balotelli.


*''''']''''' (]: 2002)
:The versions of Link and Princess Zelda featured in this game are childhood friends. This is the first game in which ] and the Four Sword appear. According to an interview, ], a major ] and the ] of many games in the ''Zelda'' series, considered this game to be the oldest in the timeline, implying that both this and ''The Minish Cap'' occur earlier than ''Ocarina of Time''.{{Fact|date=July 2007}}


*''''']''''' (]: 2002)
References
:This game takes place 100 years after ''Ocarina of Time''.<ref>{{cite web |url=http://www.zelda.com/gcn/legend_popup.jsp?page=2 |title=Behind the Legend |accessdate=2008-10-22 |work=Zelda.com |publisher=Nintendo}}</ref> ] has been lost, and all that remains of its civilization are a few scattered islands on the ]. Halfway through ''The Wind Waker'', the ] and ] from this game discover they are the successors to their counterparts in the old kingdom of Hyrule (now beneath the Great Sea). It is revealed in dialogue between survivors of Hyrule that the Link of ''The Wind Waker'' is not related to the Hero of Time, the Link of ''Ocarina of Time''; however, later on in the game, he is referred to as the "Hero of Winds".
^ "Charles Martinet Down Under". N-Sider. http://www.n-sider.com/contentview.php?contentid=164. Retrieved on 2006-11-12.

^ "The History of Mario". http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm. Retrieved on 2008-08-23.
*''''']''''' (]: 2004)
^ "The Sims game sales top 100 million". CBC.ca. 2008-04-17. http://www.cbc.ca/news/story/2008/04/17/tech-sims-milestone.html. Retrieved on 2008-12-08.
:This game tells the story of how ]dorf obtains the power of an ancient ] and becomes the demon, Ganon.
^ a b Orlando, Greg (2007-05-15). "Console Portraits: A 40-Year Pictorial History of Gaming". Wired News. http://www.wired.com/gaming/gamingreviews/multimedia/2007/05/gallery_game_history?slide=18. Retrieved on 2008-08-23.

^ Laher, Yusuf (2008-10-10). Hop on the kart. The Times. Retrieved on 2009-03-03
*''''']''''' (]: 2004)
^ Thiel, Art (2003). Out of Left Field: How the Mariners Made Baseball Fly in Seattle. Sasquatch Books. pp. 44–45. ISBN 1570613907.
:This game involves the origins of the Four Sword, as well as ], the primary villain.
^ a b Arakawa, Minoru (1991). Mario Mania. Nintendo. pp. 30-32. ASIN B000BPL42C.

^ a b McLaughlin, Rus (2007-08-11). "IGN Presents the History of Super Mario Bros.". IGN. http://games.ign.com/articles/833/833615p1.html. Retrieved on 2009-02-28.
*''''']''''' (]: 2006, ]: 2006)
^ Grajqevci, Jeton (2000-10-09). Profile: Shigeru Miyamoto. N-Sider. Retrieved on 2009-05-06
:This game takes place at least a hundred years after ''Ocarina of Time''.<ref name="np211">{{Citation|title=Reflections on Zelda|periodical=Nintendo Power|volume=211|date=January 2007|pages=58–61}}</ref> In an interview with Japan's ''Nintendo Dream'' Magazine, Aonuma stated that ''Twilight Princess'' occurs in a "parallel" world to ''The Wind Waker'', following an alternate timeline in which ]dorf does not take over ], and is instead sentenced to execution following the conclusion of ''Ocarina of Time''.<ref name="nintendori154zelda"> (Japanese) </ref>
^ Rao, Anjali (2007-02-15). Sigeru Miyamao Talk Asia interview. CNN. Retrieved on 2009-02-28

^ Interview with Nintendo's "Mario" creator, Shigeru Miyamoto. Youtube. Retrieved on 2009-02-28
*''''']''''' (]: 2007)
^ "Italian plumber more memorable than Harper, Dion". Nintendo. 2007. http://www.newswire.ca/en/releases/mmnr/Super_Mario_Galaxy/index.html.
:This game has been released in Japan and North America, and was released in Australia on October 11, 2007,<ref>{{cite web|url=http://www.nintendo.com.au/nintendo/news/index.php|title=News from Nintendo|accessdate=2008-02-20|year= 2008}}</ref> and Europe on October 19, 2007.<ref name="EUreleasedate">{{cite web|title=Partial list of upcoming Nintendo DS and Wii titles across Europe|date=2007-07-29|url=http://ms.nintendo-europe.com/e32007/enGB/pr_releaselist.html| publisher=Nintendo}}</ref> It is set after ''The Wind Waker'' and in the same setting, where Link must rescue ] after she is captured by a ghost ship. While in The Temple of the Ocean King he meets Linebeck, who aids Link on his quest by letting him use his ship.
^ "Super Mario Advance 4: Super Mario Bros. 3". Nintendo. http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html. Retrieved on 2006-11-12.

^ "All Time Top 20 Best Selling Games". 2005-05-23. Archived from the original on 2006-02-21. http://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm. Retrieved on 2008-08-23.
*''''']''''' (]: 2009)
^ "Japan vs. US Sales". IGN. 1999-11-30. http://ign64.ign.com/articles/072/072580p1.html. Retrieved on 2008-08-23.
:This game features trains, and uses a similar style to ''Phantom Hourglass''.<ref name="SpiritTracksArticle">{{cite web|title=Nintendo Reveals: ‘The Legend of Zelda: Spirit Tracks’ |date=2009-03-25|url=http://multiplayerblog.mtv.com/2009/03/25/nintendo-reveals-the-legend-of-zelda-spirit-tracks-first-images-gdc-2009/| publisher=MTV}}</ref>
^ "Japan Platinum Game Chart". The Magic Box. http://www.the-magicbox.com/topten2.htm. Retrieved on 2008-08-23.

^ "Nintendo of America 2004 Annual Report" (PDF). Nintendo. 2004-03-31. 42. http://www.nintendo.com/corp/report/fiscal2004.pdf. Retrieved on 2008-08-23.
The creators maintain that the series has a set timeline, however due to debates over the available information the timeline continues to be disputed. Miyamoto stated in a 2003 interview that there is a master document detailing the timeline.<ref>{{cite web|url=http://www.miyamotoshrine.com/theman/interviews/230403.shtml|title=Miyamoto Shrine: Shigeru Miyamoto's Home on The Web|accessdate=2008-02-20|year=2008}}</ref> Eiji Aonuma has also stated in a July 2007 video interview that there is such a document on his PC, and that this document is considered confidential.<ref>{{cite web|title=Eiji Aonuma Video Interview|publisher=IGN|date=2007-07-19|url=http://media.wii.ign.com/media/748/748589/dl_2062449.html | accessdate=2007-07-20}}</ref> According to this interview, development of a ''Zelda'' title can commence without the team knowing in advance where exactly the title will fit into the timeline; but by the time the title is finished, its placement in the timeline will be determined.
^ Casamassina, Matt (2007-07-25). "Nintendo Sales Update". IGN. http://wii.ign.com/articles/807/807852p1.html. Retrieved on 2008-08-23.

^ "Nintendo - Corporate: About Nintendo Worldwide". Nintendo. 2007. http://www.nintendo.co.uk/NOE/en_GB/service/corporate_2001.html. Retrieved on 2008-05-02.
In April 2008, Miyamoto stated that "the ''Zelda'' team is forming again to work on new games".<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3167443 |title=Miyamoto on Wii Fit, Hardcore Gamers |accessdate=2008-07-16 |last=Parish |first=Jeremy |date=2008-04-17 |work=1UP.com |publisher=Ziff Davis |doi= |archiveurl= |archivedate= |quote= }}</ref> Miyamoto clarified in July that the ''Zelda'' team has been working on a new ''Zelda'' game for the ].<ref>{{cite web |url=http://wii.ign.com/articles/890/890200p1.html |title=E3 2008: Miyamoto Says New Zelda for Wii Progressing |accessdate=2008-07-16 |last=Casamassina |first=Matt |authorlink=Matt Casamassina |date=2008-07-15 |work=IGN Wii |publisher=IGN Entertainment |doi= |archiveurl= |archivedate= |quote= }}</ref>
^ "Mario and Luigi: Superstar Saga". Nintendo. http://marioandluigi.gameboy.com/flash.jsp.

^ "Mario vs. DK 2: March of the Minis". Yahoo! Games. http://uk.videogames.games.yahoo.com/ds/previews/mario-vs--donkey-kong-2--march-of-the-minis-902997.html. Retrieved on 2008-08-23.
In Issue 37 of the British ], released 21 November 2008, it is stated that "the teams still in the planning stages" and that "we wouldn't expect to see or hear anything more until the ] event next summer at the earliest" and that "even that may be optimistic". However, the magazine says that "we WILL know something in 2009 ".
^ HAL Laboratory. Super Smash Bros. Melee. (Nintendo). Nintendo GameCube. (2001-12-03)

^ "Charles Martinet: Voice Over". http://www.charlesmartinet.com/voiceover.html. Retrieved on 2008-03-16.
==Music==
^ "Smash Bros. DOJO!!". Smashbros.com. http://www.smashbros.com/en_us/characters/mario.html. Retrieved on 2009-04-04.
''The Legend of Zelda'' series, like many ] games, has been noted for its use of music. ], who has been described as the "greatest legend in the video game audio industry" due to his work for Nintendo,<ref name="Kohler">{{cite journal| last = Kohler| first = Chris | authorlink = Chris Kohler| title = Behind the Mario Maestro's Music| url = http://www.wired.com/science/discoveries/news/2007/03/72971| journal = ]| year = 2007| date = March 15, 2007}}</ref> has composed much of the music for the series, although the last game for which he was solely responsible for the composition of the soundtrack was ''The Legend of Zelda: Ocarina of Time''.<ref name="Kohler"/>
^ http://www.gamespot.com/gamespot/features/video/dk_history/p03.html

^ McLaughlin, Rus (2007-11-08). "IGN: IGN Presents The History of Super Mario Bros". Uk.games.ign.com. http://uk.games.ign.com/articles/833/833615p1.html. Retrieved on 2009-04-04.
Games in ''The Legend of Zelda'' series frequently feature in-game musical instruments, in particular in musical ], which are widespread.<ref name="Pichlmair">{{cite journal| last = Pichlmair| first = Martin| coauthors = Kayali, Fares| title = Levels of Sound: On the Principles of Interactivity in Music Video Games| url = http://www.digra.org/dl/db/07311.14286.pdf| journal = Situated Play, Proceedings of DiGRA 2007 Conference| year = 2007| format = PDF}}</ref> Often, instruments trigger game events: for example, the ] in '']'' can reveal "secret" areas. In '']'', playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed.<ref name="Lane">{{cite news| last = Lane| first = Pete| title = Review: Legend of Zelda| url = http://news.bbc.co.uk/1/hi/entertainment/278662.stm| work = BBC News| year = 1999| date = February 26, 1999| accessdate = 2008-04-06}}</ref> ''Ocarina of Time'' is " first contemporary nondance title to feature music-making as part of its gameplay",<ref name="McDonald">{{cite web| last = McDonald| first = Glenn| title = A Brief Timeline of Video Game Music| url = http://www.gamespot.com/gamespot/features/video/vg_music/index.html| work = ]| year = 1999| date = February 26, 1999| accessdate = 2008-04-06}}</ref> using music as a ] device and requiring the player to memorize songs to progress in the game<ref name="Whalen">{{cite journal| last = Whalen| first = Zach| title = Play Along - An Approach to Videogame Music| url = http://www.gamestudies.org/0401/whalen/| journal = Game Studies| year = 2007| volume = 4| issue = 1| accessdate = 2008-04-06}}</ref>—a ] that is also present in '']''<ref name="Mirabella">{{cite web| last = Mirabella| first = Fran | title = Legend of Zelda: Majora's Mask| url = http://ign64.ign.com/articles/151/151933p1.html| work = ]| accessdate = 2008-04-06}}</ref> and, in different forms, '']''<ref name="Bander">{{cite news| last = Bander| first = John| title = Mighty Wind| url = http://media.www.dailytargum.com/media/storage/paper168/news/2004/01/23/InsideBeat/Mighty.Wind-586474.shtml| work = ]| year = 2004| date = January 23, 2004| accessdate = 2008-04-06}}</ref> and '']''.<ref name="Buffa">{{cite web| last = Buffa| first = Chris| title = The Legend of Zelda: Twilight Princess Review| url = http://ign64.ign.com/articles/151/151933p1.html| work = Game Daily| year = 2006| date = November 17, 2006| accessdate = 2008-04-06}}</ref>
^ Suellentrop, Chris (2007-11-05). "Super Mario Bros.: The Lost Levels reviewed. - By Chris Suellentrop - Slate Magazine". Slate.com. http://www.slate.com/id/2177082/. Retrieved on 2009-04-04.

^ Harris, Craig. "IGN: New Super Mario Bros. Review". Uk.ds.ign.com. http://uk.ds.ign.com/articles/705/705537p2.html. Retrieved on 2009-04-04.
"The Legend of Zelda Theme" has topped ]'s Top Ten Videogame Themes Ever list.<ref>{{cite web|title=ScrewAttack's Top Ten Video Game Themes Ever|publisher=]|date=2008-10-17|url=http://www.gametrailers.com/player/41663.html | accessdate=2008-11-23}}</ref>
^ Provo, Frank (2007-11-09). "Super Mario Bros. 3 Review for Wii - GameSpot". Uk.gamespot.com. http://uk.gamespot.com/wii/action/supermariobros3/review.html. Retrieved on 2009-04-04.

^ Navarro, Alex (2007-02-09). "Super Mario World Review for Wii - GameSpot". Uk.gamespot.com. http://uk.gamespot.com/wii/action/supermarioworldsnes/review.html. Retrieved on 2009-04-04.
==Nature of the protagonist==
^ "Super Mario 64 at Nintendo :: Wii :: Virtual Console :: Games". Nintendo.com. http://www.nintendo.com/wii/virtualconsole/games/detail/48czfMMYIp_0_alQYMIOS7sgrvUdDq1O. Retrieved on 2009-04-04.
{{Main|Link (The Legend of Zelda)}}
^ "Super Mario Sunshine Review for GameCube - GameSpot". Uk.gamespot.com. 2002-10-04. http://uk.gamespot.com/gamecube/action/supermariosunshine/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. Retrieved on 2009-04-04.
The main ] of ''The Legend of Zelda'' series, Link, is portrayed as a male child or teenager with pointed ears, who wears a green tunic, a green, floppy cap and an undershirt for most of each game. He is a member of the ] race. Link is described on the series' official website as humble and brave, and therefore appropriate to bear the ] of Courage.{{cite}} He sometimes has a special title, such as "Hero of Time" or "Waker of the Winds". All incarnations of Link are left-handed, the only exception currently being in the ] version of '']'', in which he is right-handed due to "mirroring" used to accommodate the right-handed control scheme,<ref>{{cite web | first=Matt | last=Casamassina | authorlink=Matt Casamassina | url=http://wii.ign.com/articles/733/733762p1.html | title=Miyamoto Talks Righty Link | publisher=IGN | date=2006-09-20 | accessdate=2007-12-28}}</ref> which flips the entire game world's layout from that of its ] counterpart.
^ "Super Smash Bros. Brawl Review for Wii - GameSpot". Uk.gamespot.com. 2008-06-27. http://uk.gamespot.com/wii/action/supersmashbros/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. Retrieved on 2009-04-04.

^ "Super Smash Brothers Melee (GameCube) information - IGN Super Smash Wiki". Supersmashbros.ign.com. http://supersmashbros.ign.com/Super_Smash_Brothers_Melee_(GameCube)_information. Retrieved on 2009-04-04.
Link does not usually speak, and only produces grunts, yells or similar sounds. One exception is '']'' in which he says "Come on!" to make people or objects follow him. When Link is asked questions, the player answers by choosing options from a list; Link usually does not give any aural or visual indication that he has answered, however he sometimes nods his head in ''The Wind Waker''. Link does speak in the ] series and the ] produced by ], though these are not canon materials in the series. However, he does "speak" two lines in '']''; when he locates a mirror under a table, the text, "I found a mirror under the table" appears on screen, and later on, if he examines a fireplace that he can enter, "Looks like I can get in the fireplace" is displayed.
^ "Nintendo's Shining Star: The History of Mario". Gamecubicle. http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm. Retrieved on 2008-08-23.

^ McLaughlin, Rus (2007-11-08). "IGN Presents The History of Super Mario Bros.". IGN. 1. http://games.ign.com/articles/833/833615p1.html. Retrieved on 2008-08-23.
In most games, the player can name Link before the start of the adventure, and he will be referred by that given name throughout.<ref>In all ''Zelda'' games you can name the character any name, and that name will appear in the dialog text of those characters that do speak in the game, although, in ''Link's Awakening'', if the player steals from the shop, characters would later refer to him as "Thief".<!-- Miyamoto said in a 2002(?) interview that he named the protagonist "Link" because the character is/was supposed to be the "link" between the player and the game world that he (Miyamoto) had created. --></ref>
^ "Past Inductees 2005 Games / Characters". Walk of Game. http://www.walkofgame.com/inductees/inductees2005.html. Retrieved on 2008-02-21.

^ Iwabuchi, Koichi (in English). Recentering globalization: Popular culture and Japanese transnationalism. Duke University Press. p. 30. ISBN 13 978-0-8223-2891-9. http://www.dukeupress.edu/books.php3?isbn=0-8223-2891-7.
==Other incarnations==
^ "Nintendo's Shining Star: The History of Mario". GameCubicle. http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm. Retrieved on 2008-08-23.
There are a number of ''Zelda'' video games and other ] creations that have been licensed by Nintendo, but not officially acknowledged as part of the series ].{{Fact|date=March 2008}}
^ "Bergsala AB, Contact page". http://www.nintendo.se/contact. Retrieved on 2008-09-09.

^ =2008-08-23 "And Japan's Favorite Video Game Characters Are...?". http://kotaku.com/5035884/and-japans-favorite-video-game-characters-are =2008-08-23.
===Cartoons===
^ Chris Kohler (2009-01-04). "Behind the Mario Maestro's Music". Wired.com. http://www.wired.com/science/discoveries/news/2007/03/72971. Retrieved on 2009-04-04.
]
^ "10 Works of Art Inspired By Super Mario Bros.". Pixelated Geek. http://pixelatedgeek.com/2009/04/10-works-of-art-inspired-by-super-mario-bros/. Retrieved on 2009-05-05.
{{Main|The Legend of Zelda (TV series)}}
^ "Newgrounds Presents: Mario". Newgrounds, Inc.. http://www.newgrounds.com/collection/mario.html. Retrieved on 2009-05-05.
''The Legend of Zelda'' was made into an ] as a "show within a show" in the semi-live-action '']'' ] produced by ] and distributed by ]. The animated ''Zelda'' shorts were aired each Friday, instead of the usual '']'' cartoon that aired during the rest of the week. The series loosely followed the NES ''Zelda'' games, mixing settings and characters from those games with original creations. Thirteen animated ''Zelda'' shorts were featured within the show's 65-episode run. The show's incarnations of Link and Zelda also appeared in various episodes of '']'' during its second season.
^ "ESPN.com: Mario was super despite the obstacles". Espn.go.com. http://espn.go.com/sportscentury/features/00016068.html. Retrieved on 2009-04-04.

^ Mario Williams #90 DE (1985-01-31). "Mario Williams Stats, News, Photos - Houston Texans - ESPN". Sports.espn.go.com. http://sports.espn.go.com/nfl/players/profile?playerId=9587. Retrieved on 2009-04-04.
===Comics and manga===
^ By VeloGuy on January 26th, 2008 (2008-01-26). "Exclusive Photos - Round 2 of Super Mario Cipollini and his Rock Racing Team- Bicycle.Net - cycling news, product reviews :: Tour de France 2009". Bicycle.Net. http://www.bicycle.net/2008/exclusive-photos-round-2-of-super-mario-cipollini-and-his-rock-racing-team. Retrieved on 2009-04-04.
{{Main|Comics from The Legend of Zelda series}}
^ "Super Mario the wayward genius on whom Bayern pin their hopes | Sunday Herald, The | Find Articles at BNET". Findarticles.com. http://findarticles.com/p/articles/mi_qn4156/is_19990523/ai_n13939593. Retrieved on 2009-04-04.
] released a short-lived series of ] featuring characters and settings from the ''Zelda'' cartoon as part of their '']'' line. In addition, ] have been created based on the many of the series' games, including ''A Link to the Past'', ''Link's Awakening'', ''Ocarina of Time'', ''Majora's Mask'', the ''Oracle'' series, ''The Wind Waker'', ''Four Swords Adventures'', ''The Minish Cap'' and an upcoming adaptation of ''Phantom Hourglass''. The comics and manga are not considered ].{{Fact|date=October 2008}}
^ " Mario Jardel: Leaving Galatasaray was the biggest mistake of my life". Todayszaman.com. 2008-04-30. http://www.todayszaman.com/tz-web/detaylar.do?load=detay&link=140466. Retrieved on 2009-04-04.

^ Inter Milan (2009-03-05). "Report: Inter Striker Mario Balotelli Given All-Clear After CT Scan". Goal.com. http://www.goal.com/en-india/news/580/inter-milan/2009/03/05/1139424/report-inter-striker-mario-balotelli-given-all-clear-after-ct-sc. Retrieved on 2009-04-04.
===CD-i games===
{{Main|CD-i games from The Legend of Zelda series}}
A series of video games were developed and released for the ] ] in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a ]-based ] for the Super Nintendo. Created with no influence from Nintendo, the games are '']'', '']'', and '']''. The "trilogy" is a large departure from the rest of the series, and they are generally considered poor efforts by fans and reviewers alike.{{Fact|date=April 2009}} Nintendo has erased them from the ''Zelda'' canon, evidenced by their absence from any of Nintendo's websites and publications. The character designs and personalities used in the games appear to be based heavily on the cartoon series.

===LCD games===
{{Main|LCD games from The Legend of Zelda series}}
Two ''Zelda''-themed ] games were created in the late 1980s. The "''Zelda'' Game Watch" by Nelsonic was released first, and was an actual digital ] with primitive ] based on the original ''Legend of Zelda''. The similarly titled "''Zelda'' ]" was a dual-screen ] similar in appearance to today's ] and it featured a gameplay style similar to ''The Adventure of Link''. It was re-released in 1998 as a Toymax, Inc. Mini Classic and later as an unlockable extra in '']'', a 2002 compilation for the ].

===Unreleased games===
There have been several titles in ''The Legend of Zelda'' series that have never been released for various reasons. One such title was ''The Legend of Zelda: Mystical Seed of Courage'' for ]. When ] worked to develop ''Zelda'' titles for the ], his ] team decided to create a series of three games.<ref name="Miyamoto Speaks">{{cite web|url=http://gameboy.ign.com/articles/069/069793p1.html|title=Miyamoto Speaks on Zelda GBC| publisher=IGN|date=1999-08-23|accessdate=2008-01-02}}</ref> Referred to as the "Triforce Series",<ref name="IGN Third profile">{{cite web|url=http://gameboy.ign.com/objects/873/873036.html|title=The Legend of Zelda: The Third Oracle profile| publisher=IGN|accessdate=2008-01-02}}</ref> the games were known as ''The Legend of Zelda: The Mysterious Acorn: Chapter of Power'', ''Chapter of Wisdom'', and ''Chapter of Courage'' in Japan<ref>{{cite web|url= http://gameboy.ign.com/articles/070/070512p1.html|title=Okamoto on Zelda|publisher=IGN|date=1999-11-16|accessdate=2008-01-02}}</ref> and ''The Legend of Zelda: Mystical Seed of Power'', ''Mystical Seed of Wisdom'', and ''Mystical Seed of Courage'' in the US.<ref>{{cite web|url=http://gameboy.ign.com/articles/079/079475p1.html | title=Official US Names for Tri-Force series |publisher=IGN|date=2000-05-13|accessdate=2008-01-02}}</ref> The games were to interact using a ],<ref name="IGN Third profile"/> but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two titles at Miyamoto's suggestion.<ref>{{cite web|url= http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title=The Legend of Zelda: Oracle of Seasons Interview|publisher= Nintendo|year=2001|accessdate=2007-03-30|archiveurl=http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314 | archivedate=2005-03-11}}</ref><ref>{{cite web|url=http://gameboy.ign.com/articles/082/082498p1.html | title=Zelda's Tri-Force Down To Two | publisher=IGN|date=2000-07-24|accessdate=2008-01-02}}</ref> ''Oracle of Seasons'' was adapted from ''Mystical Seed of Power'', ''Oracle of Ages'' was adapted from ''Mystical Seed of Wisdom'', and ''Mystical Seed of Courage'' was canceled.<ref name="IGN Third profile"/> Another title is '']'', intended to be an upgraded remake of '']'' for the ]. For a long time the game was not released as the N64DD was never sold outside of Japan due to poor sales. Prior to the release of '']'', a bonus disc called '']'' was released, containing a port of ''Ocarina of Time'' and a ]-modified version of ''Ocarina of Time Ura''. This modified version lacks many of the features that were said to have been in the cancelled N64DD version.<ref>{{cite web |url=http://nindb.classicgaming.gamespy.com/nus/can_uzl.shtml |title=<nowiki>NinDB | Nintendo 64 | Ura-Zelda (Cancelled)</nowiki> |archiveurl=http://web.archive.org/web/20071013225438/http://nindb.classicgaming.gamespy.com/nus/can_uzl.shtml |archivedate=2007-10-13 | accessdate = 2008-02-20 | year = 2008}}</ref>

===Spin-off games===
There have been several titles released that are set within or star a minor character from the ''The Legend of Zelda'' universe but are not directly connected to ''The Legend of Zelda'' series. One such title is '']'' for the ]. Supporting character ] stars in this spin-off RPG, released in September 2006 in Japan and in the summer of 2007 in the UK. Another title is '']'' for the Nintendo DS. Tingle also stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. The title '']'' (''BS The Legend of Zelda: Ancient Stone Tablets'') for the ] is also a spin-off. It stars the "Hero of Light" (portrayed by either Satellaview's male or female mascot) as the protagonist of Hyrule. Both map versions of the title '']'' (''BS The Legend of Zelda'') for the Satellaview could also be considered spin-offs. Despite being graphically enhanced remakes of '']'', both versions of this game star the "Hero of Light" (portrayed by the Satellaview mascots as opposed to ]) as the protagonist of Hyrule. There is also the spin-off shooter title '']'' for the ], released on November 19, 2007. Bundled with the Wii Zapper, this game has players assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. Currently this is the only spin-off title made available in North America.

===''Zelda'' in other video games===
Characters from and references to the ''The Legend of Zelda'' series have appeared in a variety of other video games that go beyond what is considered a typical cameo appearance. This may include major story elements, character development, and even affect major game features.
] appears as a fighter in '']'' for the ]. Link is also a fighter in '']'' for the ], alongside ''Zelda'' newcomers ] (also able to transform into ]), ]dorf and Young Link (the child version of Link from '']''). In '']'' for the ] all ''Zelda'' characters make a return with the exception of Young Link, who was replaced by Toon Link ('']'''s Link). Instead of their '']'' appearances that have been used in previous ''Super Smash Bros.'' games, all but Toon Link are depicted in the style of '']''. He also makes a cameo appearance in '']'', where he appears sleeping in an inn.
Link appears as a fighter in the GameCube version of '']'', and is also featured in several mini-games from '']'' and '']''. The '']: Gold Version'' contains '']'' themed stamps of characters and items for editing photos that are not found in any other color version of the Game Boy Camera.<ref>{{cite web |url=http://nindb.classicgaming.gamespy.com/dmg/cam.shtml |title=<nowiki>NinDB | Game Boy | Game Boy Camera</nowiki> |archiveurl=http://web.archive.org/web/20071015044513/http://nindb.classicgaming.gamespy.com/dmg/cam.shtml |archivedate=2007-10-15 | accessdate = 2008-02-20 | year = 2008 }}</ref>

==Reception==
{{Globalize/Eng}}
<div style="font-size:90%;float:right;border-left:1em solid white;">
{| class="wikitable" border="1"
|+'''Aggregate review scores'''
!Game
!]
!]
!]
!]
|-
|'']'' (])
|<center>—
|<center>3.21/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28894.htm |title=The Legend of Zelda Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>—
|<center>88/100<ref>{{cite web|url=http://www.mobygames.com/game/nes/legend-of-zelda |title=The Legend of Zelda for NES |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']'' (])
|<center>—
|<center>2.30/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g33422.htm |title=Zelda II: The Adventure of Link Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>—
|<center>—
|-
|'']''
|<center>—
|<center>3.56/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28898.htm |title=The Legend of Zelda: A Link to the Past Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date=2009-03-09 |accessdate=2009-05-01}}</ref>
|<center>94%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/588436.asp?q=Zelda|title=The Legend of Zelda: A Link to the Past&nbsp;— SNES| publisher=]|accessdate=2008-11-16}}</ref>
|<center>94/100<ref>{{cite web|url=http://www.mobygames.com/game/snes/legend-of-zelda-a-link-to-the-past |title=The Legend of Zelda: A Link to the Past for SNES |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>—
|<center>—
|<center>90%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/563277.asp?q=Zelda|title=The Legend of Zelda: Link's Awakening&nbsp;— GB| publisher=]|accessdate=2008-11-16}}</ref>
|<center>88/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-links-awakening |title=The Legend of Zelda: Link's Awakening for Game Boy |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>99/100<ref>{{cite web| publisher=]|title=The Legend of Zelda: Ocarina of Time|url=http://www.metacritic.com/games/platforms/n64/legendofzeldaocarina?q=Zelda|accessdate=2008-11-16}}</ref>
|<center>3.77/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28903.htm |title=The Legend of Zelda: Ocarina of Time Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>98%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/197771.asp?q=Zelda|title=The Legend of Zelda: Ocarina of Time&nbsp;— N64|publisher=]|accessdate=2008-11-16}}</ref>
|<center>95/100<ref>{{cite web|url=http://www.mobygames.com/game/n64/legend-of-zelda-ocarina-of-time |title=The Legend of Zelda: Ocarina of Time for Nintendo 64 |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>—
|<center>—
|<center>91%<ref>{{cite web| url = http://www.gamerankings.com/htmlpages2/197769.asp?q=Zelda| title = The Legend of Zelda: Link's Awakening DX&nbsp;— GBC| publisher = ]| accessdate=2008-11-16}}</ref>
|<center>91/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-links-awakening-dx |title=The Legend of Zelda: Link's Awakening DX for Game Boy Color |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>95/100<ref>{{cite web|publisher=]|title=The Legend of Zelda: Majora's Mask| url=http://www.metacritic.com/games/platforms/n64/legendofzeldamajorasmask?q=Zelda| accessdate = 2008-11-16}}</ref>
|<center>3.72/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28902.htm |title=The Legend of Zelda: Majoras Mask Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date=2009-02-17 |accessdate=2009-05-01}}</ref>
|<center>92%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/197770.asp?q=Zelda|title=The Legend of Zelda: Majora's Mask&nbsp;— N64|publisher=]|accessdate=2008-11-16}}</ref>
|<center>92/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-majoras-mask |title=The Legend of Zelda: Majora's Mask |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>—
|<center>—
|<center>92%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/472313.asp?q=Zelda|title=The Legend of Zelda: Oracle of Ages&nbsp;— GBC|publisher=]|accessdate=2008-11-16}}</ref>
|<center>94/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-oracle-of-ages |title=The Legend of Zelda: Oracle of Ages for Game Boy Color |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>—
|<center>—
|<center>92%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/198972.asp?q=Zelda|title=The Legend of Zelda: Oracle of Seasons&nbsp;— GBC|publisher=]|accessdate=2008-11-16}}</ref>
|<center>92/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-oracle-of-seasons |title=The Legend of Zelda: Oracle of Seasons for Game Boy Color |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>95/100<ref>{{cite web|publisher=]|title = The Legend of Zelda: A Link to the Past|url=http://www.metacritic.com/games/platforms/gba/legendofzeldaalinktothepast?q=Zelda|accessdate = 2008-11-16}}</ref>
|<center>3.70/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28897.htm |title=The Legend of Zelda: A Link to the Past Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>92%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/561559.asp?q=Zelda|title=The Legend of Zelda: A Link to the Past&nbsp;— GBA| publisher=]|accessdate=2008-11-16}}</ref>
|<center>90/100<ref>{{cite web|url=http://www.mobygames.com/game/gameboy-advance/legend-of-zelda-a-link-to-the-past |title=The Legend of Zelda: A Link to the Past for Game Boy Advance |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>91/100<ref>{{cite web|publisher=]|title=The Legend of Zelda: Ocarina of Time / Master Quest|url=http://www.metacritic.com/games/platforms/cube/legendofzeldaocarinamaster?q=Zelda| accessdate = 2008-11-16}}</ref>
|<center>3.46/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28904.htm |title=The Legend of Zelda: Ocarina of Time / Master Quest Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>90%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/564226.asp?q=Zelda|title=The Legend of Zelda: Ocarina of Time / Master Quest&nbsp;— GC|publisher=]|accessdate=2008-11-16}}</ref>
|<center>—
|-
|'']''
|<center>96/100<ref>{{cite web|publisher=]|title=The Legend of Zelda: The Wind Waker| url=http://www.metacritic.com/games/platforms/cube/legendofzeldathewindwaker?q=Zelda|accessdate=2008-11-16}}</ref>
|<center>3.86/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28909.htm |title=The Legend of Zelda: The Wind Waker Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>95%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/469050.asp?q=Zelda|title=The Legend of Zelda: The Wind Waker&nbsp;— GC|publisher=]|accessdate=2008-11-16}}</ref>
|<center>95/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-the-wind-waker |title=The Legend of Zelda: The Wind Waker for GameCube |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>86/100<ref>{{cite web|publisher=]|title=The Legend of Zelda: Four Swords Adventures|url=http://www.metacritic.com/games/platforms/cube/legendofzeldafourswords?q=Zelda|accessdate=2008-11-16}}</ref>
|<center>3.49/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28899.htm |title=The Legend of Zelda: Four Swords Adventures Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>85%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/914976.asp?q=Zelda|title=The Legend of Zelda: Four Swords Adventures&nbsp;— GC| publisher=]|accessdate=2008-11-16}}</ref>
|<center>82/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-four-swords-adventures |title=The Legend of Zelda: Four Swords Adventures for GameCube |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|''The Legend of Zelda'' (])
|<center>84/100<ref>{{cite web|publisher=]|title=The Legend of Zelda (Classic NES Series)|url=http://www.metacritic.com/games/platforms/gba/legendofzeldaclassicnesseries?q=The%20Legend%20of%20Zelda|accessdate=2008-11-16}}</ref>
|<center>3.43/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g5528.htm |title=Classic NES Series: The Legend of Zelda Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>79%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/919777.asp?q=Zelda|title=Classic NES Series: The Legend of Zelda&nbsp;— GBA|publisher=]|accessdate=2008-11-16}}</ref>
|<center>85/100<ref>{{cite web|url=http://www.mobygames.com/game/gameboy-advance/legend-of-zelda |title=The Legend of Zelda for Game Boy Advance |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|''The Adventure of Link'' (GBA)
|<center>73/100<ref>{{cite web|publisher=]|title=Zelda II: The Adventure of Link (Classic NES Series)|url=http://www.metacritic.com/games/platforms/gba/zelda2theadventureoflinkclassicnesseries?q=Zelda|accessdate=2008-11-16}}</ref>
|<center>2.80/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g5530.htm |title=Classic NES Series: Zelda II Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>69%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/921925.asp?q=Zelda|title=Classic NES Series: Zelda II&nbsp;— GBA|publisher=]|accessdate=2008-11-16}}</ref>
|<center>72/100<ref>{{cite web|url=http://www.mobygames.com/game/gameboy-advance/zelda-ii-the-adventure-of-link |title=Zelda II: The Adventure of Link for Game Boy Advance |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>89/100<ref>{{cite web|publisher=]|title=The Legend of Zelda: The Minish Cap| url=http://www.metacritic.com/games/platforms/gba/legendofzeldatheminishcap?q=Zelda|accessdate=2008-11-16}}</ref>
|<center>3.68/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28908.htm |title=The Legend of Zelda: The Minish Cap Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>90%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/920670.asp?q=Zelda|title=The Legend of Zelda: The Minish Cap&nbsp;— GBA|publisher=]|accessdate=2008-11-16}}</ref>
|<center>90/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-the-minish-cap |title=The Legend of Zelda: The Minish Cap for Game Boy Advance |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']'' (])
|<center>95/100<ref>{{cite web|publisher=]|title=The Legend of Zelda: Twilight Princess|url=http://www.metacritic.com/games/platforms/wii/legendofzeldatwilightprincess?q=Zelda|accessdate = 2008-11-16}}</ref>
|<center>3.86/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28911.htm |title=The Legend of Zelda: Twilight Princess Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>94%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/928519.asp?q=Zelda|title=The Legend of Zelda: Twilight Princess&nbsp;— WII|publisher=]|accessdate=2008-11-16}}</ref>
|<center>95/100<ref>{{cite web|url=http://www.mobygames.com/game/wii/legend-of-zelda-twilight-princess |title=The Legend of Zelda: Twilight Princess for Wii |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|''Twilight Princess'' (])
|<center>96/100<ref>{{cite web|publisher=]|title=The Legend of Zelda: Twilight Princess|url=http://www.metacritic.com/games/platforms/cube/legendofzelda?q=Zelda|accessdate=2008-11-16}}</ref>
|<center>3.55/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28910.htm |title=The Legend of Zelda: Twilight Princess Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>95%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/920769.asp?q=Zelda|title=The Legend of Zelda: Twilight Princess&nbsp;— GC|publisher=]|accessdate=2008-11-16}}</ref>
|<center>96/100<ref>{{cite web|url=http://www.mobygames.com/game/gamecube/legend-of-zelda-twilight-princess |title=The Legend of Zelda: Twilight Princess for GameCube |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|-
|'']''
|<center>90/100<ref>{{cite web|publisher=]|title=The Legend of Zelda: Phantom Houglass|url=http://www.metacritic.com/games/platforms/ds/legendofzeldaphantomhourglass?q=Zelda|accessdate=2008-11-16}}</ref>
|<center>3.69/4<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g28907.htm |title=The Legend of Zelda: Phantom Hourglass Critic Reviews - TopTenREVIEWS |publisher=Games.toptenreviews.com |date= |accessdate=2009-05-01}}</ref>
|<center>89%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/932377.asp?q=Zelda|title=The Legend of Zelda: Phantom Hourglass&nbsp;— DS|publisher=]|accessdate=2008-11-16}}</ref>
|<center>90/100<ref>{{cite web|url=http://www.mobygames.com/game/legend-of-zelda-phantom-hourglass |title=The Legend of Zelda: Phantom Hourglass for Nintendo DS |publisher=MobyGames |date= |accessdate=2009-05-01}}</ref>
|}
</div>
''The Legend of Zelda'' series has generated many extremely positive reviews within the gaming industry. ] has held a contest for the best video game series ever, with ''The Legend of Zelda'' claiming the top position.<ref>{{cite web|url=http://www.gamefaqs.com/features/contest/bse|title=Summer 2006: Best. Series. Ever.|publisher=GameFAQs|accessdate=2006-10-01}}</ref> '']'' and '']'' have both received a perfect 40/40 score (10/10 by four reviewers) by Japanese '']'' magazine,<ref>{{cite web|title=Legend of Zelda: Ocarina of Time (n64: 1998): Reviews|publisher=Metacritic|date=1998-11-25|url= http://www.metacritic.com/games/platforms/n64/legendofzeldaocarina|accessdate=2007-05-05}}</ref><ref>{{cite web|title=Zelda Scores Big|publisher=IGN|date=2002-12-11|url=http://cube.ign.com/articles/380/380007p1.html|accessdate=2006-01-24}}</ref> making ''Zelda'' the first and currently only series with multiple perfect scores. '']'' awarded ''The Wind Waker'' and '']'' a score of 10/10.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=91219|title=Zelda The Wind Waker|publisher=]|accessdate=2008-10-02}}</ref><ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=149383&skip=yes|title=Legend of Zelda: Twilight Princess|publisher=]|accessdate=2008-10-02}}</ref> '']'' has won Gold Award from '']''. In '']''{{'}}s Top 200 countdown in 2004, ''Ocarina of Time'' took first place, and seven other ''Zelda'' games placed in the top 40.<ref>{{Citation | periodical=Nintendo Power | volume=200 | title=NP Top 200 | pages=58–66}}</ref> ''Twilight Princess'' was named ] by '']'', '']'', '']'', '']'', '']'', '']'', '']'', '']'' and many other websites. The editors of review aggregator websites ] and ] have both given ''Ocarina of Time'' their highest aggregate scores.<ref>{{cite web|url=http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y|accessdate=2008-05-18|title=Game Rankings - Rankings}}</ref> '']'' awarded both ''The Wind Waker'' and '']'' a score of 10/10. They praised ''The Wind Waker'' as "an absolute necessity for anyone who considers themselves a gamer.".<ref>{{cite web|url=http://www.gameinformer.com/Games/Review/200304/R03.0731.1638.23684.htm?CS_pid=220082|title=Game Informer Online |publisher=]|accessdate=2008-11-19}}</ref> ''Twilight Princess'' received perfect scores of 10/10 from two different editors, who called it a "]", "]", "epic", and the "]"<ref>{{cite web|url=http://gameinformer.com/Games/Review/200701/R06.1117.1525.10118.htm?CS_pid=T000231|title=Game Informer Online |publisher=]|accessdate=2008-11-19}}</ref> '']'' was named DS Game of the Year by '']'' and '']''.<ref>{{cite web|url=http://bestof.ign.com/2007/ds/25.html|title=IGN Best of 2007: Best Nintendo DS Game|accessdate=2008-10-02|publisher=IGN}}</ref><ref>{{cite web|url=http://goty.gamespy.com/2007/ds/12.html|title=GameSpy's Game of the Year 2007: DS Top 10|accessdate=2008-01-01|publisher=]}}</ref>

'']'' and its use of melodic themes to identify different game regions has been called a reverse of ] use of ]s to identify characters and themes.<ref>{{cite web|author=Zach Whalen| title = Play Along - An Approach to Videogame Music | publisher = Game Studies|date=2004-11-01|url=http://www.gamestudies.org/0401/whalen/#_ednref13|accessdate=2008-03-29}}</ref> ''Ocarina of Time'' was so well received that sales increased for real ]s.<ref>{{cite web|author=Sharon R. King | title = Compressed Data; Can You Play 'Feelings' On the Ocarina? | publisher = 1UP.com|date=1999-02-15|url=http://query.nytimes.com/gst/fullpage.html?res=9C00E0DE133AF936A25751C0A96F958260|accessdate=2008-03-28}}</ref> ] praised the music of ''Majora's Mask'' for its brilliance despite its heavy use of ].<ref>{{cite web|author=Fran Mirabella III | title = Legend of Zelda: Majora's Mask| publisher = IGN|date=2000-10-25|url=http://ign64.ign.com/articles/151/151933p1.html|accessdate=2008-03-29}}</ref>

The success of ''The Legend of Zelda'' series has resulted in Guinness World Records awarding it five world records in ''Guinness World Records: Gamer's Edition 2008''. These records include "Highest-Rated Game of All Time", "First Game with a Battery Powered Save Feature" and "Longest Running Action-Adventure Series".

]'' at the Rose Town Inn.]]

===Cultural influence===
The worldwide success and popularity of ''The Legend of Zelda'' series has led to many influences in ]. The series has also been parodied, including an episode of '']'' which features the Mayor of Townsville playing a spoof of ''Ocarina of Time'',<ref>{{cite web|url=http://www.tv.com/the-powerpuff-girls/town-and-out---child-fearing/episode/73444/summary.html |title=tv.com |publisher=tv.com |date= |accessdate=2009-05-01}}</ref> and a season 3 episode of '']'', in which a ] based on ''The Legend of Zelda'' references aspects of the series, including the existence of multiple Links, ], Rupees and rescuing ]. Many references to the series also exist in other video games such as in some versions of '']'', which contains a tombstone with the inscription: "Here lies Link". Link cameos in '']'' where he appears sleeping in a bed at the Rose Town Inn, and he remains in bed throughout the game. Examining him will cause a jingle (that which plays when the player completes a puzzle or opens a doorway in ''The Legend of Zelda'') to play. Also, a text box may appear with only "....." inside, referring to Link's tendency to be the silent hero. '']'' director ] states that he has been influenced by ''The Legend of Zelda'' series in developing the title.<ref>{{cite web|author=Dan Dormer | title = Okami Creator Disappointed with Twilight Princess Visuals | publisher = 1UP.com|date= March 2007|url=http://www.1up.com/do/newsStory?cId=3157792}}</ref> The developers of the game '']'' have stated they have been heavily influenced by ''The Legend of Zelda'' series, and that the structure of the game is much like a ''Zelda'' game.<ref>{{cite web | author = Mike Jackson | title = Dark Sector Interview: Sinister, gory and influenced by Zelda | publisher = Computer and Video Games |date= March 2007| url = http://computerandvideogames.com/article.php?id=159496}}</ref> Other games which reference the series are '']'', the ] and '']''.<ref>In ''Donkey Kong Country 3'', one of the Bear Brothers mentions a traveler "interested in the castle" who attempted to pay for the information with Rupees.</ref><ref>In ''Animal Crossing'', items such as the Master Sword and the Triforce are frequently used as designs or furnitures.</ref><!--Linken bit in WoW-->

{{clear}}

==Notes==
{{Reflist|colwidth=30em}}

==References==
*{{Citation | year=July/August 1988 | title=ZELDA: The Second Quest Begins | periodical=Nintendo Power | volume=1 | pages=26–36}}
*{{Cite book |last=Pelland |first=Scott (ed.) |title=The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages Player's Guide |year=2001 |publisher=Nintendo of America, Inc |location=Redmond, Washington |isbn=1-930206-10-0}}

==External links==
* - Official US website, featuring an encyclopedia
*
*{{Wikia|zelda|Zeldapedia|The Legend of Zelda series}}
* at the 2007 ]
<!--Only one wiki is needed. Do not add more!-->

{{The Legend of Zelda}}
{{Main franchises by Nintendo}}

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Revision as of 18:34, 26 May 2009

Video game series
The Legend of Zelda
The Legend of Zelda series logo
Genre(s)Action-adventure
Developer(s)Nintendo
Publisher(s)Nintendo
Creator(s)Shigeru Miyamoto
Takashi Tezuka
Original releaseFebruary 21, 1986

The Legend of Zelda (ゼルダの伝説, Zeruda no Densetsu) is an action-adventure video game series created by game designers Shigeru Miyamoto and Takashi Tezuka and developed and published by Nintendo. The gameplay consists of a mixture of action, adventure, puzzle solving, role-playing and occasional platforming, stealth, shooting, and racing elements. The series centers on Link, the main playable character and protagonist. Link is often given the task of rescuing Princess Zelda and the most common setting of the series, Hyrule, from Ganon who is the primary antagonist of the series. However, other settings and antagonists have appeared throughout the games, with Vaati having recently become the series' secondary antagonist. The story commonly involves a relic known as the Triforce, a set of three golden triangles of omnipotence. The protagonist in each game is not always the same iteration of Link, although the same character sometimes appears across multiple games.

The Legend of Zelda series has sold over 52 million copies since the release of the first game, The Legend of Zelda, and continues to be successful worldwide. The series consists of fourteen official games on all of Nintendo's major consoles, as well as several spin-offs. An animated series based on the games aired in 1989, and individual manga adaptions which are officially endorsed and commissioned by Nintendo have been produced in Japan since 1997.

Overview

Gameplay

The Legend of Zelda games feature a mixture of puzzles, strategic action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. The player is frequently rewarded for solving puzzles or exploring areas. Most Zelda games involve locating and exploring dungeons, in which puzzles are solved and enemies fought, then defeating the dungeon's boss. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles in that dungeon and often plays a crucial role in defeating that dungeon's boss. Some items are consistent and appear many times throughout the series, while others are unique to a single game. The series also consists of stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements.

Chronology

The Legend of Zelda: A Link to the Past is a prequel to The Legend of Zelda and Zelda II: The Adventure of Link, the first two games released in the series. The back of its packaging states it takes place before The Legend of Zelda. Ocarina of Time is also a prequel, going even further back and implicitly retelling the backstory of A Link to the Past."The Legend of Zelda Timeline Retrospective". The Magazine. 2008-08-24. Retrieved 2009-05-24. The Wind Waker takes place hundreds of years after the events of Ocarina of Time. The game explicitly references the "Hero of Time" from that game, and states that, due to the hero's absence, it was necessary to flood Hyrule to stop Ganon. The Minish Cap, Four Swords and Four Swords Adventures include references to other titles and are known to be a part of the timeline, but their exact relationships with other games have not officially been made clear.

In an interview conducted by Nintendo Dream with Eiji Aonuma in December 2006, it was revealed that there are two parallel universes in the Zelda chronology. The timeline is split at the end of Ocarina of Time, when Link is sent back in time by Princess Zelda to live through his childhood, while the original events of Ocarina of Time continue on a different path. Once returned to his original time, Link leaves the Master Sword in its place, preventing Ganondorf's plan from coming to fruition, and goes to see Zelda again, resulting in the "Child Timeline" in which the villain Ganondorf is arrested and tried by the ancient sages. They attempt to execute him, but he overpowers them, and the sages are instead forced to banish him to the Twilight Realm. Twilight Princess then occurs over one hundred years later, after Link's role as a child in the events of Ocarina of Time and Majora's Mask. Meanwhile, The Wind Waker occurs in the "Adult Timeline", after the Hero of Time saved Hyrule in Ocarina of Time, and it is directly followed by Phantom Hourglass.

Inspiration

The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto, where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, as cave exploration is a major component of most Zelda games (often by the light of a lantern). Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.

Hearing of F. Scott Fitzgerald's wife Zelda, Miyamoto thought the name sounded "pleasant and significant". Paying tribute, he chose to name the Princess after her, and titled his creation The Legend of Zelda.

History

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The Legend of Zelda on the Nintendo Entertainment System console

The Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986 on the Famicom Disk System. A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987 and Europe in 1987. The game features a "Second Quest", accessible on completing the game, in which dungeons and item placement are different, and enemies are more difficult for the player to defeat. In 1994, near the end of the Famicom's lifespan, the game was rereleased in cartridge format. A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, in the mid-1990s in Japan. BS Zelda was rereleased for the Satellaview a year later, with rearranged dungeons and an altered overworld.

The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan in January 1987, and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used in The Legend of Zelda. The Legend of Zelda and Zelda II were released in gold-colored game cartridges instead of the console's regular gray cartridges. Both were rereleased in the final years of the Nintendo Entertainment System with gray cartridges.

Four years later, The Legend of Zelda: A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the Dark World. The game was released for the SNES in 1991. It was later rereleased for the Game Boy Advance on December 9, 2002 in North America, on a cartridge with Four Swords, the first multiplayer Zelda, and then through Nintendo's Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format) and an exclusive "loosely-based" sequel (which used the same game engine) called BS Zelda no Densetsu Kodai no Sekiban were released on the Satellaview in Japan.

File:Zeldadx 1.jpg
Link in the opening cut scene of Link's Awakening DX

The next game, Link's Awakening, is the first Zelda for Nintendo's Game Boy handheld, and the first set outside Hyrule and to exclude Princess Zelda. It was rereleased, in full colour, as a launch title for the Game Boy Color in 1998 as Link's Awakening DX with some additional features, including an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer.

After another hiatus, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically. It ranks highly on IGN and EGM's "greatest games of all time" lists, and scored perfect scores in several video game publications. In February 2006, it was ranked by Nintendo Power as the best game released for a Nintendo console. The game was originally developed for the poorly-selling, Japanese-only Nintendo 64DD, but was ported to cartridge format when the 64DD hardware was delayed. A new gameplay mechanic, lock-on targeting, is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target. Such mechanics allow precise sword fighting in a 3D space. Those who preordered the game received a gold-colored cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition".

Ocarina of Time, the first 3D-styled game of the franchise

Ocarina of Time was rereleased on the Nintendo GameCube in 2002, when it was offered as a pre-order incentive for The Wind Waker in the U.S., Canada and Japan. Europe continues to receive it free in every copy of The Wind Waker, except for the discounted Player's Choice version. It includes a previously unreleased 64DD expansion known as Ura Zelda in Japan and Ocarina of Time Master Quest in North America. Ocarina of Time was included as part of Collector's Edition for the GameCube in 2003. It is now available through the Wii's Virtual Console service.

Ocarina of Time's follow-up, Majora's Mask, was released in November 2000. It uses the same 3D game engine as the previous game, and added a time-based concept, in which Link, the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called Zelda Gaiden, a Japanese title that translates as Zelda Side story. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While Majora's Mask retains the graphical style of Ocarina of Time, it is also a departure, particularly in its atmosphere. It also features motion-blur, unlike its predecessor. The game is darker, dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina. All copies of Majora's Mask are gold cartridges. A "Limited Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that were not collector's editions featured a regular sticker cartridge label.

The next two games, Oracle of Seasons and Oracle of Ages, were released simultaneously for the Game Boy Color, and interact using passwords or a Game Link Cable. After one game has been completed, the player is given a password that allows the other game to be played as a sequel. They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy to be called the "Triforce Series". When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion. These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented. ‎

File:The Wind Waker Link waves goodbye.png
The cel-shaded art-style of The Wind Waker

When Nintendo revealed the Nintendo GameCube on August 24, 2000, the day before Nintendo's SpaceWorld 2000 exposition, a software demonstration showed a realistically-styled real-time duel between Ganondorf and Link. Fans and the media speculated that the battle might be from a Zelda game in development. At Spaceworld 2001 Nintendo showed a cel-shaded Zelda title, later released as The Wind Waker, which Miyamoto felt would "extend Zelda's reach to all ages". The media reported that Zelda was shifting to a younger audience, to Miyamoto's surprise. Nothing further was shown until a playable demonstration was ready, which was well-received. The gameplay centers on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series.

The next game released in the series was Four Swords Adventures for the GameCube, which was released in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay. The game contains 24 levels and a map screen; there is no connecting overworld. For multiplayer features, each player must use a Game Boy Advance system linked to the Nintendo GameCube via a Nintendo GameCube Game Boy Advance cable. The game also features a single-player campaign, in which using a Game Boy Advance is optional.

Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese version includes an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialog for most of the characters, unlike other games in The Legend of Zelda series.

File:TwilightPicture.jpg
An official Twilight Princess illustration

In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously-explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.

In November 2006, Twilight Princess was released as the first Zelda game on the Wii, and later, in December 2006, on the Nintendo GameCube, the console for which it was originally developed. The Wii version features a reversed world; everything that is in the west on the GameCube is in the east on the Wii, and vice versa (The game was mirrored in order to make Link right-handed to make use of the Wii remote feel more natural). The game chronicles the struggle of an older Link to rid Hyrule of the "Twilight Realm", a mysterious force consuming the land. When he enters this realm, he is transformed into a wolf, changing the gameplay. Twilight Princess also features horseback transportation and mounted battle scenarios, including boss battles.

At the 2006 Game Developers Conference, a trailer for Phantom Hourglass for the Nintendo DS was shown. It revealed traditional top-down Zelda gameplay optimized for the DS' features, with a cel-shaded graphical style similar to The Wind Waker. At E3 2006, Nintendo confirmed the game's status as a direct sequel to The Wind Waker, and released an extensive playable demo, including a multiplayer mode with "capture the flag" elements. Phantom Hourglass was released on June 23, 2007 in Japan, October 1, 2007 in North America and October 19, 2007 in Europe.

The next Legend of Zelda for the DS, The Legend of Zelda: Spirit Tracks (tentative title), was confirmed to be in development at GDC '09 by Satoru Iwata. It is slated for release later in 2009.

Shigeru Miyamoto officially confirmed that a new Zelda game is in development for the Wii during E3 2008.

Fictional universe

Main article: Universe of The Legend of Zelda
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The Legend of Zelda series has developed a deep story and wide universe over its many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, and Twilight Princess.

History

According to the in-game backstories, long ago, three goddesses descended and created the land of Hyrule. Din, the goddess of power, with her powerful, flaming arms, cultivated the empty space, and created the red earth. Nayru, the goddess of wisdom, bestowed her divine wisdom upon the land, and created the world's laws to give a sense of justice and order to the world, and to guide the people in the goddesses' absence. Farore, the goddess of courage, endowed Hyrule with her powers, creating life to follow this justice.

After their work was completed, the goddesses left a sacred artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce"—one of Wisdom, one of Power and one of Courage). However, because the Triforce was not divine, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it.

According to legend, the discoverer of the Triforce will receive the Triforce as a whole - along with the true force to govern all - only if that person has a balance of power, wisdom and courage. If the heart of that person is pure, the Sacred Realm will become a paradise. If the heart of that person is evil, the Sacred Realm will become a nightmarish world of evil. If they are unbalanced, they will only receive the part of the Triforce that represents the characteristic they most demonstrate, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in Ocarina of Time, as the Triforces of Power, Wisdom and Courage were each held by Ganondorf, Princess Zelda and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest.

The fictional universe established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina, for example, is a parallel world accidentally formed as a side effect of the goddesses' creation of Hyrule.

Games

Main article: List of The Legend of Zelda games

The following is a list of the Nintendo-published games in order of their first release, with their release years (in parentheses), along with any additional information about their placement in the timeline.

This is the first game of the series. In this game, Ganon is in his pig-like beast form. According to the instruction manual, shortly before the beginning of the game, Ganon's army attacked Hyrule, stole the Triforce of Power, and captured the ruling Princess Zelda, but not before she had time to break apart and hide the Triforce of Wisdom.
According to its instruction manual, it takes place "several seasons" after the first game, and features the same Link, but a different Zelda. Moreover, the story references Ganon's destruction by Link in the first game. The game's back-story also references an old legend of Hyrule. According to it, long ago, a prince of Hyrule should have inherited the Triforce after the king's death, but he only obtained part of it. Indeed, his sister, Princess Zelda, let him keep the Triforce of Power and the Triforce of Wisdom, but the late king hid the Triforce of Courage. The prince and a magician questioned Zelda, but she refused to reveal the location of the last piece of the Triforce. In anger, the magician cast an eternal sleeping spell on Zelda, before dying himself. In grief, the prince ordered that all future girls of the royal family be named Zelda. The previous historical Zelda who hid the Triforce of Courage is still asleep at the beginning of the game, and is awakened by Link after he retrieves the Triforce of Courage at the end of the story. This Princess Zelda is not the same one rescued by Link in the first The Legend of Zelda game. The events of this legend were never mentioned in any other games of the series.
This is the first of many Zelda games to have Hyrule's history told within the game, and the first in which Ganon's name in human form, Ganondorf, is revealed. During this game, Ganon is in his demonic form, and sealed in the "Golden Land" (more commonly known as the Sacred Realm) with the Triforce. The game's instruction manual tells how all three pieces of the Triforce were originally hidden in the Golden Land. One day long ago, it was found by Ganondorf the Thief, and it granted his evil wish for a monstrous army to attack Hyrule. While the Knights of Hyrule defended the land, the Seven Sages created a magic seal to close off the Golden Realm. The game itself revolves around Ganon's ultimately-successful attempt to break the Sages' seal. Princess Zelda alerts Link to this, and Link goes on a quest to find the Master Sword (its first named appearance in the series), then defeats Ganon to reclaim the Triforce, using various means to travel between Hyrule and the Golden Land (now called the Dark World) during his efforts.
In this installment, Link shipwrecks on Koholint Island while on his journey. He finds he has lost his equipment, and the only way he can leave the island is to find and wake a creature of great power called the Wind Fish.
After its release, this game was confirmed by Shigeru Miyamoto as the first in the series' continuity at the time. At the beginning of the game, Ganondorf, the king of the Gerudo tribe, has not yet gained the Triforce, though he does possess magical powers. As the game progresses, Ganondorf follows Link into the Sacred Realm and, as Link pulls the Master Sword from its pedestal, he appears, telling Link he will rule Hyrule as a result of Link giving him access to the Sacred Realm. Link is then promptly put into suspended animation for seven years, until he is "of age" to wield the Master Sword. In the meantime, Ganondorf finds the Triforce, but because his heart is not balanced, it divides into its three pieces: Power, Wisdom and Courage. Ganondorf retains the Triforce of Power, and uses it to take over and rule Hyrule for seven years. When Link wakes seven years later, he eventually awakens the Seven Sages and defeats Ganondorf, the Sages then sealing him in the Sacred Realm.
This game takes place after the events of Ocarina of Time, and stars the same Link, after returning to his youth. While traveling, he is attacked by a Skull Kid and accidentally enters a parallel world called Termina, which is going to be destroyed by a falling moon in three days. Link must relive the same three days repeatedly while trying to undo the events created by the Skull Kid through the power of Majora's Mask, and find a way to stop the impending apocalypse.
These games are connected via a password system, and one takes place immediately after the other. They can be played and regarded in either order. As Link sets out to defeat Onox and Veran, the Twinrova sisters from Ocarina of Time appear, and plot to resurrect Ganon.
The versions of Link and Princess Zelda featured in this game are childhood friends. This is the first game in which Vaati and the Four Sword appear. According to an interview, Eiji Aonuma, a major designer and the director of many games in the Zelda series, considered this game to be the oldest in the timeline, implying that both this and The Minish Cap occur earlier than Ocarina of Time.
This game takes place 100 years after Ocarina of Time. Hyrule has been lost, and all that remains of its civilization are a few scattered islands on the Great Sea. Halfway through The Wind Waker, the Link and Zelda from this game discover they are the successors to their counterparts in the old kingdom of Hyrule (now beneath the Great Sea). It is revealed in dialogue between survivors of Hyrule that the Link of The Wind Waker is not related to the Hero of Time, the Link of Ocarina of Time; however, later on in the game, he is referred to as the "Hero of Winds".
This game tells the story of how Ganondorf obtains the power of an ancient trident and becomes the demon, Ganon.
This game involves the origins of the Four Sword, as well as Vaati, the primary villain.
This game takes place at least a hundred years after Ocarina of Time. In an interview with Japan's Nintendo Dream Magazine, Aonuma stated that Twilight Princess occurs in a "parallel" world to The Wind Waker, following an alternate timeline in which Ganondorf does not take over Hyrule, and is instead sentenced to execution following the conclusion of Ocarina of Time.
This game has been released in Japan and North America, and was released in Australia on October 11, 2007, and Europe on October 19, 2007. It is set after The Wind Waker and in the same setting, where Link must rescue Tetra after she is captured by a ghost ship. While in The Temple of the Ocean King he meets Linebeck, who aids Link on his quest by letting him use his ship.
This game features trains, and uses a similar style to Phantom Hourglass.

The creators maintain that the series has a set timeline, however due to debates over the available information the timeline continues to be disputed. Miyamoto stated in a 2003 interview that there is a master document detailing the timeline. Eiji Aonuma has also stated in a July 2007 video interview that there is such a document on his PC, and that this document is considered confidential. According to this interview, development of a Zelda title can commence without the team knowing in advance where exactly the title will fit into the timeline; but by the time the title is finished, its placement in the timeline will be determined.

In April 2008, Miyamoto stated that "the Zelda team is forming again to work on new games". Miyamoto clarified in July that the Zelda team has been working on a new Zelda game for the Wii.

In Issue 37 of the British Official Nintendo Magazine, released 21 November 2008, it is stated that "the teams still in the planning stages" and that "we wouldn't expect to see or hear anything more until the E3 event next summer at the earliest" and that "even that may be optimistic". However, the magazine says that "we WILL know something in 2009 ".

Music

The Legend of Zelda series, like many Nintendo games, has been noted for its use of music. Kōji Kondō, who has been described as the "greatest legend in the video game audio industry" due to his work for Nintendo, has composed much of the music for the series, although the last game for which he was solely responsible for the composition of the soundtrack was The Legend of Zelda: Ocarina of Time.

Games in The Legend of Zelda series frequently feature in-game musical instruments, in particular in musical puzzles, which are widespread. Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal "secret" areas. In Ocarina of Time, playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed. Ocarina of Time is " first contemporary nondance title to feature music-making as part of its gameplay", using music as a heuristic device and requiring the player to memorize songs to progress in the game—a game mechanic that is also present in Majora's Mask and, in different forms, The Wind Waker and Twilight Princess.

"The Legend of Zelda Theme" has topped ScrewAttack's Top Ten Videogame Themes Ever list.

Nature of the protagonist

Main article: Link (The Legend of Zelda)

The main protagonist of The Legend of Zelda series, Link, is portrayed as a male child or teenager with pointed ears, who wears a green tunic, a green, floppy cap and an undershirt for most of each game. He is a member of the Hylia race. Link is described on the series' official website as humble and brave, and therefore appropriate to bear the Triforce of Courage. {{citation}}: Empty citation (help) He sometimes has a special title, such as "Hero of Time" or "Waker of the Winds". All incarnations of Link are left-handed, the only exception currently being in the Wii version of Twilight Princess, in which he is right-handed due to "mirroring" used to accommodate the right-handed control scheme, which flips the entire game world's layout from that of its Nintendo GameCube counterpart.

Link does not usually speak, and only produces grunts, yells or similar sounds. One exception is The Wind Waker in which he says "Come on!" to make people or objects follow him. When Link is asked questions, the player answers by choosing options from a list; Link usually does not give any aural or visual indication that he has answered, however he sometimes nods his head in The Wind Waker. Link does speak in the cartoon series and the CD-i games produced by Philips, though these are not canon materials in the series. However, he does "speak" two lines in The Adventure of Link; when he locates a mirror under a table, the text, "I found a mirror under the table" appears on screen, and later on, if he examines a fireplace that he can enter, "Looks like I can get in the fireplace" is displayed.

In most games, the player can name Link before the start of the adventure, and he will be referred by that given name throughout.

Other incarnations

There are a number of Zelda video games and other media creations that have been licensed by Nintendo, but not officially acknowledged as part of the series canon.

Cartoons

Animated series logo
Animated series logo
Main article: The Legend of Zelda (TV series)

The Legend of Zelda was made into an animated series as a "show within a show" in the semi-live-action Super Mario Bros. Super Show TV series produced by DiC and distributed by Viacom. The animated Zelda shorts were aired each Friday, instead of the usual Super Mario Bros. cartoon that aired during the rest of the week. The series loosely followed the NES Zelda games, mixing settings and characters from those games with original creations. Thirteen animated Zelda shorts were featured within the show's 65-episode run. The show's incarnations of Link and Zelda also appeared in various episodes of Captain N: The Game Master during its second season.

Comics and manga

Main article: Comics from The Legend of Zelda series

Valiant Comics released a short-lived series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. In addition, manga have been created based on the many of the series' games, including A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, the Oracle series, The Wind Waker, Four Swords Adventures, The Minish Cap and an upcoming adaptation of Phantom Hourglass. The comics and manga are not considered canonical.

CD-i games

Main article: CD-i games from The Legend of Zelda series

A series of video games were developed and released for the Philips CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-based peripheral for the Super Nintendo. Created with no influence from Nintendo, the games are Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. The "trilogy" is a large departure from the rest of the series, and they are generally considered poor efforts by fans and reviewers alike. Nintendo has erased them from the Zelda canon, evidenced by their absence from any of Nintendo's websites and publications. The character designs and personalities used in the games appear to be based heavily on the cartoon series.

LCD games

Main article: LCD games from The Legend of Zelda series

Two Zelda-themed LCD games were created in the late 1980s. The "Zelda Game Watch" by Nelsonic was released first, and was an actual digital watch with primitive gameplay based on the original Legend of Zelda. The similarly titled "Zelda Game & Watch" was a dual-screen handheld electronic game similar in appearance to today's Nintendo DS and it featured a gameplay style similar to The Adventure of Link. It was re-released in 1998 as a Toymax, Inc. Mini Classic and later as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance.

Unreleased games

There have been several titles in The Legend of Zelda series that have never been released for various reasons. One such title was The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. When Yoshiki Okamoto worked to develop Zelda titles for the Game Boy Color, his Capcom team decided to create a series of three games. Referred to as the "Triforce Series", the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US. The games were to interact using a password system, but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two titles at Miyamoto's suggestion. Oracle of Seasons was adapted from Mystical Seed of Power, Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was canceled. Another title is The Legend of Zelda: Ocarina of Time Ura, intended to be an upgraded remake of Ocarina of Time for the Nintendo 64DD. For a long time the game was not released as the N64DD was never sold outside of Japan due to poor sales. Prior to the release of The Wind Waker, a bonus disc called The Legend of Zelda: Ocarina of Time Master Quest was released, containing a port of Ocarina of Time and a GameCube-modified version of Ocarina of Time Ura. This modified version lacks many of the features that were said to have been in the cancelled N64DD version.

Spin-off games

There have been several titles released that are set within or star a minor character from the The Legend of Zelda universe but are not directly connected to The Legend of Zelda series. One such title is Freshly-Picked Tingle's Rosy Rupeeland for the Nintendo DS. Supporting character Tingle stars in this spin-off RPG, released in September 2006 in Japan and in the summer of 2007 in the UK. Another title is Tingle's Balloon Fight DS for the Nintendo DS. Tingle also stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. The title BS Zelda no Densetsu Kodai no Sekiban (BS The Legend of Zelda: Ancient Stone Tablets) for the Satellaview is also a spin-off. It stars the "Hero of Light" (portrayed by either Satellaview's male or female mascot) as the protagonist of Hyrule. Both map versions of the title BS Zelda no Densetsu (BS The Legend of Zelda) for the Satellaview could also be considered spin-offs. Despite being graphically enhanced remakes of The Legend of Zelda, both versions of this game star the "Hero of Light" (portrayed by the Satellaview mascots as opposed to Link) as the protagonist of Hyrule. There is also the spin-off shooter title Link's Crossbow Training for the Wii, released on November 19, 2007. Bundled with the Wii Zapper, this game has players assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. Currently this is the only spin-off title made available in North America.

Zelda in other video games

Characters from and references to the The Legend of Zelda series have appeared in a variety of other video games that go beyond what is considered a typical cameo appearance. This may include major story elements, character development, and even affect major game features. Link appears as a fighter in Super Smash Bros. for the Nintendo 64. Link is also a fighter in Super Smash Bros. Melee for the GameCube, alongside Zelda newcomers Zelda (also able to transform into Sheik), Ganondorf and Young Link (the child version of Link from Ocarina of Time). In Super Smash Bros. Brawl for the Wii all Zelda characters make a return with the exception of Young Link, who was replaced by Toon Link (Wind Waker's Link). Instead of their Ocarina of Time appearances that have been used in previous Super Smash Bros. games, all but Toon Link are depicted in the style of Twilight Princess. He also makes a cameo appearance in Super Mario RPG, where he appears sleeping in an inn. Link appears as a fighter in the GameCube version of Soul Calibur II, and is also featured in several mini-games from WarioWare: Smooth Moves and WarioWare, Inc.: Mega Microgame$!. The Game Boy Camera: Gold Version contains Ocarina of Time themed stamps of characters and items for editing photos that are not found in any other color version of the Game Boy Camera.

Reception

Template:Globalize/Eng

Aggregate review scores
Game MC TTR GR MG
The Legend of Zelda (NES)
3.21/4
88/100
The Adventure of Link (NES)
2.30/4
A Link to the Past
3.56/4
94%
94/100
Link's Awakening
90%
88/100
Ocarina of Time
99/100
3.77/4
98%
95/100
Link's Awakening DX
91%
91/100
Majora's Mask
95/100
3.72/4
92%
92/100
Oracle of Ages
92%
94/100
Oracle of Seasons
92%
92/100
A Link to the Past & Four Swords
95/100
3.70/4
92%
90/100
Ocarina of Time Master Quest
91/100
3.46/4
90%
The Wind Waker
96/100
3.86/4
95%
95/100
Four Swords Adventures
86/100
3.49/4
85%
82/100
The Legend of Zelda (GBA)
84/100
3.43/4
79%
85/100
The Adventure of Link (GBA)
73/100
2.80/4
69%
72/100
The Minish Cap
89/100
3.68/4
90%
90/100
Twilight Princess (Wii)
95/100
3.86/4
94%
95/100
Twilight Princess (GCN)
96/100
3.55/4
95%
96/100
Phantom Hourglass
90/100
3.69/4
89%
90/100

The Legend of Zelda series has generated many extremely positive reviews within the gaming industry. GameFAQs has held a contest for the best video game series ever, with The Legend of Zelda claiming the top position. Ocarina of Time and The Wind Waker have both received a perfect 40/40 score (10/10 by four reviewers) by Japanese Famitsu magazine, making Zelda the first and currently only series with multiple perfect scores. Computer and Video Games awarded The Wind Waker and Twilight Princess a score of 10/10. A Link to the Past has won Gold Award from Electronic Gaming Monthly. In Nintendo Power's Top 200 countdown in 2004, Ocarina of Time took first place, and seven other Zelda games placed in the top 40. Twilight Princess was named Game of the Year by X-Play, Game Trailers, 1UP, Electronic Gaming Monthly, Spacey Awards, Game Informer, GameSpy, Nintendo Power and many other websites. The editors of review aggregator websites Game Rankings and Metacritic have both given Ocarina of Time their highest aggregate scores. Game Informer awarded both The Wind Waker and Twilight Princess a score of 10/10. They praised The Wind Waker as "an absolute necessity for anyone who considers themselves a gamer.". Twilight Princess received perfect scores of 10/10 from two different editors, who called it a "masterpiece", "genius", "epic", and the "game of the year" Phantom Hourglass was named DS Game of the Year by IGN and GameSpy.

Ocarina of Time and its use of melodic themes to identify different game regions has been called a reverse of Richard Wagner's use of leitmotifs to identify characters and themes. Ocarina of Time was so well received that sales increased for real ocarinas. IGN praised the music of Majora's Mask for its brilliance despite its heavy use of MIDI.

The success of The Legend of Zelda series has resulted in Guinness World Records awarding it five world records in Guinness World Records: Gamer's Edition 2008. These records include "Highest-Rated Game of All Time", "First Game with a Battery Powered Save Feature" and "Longest Running Action-Adventure Series".

File:Link Super Mario RPG.png
Link cameos in Super Mario RPG: Legend of the Seven Stars at the Rose Town Inn.

Cultural influence

The worldwide success and popularity of The Legend of Zelda series has led to many influences in popular culture. The series has also been parodied, including an episode of The Powerpuff Girls which features the Mayor of Townsville playing a spoof of Ocarina of Time, and a season 3 episode of Robot Chicken, in which a skit based on The Legend of Zelda references aspects of the series, including the existence of multiple Links, Triforce, Rupees and rescuing Princess Zelda. Many references to the series also exist in other video games such as in some versions of Final Fantasy, which contains a tombstone with the inscription: "Here lies Link". Link cameos in Super Mario RPG: Legend of the Seven Stars where he appears sleeping in a bed at the Rose Town Inn, and he remains in bed throughout the game. Examining him will cause a jingle (that which plays when the player completes a puzzle or opens a doorway in The Legend of Zelda) to play. Also, a text box may appear with only "....." inside, referring to Link's tendency to be the silent hero. Ōkami director Hideki Kamiya states that he has been influenced by The Legend of Zelda series in developing the title. The developers of the game Dark Sector have stated they have been heavily influenced by The Legend of Zelda series, and that the structure of the game is much like a Zelda game. Other games which reference the series are Donkey Kong Country 3, the Animal Crossing series and World of Warcraft.

Notes

  1. "Like Sands Through the Hourglass, Zeldas Debut on Nintendo DS Approaches". Gamespot. Retrieved 2009-04-12.
  2. IGN Staff. "IGN: Miyamoto and Aonuma on Zelda". Cube.ign.com. Retrieved 2008-09-17.
  3. "New Nintendo Power Interview - Eiji Aonuma and Hidemaro Fujibayashi - Legends Alliance Forums". Forums.legendsalliance.com. Retrieved 2008-09-17.
  4. ^ "Interview with Eiji Aonuma" (Japanese)
  5. Nintendo Dream (2007). "Interview with Eiji Aonuma (English translation)". Retrieved 2007-03-12.
  6. Johnson, Carl. "Biography". Miyamoto Shrine. Retrieved February 12, 2006.
  7. Andrew Vestal (2000-09-14). "The History of Zelda". GameSpot. Retrieved 2006-09-25.
  8. Todd Mowatt. "In the Game: Nintendo's Shigeru Miyamoto". Amazon.com. Retrieved 2006-09-25.
  9. ZELDA: The Second Quest Begins (1988), p. 27–28
  10. "Nintendo Database". 2008. Retrieved 2008-02-20. {{cite web}}: Text "Famicom / NES" ignored (help); Text "The Legend of Zelda" ignored (help)
  11. "BS Zelda Info". 2008. Retrieved 2008-02-20.
  12. "The Best Video Games in the History of Humanity". filibustercartoons.com. 2006.
  13. "NP Top 200", Nintendo Power, vol. 200, p. 66, February 2006
  14. "Gaiden and Ura Zelda Split". IGN. 1999-08-20. Retrieved 2007-04-10.
  15. *The Legend of Zelda: Ocarina of Time instruction booklet. Nintendo. 1998. pp. 11–12. U/NUS-NZLE-USA.
  16. "Zelda's Future is Golden". IGN. 1998-08-26. Retrieved 2007-09-24.
  17. ^ "Zelda Bonus Disc Coming to US". IGN. 2002-12-04. Retrieved 2006-01-22.
  18. "The Legend of Zelda Collector's Edition". IGN. Retrieved 2007-03-19.
  19. Hatfield, Daemon (2007-02-23). "VC Getting (Arguably) Greatest Game Ever". IGN. Retrieved 2007-09-24.
  20. ^ Mirabella III, Fran (2000-10-25). "Legend of Zelda: Majora's Mask". IGN. Retrieved 2005-12-03.
  21. "Zelda Sequel Invades Spaceworld". IGN. 1999-06-16. Retrieved 2006-01-10.
  22. ^ Pelland, p. 124.
  23. Pelland, p. 120.
  24. "Miyamoto Speaks on Zelda GBC". IGN. 1999-08-23. Retrieved 2007-03-30.
  25. "The Legend of Zelda: The Third Oracle profile". IGN. Retrieved 2007-03-30.
  26. "The Legend of Zelda: Oracle of Seasons Interview". Nintendo. 2001. Retrieved 2007-03-30.
  27. Brad Shoemaker (2004). "The Legend of Zelda: Oracle of Ages for Game Boy Color Review". GameSpot. Retrieved 2006-09-25.
  28. "The Ultimate Gamecube FAQ". IGN. 2001-07-10. Retrieved 2006-01-21.
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References

  • "ZELDA: The Second Quest Begins", Nintendo Power, vol. 1, pp. 26–36, July/August 1988 {{citation}}: Check date values in: |year= (help)CS1 maint: year (link)
  • Pelland, Scott (ed.) (2001). The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages Player's Guide. Redmond, Washington: Nintendo of America, Inc. ISBN 1-930206-10-0. {{cite book}}: |first= has generic name (help)

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