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{{ Infobox computer | |||
{{wikibreak|Tawker}} | |||
| Photo = ] | |||
{| class="messagebox" style="background: AntiqueWhite;" | |||
| Type = ] | |||
| Released = August, 1982 | |||
| Discontinued = April, 1994 | |||
| Processor = ] @ 1.02 MHz (NTSC version) / 0.99MHz (PAL version) | |||
| Memory = 64KB | |||
| OS = Commodore BASIC 2.0 | |||
}} | |||
{{for|the hip hop group|Commodore 64 (band)}} | |||
|This talk page is '''automatically archived''' by Werdnabot. Any sections older than '''5''' days are automatically archived to ''']'''. Sections without timestamps are not archived | |||
{{redirect5|C-64|the aircraft|C-64 Norseman}} | |||
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|}<!-- BEGIN WERDNABOT ARCHIVAL CODE --><!-- This page is automatically archived by Werdnabot-->{{User:Werdnabot/Archiver/Linkhere}} <!--This is an empty template, but transcluding it counts as a link, meaning Werdnabot is directed to this page - DO NOT SUBST IT --><!--Werdnabot-Archive Age-5 DoUnreplied-Yes Target-User talk:Tawker/(!month)06--><!--END WERDNABOT ARCHIVAL CODE--> | |||
Archives (by month) @ ] | |||
The '''Commodore 64''' is the best selling single ] model of all time.<ref>{{ cite web | first = Leander | last = Kahney | url = http://www.wired.com/news/culture/0,60349-0.html | title = Grandiose Price for a Modest PC | publisher = Lycos | work = Wired | accessdate = 2006-10-25 }}</ref> Released in August 1982, the Commodore 64 is commonly referred to as the '''C64''' (sometimes written '''C= 64''' to mimic the Commodore company logo) and occasionally known as '''CBM64''' (its model designation), '''C-64''' or '''VIC-64''' (a label used by some users, magazine writers, third party advertisements and also by Commodore in Sweden ). The Commodore 64 casing has affectionately been nicknamed the "breadbox" and "bullnose" due to its shape. | |||
==UM== | |||
Introduced by ] in August 1982 at a price of ]595, it offered 64 ]s of ] with sound and graphics performance that compared favourably with IBM-compatible computers of that time. During the Commodore 64's lifetime (between 1982 and 1994), sales totaled around 17 million units.<ref>{{ cite web | title = A World Record for 2002 | last = Walters | first = Marc | url = http://groups.google.com/group/alt.c64/msg/d5b890f317d972fd | work = 1993 Commodore Annual Report | accessdate = 2006-10-26 }}</ref> | |||
Can u please tell me why you people ''FULLY'' protected the articlele Xbox 360? | |||
Unlike computers that were distributed only through authorized dealers, Commodore also targeted ]s and toy stores. The unit could be plugged directly into a television set to play games, giving it much of the appeal of dedicated ]s like the ]. Its affordable pricing contributed to the ]. | |||
Approximately 10,000 commercial ] titles were made for the Commodore 64 including development tools, office applications, and games. The machine is also credited with popularizing the computer ]. The Commodore 64 is still used today by many computer hobbyists, and ] allow anyone with a modern computer (or even smartphones such as the ]) to run these programs on their desktop (with varying degrees of success and functionality). | |||
The Commodore 64 is commonly seen as an icon of the ]. An example is the introductory movie of the video game ], which features a Commodore 64 screen which later reveals the ] logo. | |||
== help! == | |||
== History == | |||
I accidentally blanked half the Robin Hood article. I know you fixed it when I did this to the Star Wars article. Can you tell me how to fix it? Thank you. | |||
] | |||
In January 1981, ], Inc., Commodore's ] design subsidiary, initiated a project to design the graphic and audio chips for a next generation ]. Design work for the chips, named ] (graphics) and ] (audio), was completed in November 1981. | |||
TS Edit Test | |||
A game console project was then initiated by Commodore that would use the new chips -- called the ''Ultimax'' or alternatively the '']'', engineered by ] from Commodore Japan. This project was eventually cancelled after just a few machines were manufactured for the Japanese market. | |||
== re: Unicornscan article deletion == | |||
At the same time ] (system programmer and architect on the VIC-20) and ] (engineer of the SID) were critical of the current product line-up at Commodore, which was a continuation of the ] line aimed at business users. With the support of ] (engineer of the VIC-II) and ] (manager of MOS Technology), they proposed to Commodore CEO ] a true low-cost sequel to the VIC-20. Tramiel dictated that the machine should have 64KB of RAM. Although 64 kB of ] cost over US $100 at the time, he knew that DRAM prices were falling, and would soon drop to an acceptable level before full production was reached. | |||
I noticed that you have deleted the Unicornscan. | |||
In November, Tramiel set a deadline for the first weekend of January, to coincide with the 1982 ]. | |||
Could you please point me to some justification of this? | |||
The product was ]d the '''VIC-40''' as the successor to the popular ''']'''. The team that constructed it consisted of Robert Russell, Robert "Bob" Yannes and David A. Ziembicki. The design, prototypes and some sample software was finished in time for the show, after the team had worked tirelessly over both Thanksgiving and Christmas weekends. | |||
== Continuing the discussion... == | |||
When the product was to be presented, the VIC-40 product was renamed '''C64''' in order to fit into the current Commodore business products lineup which contained the ''P128'' and the ''B256'', both named by a letter and their respective memory size. | |||
On your talk page this time. You stated: "your current vote likely will confuse the hell out of a lot of users..." How many users who voted '''support''' actually understand the C# code TawkerBotTorA is written in ? ] | |||
The C64 made an impressive debut, as recalled by Production Engineer David A. Ziembicki: "All we saw at our booth were Atari people with their mouths dropping open, saying, 'How can you do that for $595?'" The answer, as it turned out, was ]; thanks to Commodore's ownership of ]'s ] facilities, each C64 had an estimated production cost of only $135. However, cheaper manufacturing techniques resulted in manufacturing problems; during its launch, one in three Commodore 64s proved defective.{{cn}} Many of these early units had video problems causing a blurry effect that made alphanumeric characters difficult to read. | |||
== Retrieval == | |||
=== Winning the market war === | |||
Would it be possible to retrieve the article somehow? I couldn't figure that out from the deletion history. | |||
] | |||
Thanks | |||
The C64 faced a wide range of competing ]s at its introduction in August 1982. With an impressive price point coupled with the 64's advanced hardware, it quickly out-classed many of its competitors. In the ] the greatest competitors to the C64 were the ], ] and ]. The ] 400/800 was very similar in hardware terms, but it was very expensive to build, which forced Atari to redesign their machine to be more cost effective. This resulted in the 600XL/800XL line and the transfer of their production to the Far East. The IBM PC and the now aging Apple II were no match for the C64's graphical and sound abilities, but they were very expandable with their internal expansion slots, a feature lacking in the 64. | |||
== no offence == | |||
All three machines had a standard memory configuration of 16K, 48K less RAM than the C64. At US$1,500, the IBM PC and Apple II were 3 times as expensive, while the Atari 800 cost a mere $899. One key to the C64's success was Commodore's aggressive marketing tactics, and they were quick to exploit the relative price/performance divisions between its competitors with a series of television commercials after the C64's launch in late 1982. | |||
Are you a wiki freak???!?!? Your making me scared! | |||
Commodore sold the C64 not only through its network of authorized dealers, but also placed it on the shelves of department stores, discount stores, and toy stores. Since it had the ability to output ], the C64 did not require a specialized monitor, but could be plugged into a television set. This allowed it (like its predecessor, the VIC-20) to compete directly against video game consoles such as the Atari 2600. | |||
NO OFENCE! | |||
Aggressive pricing of the C64 is considered to be a major catalyst in the ]. In 1983, Commodore offered a $100 ] in the United States on the purchase of a C64 upon receipt of any video game console or computer. To take advantage of the $100 rebate, some mail-order dealers and retailers offered a ] for as little as $10 with purchase of a C64 so the consumer could send the computer to Commodore, collect the rebate, and pocket the difference.<ref name="doorstop">A contemporary rumor stated that while Commodore scavenged most trade-in computers for spare parts, its employees used the TS1000s as ]s.</ref> ] departed the marketplace within a year. The success of the VIC-20 and C64 also contributed significantly to the exit of ]' ] and other competitors from the field. | |||
== == | |||
In 1984, Commodore released the ]. The Plus/4 offered a higher-color display, a better implementation of ] (V3.5), and built-in software. However, Commodore committed what was perceived by critics and consumers as a major strategic error by making it incompatible with the C64. To top it all off, the Plus/4 lacked hardware ] capability and had much poorer sound, thus seriously underperforming in two of the areas that had made the C64 a star. | |||
Hello! The vandalbot tagged me as a vandal by mistake; I think that it may be because I forgot to sign a comment on ] but other than that I am pretty sure that I am not a vandal! ] 20:45, 29 October 2006 (UTC) | |||
In the ], the primary competitors to the C64 were the British-built ] ] and the ]. Released a few months ahead of the C64, and selling for almost half the price, the Spectrum quickly became the market leader. Commodore would have an uphill struggle against the Spectrum, it could no longer rely on undercutting the competition. The C64 debuted at £399 in early 1983, while the Spectrum cost £175. The C64 would later rival the Spectrum in popularity in the latter half of the 1980s, eventually outliving the Spectrum (which was discontinued in 1992). | |||
== Benton Academy == | |||
Despite a few attempts by Commodore to discontinue the C64 in favour of other, higher priced machines, constant demand made its | |||
Sorry - I'll fix according to your comments. | |||
discontinuation a hard task. By 1988, Commodore were selling 1.5 million C64s worldwide. Although demand for the C64 dropped off in the US by 1990, it continued to be popular in the UK and other European countries. In the end, economics, not obsolescence sealed the C64's fate. In March 1994 at ] in ] ], Commodore announced that the C64 would be finally discontinued in 1995. Commodore claimed that the C64's ] was more expensive to manufacture than the C64 itself. Although Commodore had planned to discontinue the C64 by 1995, the company filed for bankruptcy a month later, in April 1994. | |||
=== The C64 family === | |||
Why was this deleted??? | |||
] | |||
1982: Commodore releases the ] in Japan. It is called the '''Ultimax''' in the US, and '''VC-10''' in Germany. The MAX was intended to be a game console with limited computing capability. It was discontinued months after its introduction, because of poor sales in Japan. | |||
I did not have time to add the hangon tag to this page after it was marked. I had made links from the ] page (the reference was there, I just added link capability. I was also referenced under [[List of high schools in Mississippi | |||
]]. Again I just added the link ability. I seem to remember two links being a qualifying parameter. I also have about 200 words of text to be added. There are several additional schools in the same catagory listed on Misplaced Pages indluding ], ], ] and several others. | |||
In 1984 Commodore released the ], a portable version of the C64. The SX-64 has the distinction of being the first ''full-color'' portable computer. The base unit featured a 5 inch (127 mm) ] and an integral ] floppy disk drive. | |||
== Check other modifications by same user with bot == | |||
{{clr}}] | |||
Is there any way you could do this? Often, a user who had a change reverted by the bot also performed many other vandalizations. If the bot could check through the user's edits, it would help clear out vandalism even faster. | |||
Commodore was determined to avoid the problems of the Plus/4, making sure that the eventual successors to the C64—the ] and 128D computers (1985)—were as good as, and fully compatible with the original, as well as offering a host of improvements (such as a structured BASIC with graphics and sound commands, 80-column display capability, and full CP/M compatibility). | |||
== Re: Wii == | |||
In 1986, Commodore released the '''Commodore 64C''' ('''C64C''') computer, which was functionally identical to the original, but whose exterior design was remodelled in the sleeker style of the C128 and other contemporary design trends. In the ], the C64C was often bundled with the third-party ] ]-based operating system. The ] disk drive was also remodelled resulting in the 1541-II. | |||
Why did you unprotect the page? | |||
{{clr}}] | |||
In 1990, the C64 was re-released in the form of a game console, called the ] ('''C64GS'''). A simple modification to the C64C's motherboard was made to orient the cartridge connector to a vertical position. This allowed cartridges to be inserted from above. A modified ROM replaced the BASIC interpreter with a boot screen to inform the user to insert a cartridge. The C64GS was another commercial failure for Commodore, and it was never released outside of Europe. | |||
==Despotism== | |||
In 1990, an advanced successor to the C64, the ] (also known as the "C64DX"), was prototyped, but the project was cancelled by Commodore's chairman ] in 1991. The C65's specifications were very good for an 8-bit computer. For example, it could display 256 colours on screen, while ] based Amigas could only display 64. Although no specific reason was given for the C65's cancellation, it seemed that it was a conflict of interest with lower end Amigas. The ] was released in mid 1992, eventually taking the C65's place as an advanced C64 upgrade. | |||
I am tens of millions of people. You block one IP, I come back with another. You block that one, I come back with another. Just drop the facade and block everyone, or I will never go away until there is justice, and your people have decided against that option, so I will never go away. | |||
{{clr}} | |||
== Kanab Ambersnail == | |||
===C64 clones=== | |||
Can you unprotect ]? Usually articles linked from the front page such as the article of the day are not protected. This is the 1.5millionth article for the encyclopedia "anyone" can edit. -] <small><sup>(])</sup></small> 20:03, 25 November 2006 (UTC) | |||
In the summer of 2004, after an absence from the marketplace of more than 10 years, PC manufacturer ] (owners of the Commodore brand since 1997) announced the ] '''(C64DTV)''', a ]-based ] based on the C64 with 30 games built into ROM. Designed by ], a self-taught computer designer who had earlier designed the modern ] C64 implementation, the C64DTV was similar in concept to other mini-consoles based on the ] and ] which had gained modest success earlier in the decade. The product was advertised on ] in the United States for the 2004 holiday season. Some users have installed ] floppy disk drives, hard drives, second joysticks and keyboards to these units, which give the DTV devices nearly all of the capabilities of a full Commodore 64. The DTV hardware is also used in the mini-console/game '']'', sold at ] mid-2005. | |||
], C64 enthusiasts still develop new hardware, including ] cards, specially adapted ]s and ] Card interfaces. | |||
==Colbert image== | |||
== Software == | |||
Hi -- just curious why you swapped out the enhanced version of the main photo on the ] article for the older unenhanced one. It's not my work, but I thought the enhanced version looked somewhat better. Your edit summary just says 'update' -- maybe I'm missing something? Not a big deal either way, I'm just wondering. -- ]<sup><font color="black">]</font></sup> 06:46, 26 November 2006 (UTC) | |||
{{main|Commodore 64 software}} | |||
:] was commenting how the auto balance really faded it out, personally the first one looks more realistic IMO -- ] 07:04, 26 November 2006 (UTC) | |||
::Okay, just figured I'd ask since I didn't see the discussion. Was this on commons? Anyway, "more realistic" does seem like a fair criticism, and I'll pretty much always defer to what others think on photo-quality-related issues since I don't have the best eye for that kind of thing. Thanks for clarifying. -- ]<sup><font color="black">]</font></sup> 07:30, 26 November 2006 (UTC) | |||
At the time of its introduction, the C64's graphics and sound capabilities were rivalled only by the ]. This was at a time when most IBM PCs and compatibles had text-only graphics cards, ] monitors, and sound consisting of squeaks and beeps from the built-in tiny, low-quality ]. | |||
== Thanx == | |||
Due to its advanced graphics and sound, the C64 is often credited with starting the computer subculture known as the ] (see ]). The C64 lost its top position among demo coders when the ] ] and ] were released in 1985, however it still remained a very popular platform for demo coding upto the early 90s. | |||
Asteroidz R not planetz here. Just saying thanx for preventing further embarressment for me, about the committee thing. I'm new and didn't realise there were such high standards.] 12:56, 26 November 2006 (UTC) | |||
By the turn of the millennium, it is still being actively used as a demo machine, especially for music (its ] even being used in special sound cards for PCs, and the ] synthesizer). Unfortunately, the differences between ] and ] C64s caused compatibility problems between US/Canadian C64s and those from most other countries. The vast majority of demos run only on PAL machines. | |||
== |
== Hardware == | ||
{{seealso|Commodore 64 peripherals}} | |||
=== Graphics and sound === | |||
<b>This (antivandalbot) bot is a joint venture of Tawker Arms LLC and Cyde Weys Munitions Inc.</b> | |||
The C64 used an ] ] ] (a close derivative of the ] with an added 6-bit internal I/O port that in the C64 is used for two purposes: to bank-switch the machine's ] in and out of the processor's address space, and to operate the ] tape recorder) and had 64 ]s of ], of which 38 kB were available to built-in ]. | |||
Is there a copyright on this? :-) <b><font face="trebuchet ms" color="FF9999">]</font><font color="green" face="trebuchet ms">]</font><font color="gold" face="trebuchet ms">]</font><font face="trebuchet ms" color="FF9999">]</font><font face="trebuchet ms" color="A6F591">]</font></b> 05:37, 27 November 2006 (UTC) | |||
::{{pd}} :) -- 06:21, 27 November 2006 (UTC) | |||
The graphics chip, ], featured 16 colors, eight ], ] capabilities, and two bitmap graphics modes. The standard text mode featured 40 columns, like most ] models; the built in ] was not standard ] but ], an extended form of ]. ]/] and ] programmers quickly learned how to exploit the more esoteric features of the VIC-II to gain additional capabilities, like making more than 8 sprites appear, and move, simultaneously. | |||
== Well-deserved barnstar == | |||
The sound chip, ], had three channels, each with its own ] generator, and with several different ]s, ] and filter capabilities. It too, was very advanced for its time. It was designed by ], who would later co-found synthesizer company ]. Yannes criticized other contemporary computer sound chips as "primitive, obviously (...) designed by people who knew nothing about music." Often the game music became a hit of its own among C64 users. Well-known composers and programmers of game music on the C64 were ], ], ] and ], among many others. Due to the chip's limitation to three channels, chords were played as ]s typically, coining the C64's characteristic lively sound. | |||
{| style="border: 1px solid {{{border|gray}}}; background-color: {{{color|#fdffe7}}};" | |||
|rowspan="2" valign="middle" | ] | |||
|rowspan="2" | | |||
|style="font-size: x-large; padding: 0; vertical-align: middle; height: 1.1em;" | '''The Defender of the Wiki Barnstar''' | |||
|- | |||
|style="vertical-align: middle; border-top: 1px solid gray;" | For heroic and courageous AfD closing. Well done! ] - <b><FONT COLOR="#FF0000">St</FONT><FONT COLOR="#FF5500">ar</FONT><FONT COLOR="#FF8000">bli</FONT><FONT COLOR="#FFC000">nd</FONT></b> 04:53, 28 November 2006 (UTC) | |||
|} | |||
There are two versions of the SID chip, the first version was the MOS Technology 6581, which is to be found in all of the original "breadbox" C64s, and early versions of the C64C and the ]. It was later replaced with the MOS Technology 8580 in 1987. The sound quality was a little more crisp on the 6581 and many Commodore 64 fans still prefer its sound. The main difference between the 6581 and the 8580 was the voltage supply: the 6581 uses a 12 volt supply, while the 8580 required only 9 volts. A voltage modification can be made to use a 6581 in a C64C board (which uses 9V). | |||
: Hear, hear! ] ] 05:22, 28 November 2006 (UTC) | |||
The SID chip has a distinctive sound which retained a following of devotees. In 1999, Swedish company ] produced a ] synth module, built around the SID chip, using remaining stocks of the chip. Several bands use these devices in their music. | |||
: Amazing, now drama will ensue without the GNAA folks even raising a finger! Nice way of ”not feeding the trolls”. ] 06:14, 28 November 2006 (UTC) | |||
=== Hardware revisions === | |||
== Closing of GNAA AFD after only 2 days? == | |||
Cost reduction was the driving force for hardware revisions to the C64's motherboard. Reducing manufacturing costs was vitally important to Commodore's survival during the price war and leaner years of the 16-bit era. The C64's original (] based) motherboard would go through two major redesigns, (and numerous sub-revisions) exchanging positions of the VIC-II, SID and ] chips. Initially, a large proportion of the cost was lowered by reducing the number of discrete components used, such as diodes and resistors. | |||
Why did you close a AFD after only 2 days? It is obviously a contentious issue and should be discussed. --] 06:16, 28 November 2006 (UTC) | |||
] 1982).]] | |||
On that note, for the trolling you will have to withstand as a result, Tawker, I award you the Big Brass Balls. ]] 11:53, 28 November 2006 (UTC) | |||
] | |||
] | |||
Dude, you got a massive pair of balls. You used them well. ] <small><sup>]</sup></small> 23:10, 28 November 2006 (UTC) | |||
The VIC-II was manufactured with 5 ] NMOS technology, clocked at 8 MHz. At such a high clock rate, it generated a lot of heat, forcing MOS Technology to use a ceramic ] (called a "CERDIP"). The ceramic package was more expensive, but it dissipated heat more effectively than plastic. | |||
:And I was just starting to look around for a barnstar, LOL. The one above is perfect. Cheers, ] ] 01:21, 29 November 2006 (UTC) | |||
Well done, friend, well done. I've wanted to and never had the guts. ] 01:52, 29 November 2006 (UTC) | |||
After a redesign in 1983, the VIC-II was encased in a plastic DIL package, which reduced costs substantially, but it did not eliminate the heat problem. Without a ceramic package, the VIC-II required the use of a ]. To avoid extra cost, the metal ] ] doubled as the heatsink for the VIC, although not all units shipped with this type of shielding. Most C64s in ] shipped with a cardboard RF shield, coated with a layer of metal foil. The effectiveness of the cardboard was highly questionable, and worse still it acted as an insulator, blocking airflow which trapped heat generated by the SID, VIC and PLA chips. | |||
GNAA got deleted? wow... anyhow I was wondering if you could subst the deleted ] somewhere to make it easier to look at the (long) history of these many bizare nominations. --]-] 03:43, 29 November 2006 (UTC) | |||
The SID was manufactured using NMOS at 7 and in some areas 6 micrometres. The prototype SID and some very early production models featured a ceramic DIL package, but unlike the VIC-II, these are extremely rare as the SID was encased in plastic when production started in early 1982. | |||
Thanks --]-] 03:49, 29 November 2006 (UTC) | |||
In 1986 Commodore released the last revision to the "classic" C64 motherboard. It was otherwise identical to the 1984 design, except that it now used two 64 kbit ×4 ] chips rather than the original eight 64 kbit ×1. | |||
Please stop bad faith edits with misleading summaries such as . ] 00:04, 30 November 2006 (UTC) | |||
After the release of the C64C, MOS Technology began to reconfigure the C64's chipset to use ] technology. The main benefit of using HMOS was that it required less voltage to drive the IC, which consequently generates less heat. This enhanced the overall reliability of the SID and VIC-II. The new chipset was re-numbered to 85xx in order to reflect the change to HMOS. | |||
:While it was a ''contentious'' decision, it was not a ''contraversial'' one, as no amount of consensus can trump core policy. Good call, I am sure it will pass review. ]<small> <sup>(Need help? ])</sup></small> 00:27, 30 November 2006 (UTC) | |||
In 1987 Commodore released C64Cs with a totally redesigned motherboard commonly known as a "short board". The new board used the new HMOS chipset, featuring new 64-pin PLA chip. The new "SuperPLA" as it was dubbed, integrated many discrete components and ] chips. The 2114 color RAM was integrated into the last revision of the PLA. | |||
== oh! == | |||
The C64 used an external ]. While this saved valuable space within the computer's case, the supply itself was barely adequate for the C64's power requirements and occasionally failed from overheating. Some users purchased heavier-duty, better-cooled, third-party power supplies. Later in the Commodore's lifetime, third-party power supplies became increasingly important when used in conjunction with ]' peripherals. Of particular note, a C64 coupled with a RAM expansion or CMD ] required more power than the original Commodore power supply could provide. | |||
Thank you very much! I kinda figured he was "important" in some way, but thanks for filling me in. On another note, if you look at your page history this user named "Ryulong" had for some reason blanked my initial comment to you. That's rude! ] 03:21, 29 November 2006 (UTC) | |||
== |
=== Specifications === | ||
==== Internal hardware ==== | |||
I just wanted to add my congratulations on the article about you on The Tyee (that I just discovered, shame on me). The paper is really nice, so congratulations, and remember that the number of Giraffes is reaching an alarming level these days ;). -- ] <sup>]</sup> 05:05, 29 November 2006 (UTC) | |||
*Microprocessor CPU: | |||
== Thamls for the unblock == | |||
**] (the 6510/8500 being a modified ] with an integrated 6-bit I/O port) | |||
**Clock speed: 1.023 MHz (]) or 0.985 MHz (]) | |||
*Video: ] 6567/8567 (NTSC), 6569/8569 (PAL) | |||
**16 colors<!--to be listed--> | |||
**Text mode: 40×25 characters; 256 user-defined chars (8×8 ]s, or 4×8 in multicolor mode); 4-bit color RAM defines foreground color | |||
**Bitmap modes: 320×200 (2 colors in each 8×8 block), 160×200 (3 colors plus background in each 4×8 block) | |||
**8 hardware ]s of 24×21 pixels (12×21 in multicolor mode) | |||
**Smooth ], ] ]s | |||
*Sound: ] | |||
**3-channel ] with programmable ] envelope | |||
**8 ]s | |||
**4 waveforms: triangle, sawtooth, variable pulse, noise | |||
**Oscillator synchronization, ] | |||
**Programmable filter: ], ], ], ] | |||
*RAM: | |||
**64 ] (65,536 bytes), of which 38 KB minus 1 byte (38911 bytes) were available for BASIC programs | |||
**512 bytes color RAM (1 K ]s) | |||
**Expandable to 320 KB with ] 256 KB RAM Expansion Unit (REU); although only 64 KB directly accessible; REU mostly intended for ]. REUs of 128 KB and 512 KB, originally designed for the C128, were also available, but required the user to buy a stronger power supply from some third party supplier; with the 1764 this was included. Creative Micro Designs also produced a 2 MB REU for the C64 and C128, called the 1750 XL. The technology actually supported up to 16 MB, but 2 MB was the biggest one officially made. Expansions of up to 16 MB were also possible via the CMD ]. | |||
*ROM: | |||
**20 KB (9 KB ]; 7 KB ]<!-- the BASIC continues into the upper ROM chip-->; 4 KB character generator, providing two 2 KB character sets) | |||
==== I/O ports and power supply ==== | |||
you will not regret it--] 07:23, 29 November 2006 (UTC) | |||
*I/O ports: | |||
==RfA thanks== | |||
**8-pin ] containing composite video output, separate Y/C outputs, and sound input/output. (Some early C64 units utilized a 5-pin DIN connector that omitted the Y/C output.) | |||
**Integrated ] antenna output via a ] connector | |||
**2 × screwless ] ] ports (compatible with Atari 2600 controllers), each supporting five digital inputs and two analog inputs. Available peripherals included digital ]s, analog ]s, a ], the Commodore 1351 ], and the unique ]. | |||
**] expansion slot (slot for ] with 6510 CPU address/data bus lines and control signals, as well as GND and voltage pins; used for program modules and memory expansions, among others) | |||
**]-type ] 300 ] tape interface (edge connector with cassette motor/read/write/sense signals and GND and +5 V pins; the motor pin is powered to directly supply the motor) | |||
**User port (edge connector with ]-level ] signals, for modems, etc; and byte-parallel signals which can be used to drive third-party parallel printers, among other things; with 17 logic signals, 7 GND and voltage pins, including 9 V AC voltage) | |||
**Serial bus (serial version of ], 6-pin DIN plug) for CBM printers and disk drives | |||
*Power supply: | |||
** 5 V DC and 9 V AC from external "monolithic power brick", attached to computer's 7-pin female DIN-connector | |||
** A PC power supply has 5 V DC and 12 V DC connections, perfect for powering the 1541-II and 1581 disk drives (just make sure the connections are correct). Powering the original 1541's off of a PC power supply is trickier. Even a decrepit 85 watt power supply carried out of the scrapyard for a buck can power a Commodore disk drive. | |||
== Notes on C64 Software== | |||
Thank you for voting in my RfA, I passed. I appreciate your input. Please keep (if you want) to see if a screw up. ]<small> <sup>(Need help? ])</sup></small> 16:41, 29 November 2006 (UTC) | |||
] | |||
== Re: Excuse Me == | |||
* On address <code>$FFF6-$FFF9 (65526-9)</code> in the C64 ], right before the ] jump vectors for the processor, you can find the letter sequence "RRBY". These are the initials of Robert Russell and Bob Yannes, the two main engineers that created the C64. | |||
While “removing the link” you inadvertently removed 500 characters of text around it, as well as a whole subsection title. Excuse me for erroneously calling that a misleading edit summary. Everyone makes honest typos from time to time! Cheers, ] 00:50, 30 November 2006 (UTC) | |||
* The Commodore 64's BASIC V2, the programming language which came built-in with the computer, can be crashed by executing <code>PRINT""+-</code> (where ''x'' is any integer), or by attempting to create a BASIC program with an initial line number near <code>350800</code>. | |||
* Due to a quirk in the C64's BASIC operating system, an ] or ] of sorts may be activated by pressing the <code><span style="border-style:solid; border-width:1px; border-color:black; padding:1px 2px 1px 2px;">RUN/STOP</span></code> and <code><span style="border-style:solid; border-width:1px; border-color:black; padding:1px 2px 1px 2px;">RESTORE</span></code> keys in unison, then entering <code>POKE781,96:SYS58251</code> on the subsequently cleared screen.<ref>{{ cite web | title = C64 Screen Saver | url = http://groups.google.com/group/comp.sys.cbm/browse_thread/thread/9280be2299f20483/9293bd739e32e99e }}</ref> | |||
* There is a way to hide lines of code written in the BASIC Language stored in local memory. It involved using the "heart" symbol. | |||
* Entering the character shift-L (which looks like an L-shaped border corner) into the program code will cause a syntax error when that line is LISTed. This is a simple way of prevent arbitrary listing of the program code. | |||
== Notes and references == | |||
<div class="references-small"> | |||
== 4chan == | |||
* Angerhausen, M.; Becker, Dr. A.; Englisch, L.; Gerits, K. (1983, 84). ''The Anatomy of the Commodore 64''. Abacus Software (US ed.) / First Publishing Ltd. (UK ed.). ISBN 0-948015-00-4 (UK ed.). German original edition published by ] GmbH & Co. KG, Düsseldorf. | |||
Excuse me, but why would you block the article on ]? there hasn't been any major issue recently and vandalism has stopped, could you please explain this? ] 11:54, 30 November 2006 (UTC) | |||
* Bagnall, Brian (2005). ''On the Edge: the Spectacular Rise and Fall of Commodore''. Variant Press. ISBN 0-9738649-0-7. See especially pp. 224−260. | |||
::I would also share my concern in this matter.--] 16:20, 30 November 2006 (UTC) | |||
*Commodore Business Machines, Inc., Computer Systems Division (1982). ''Commodore 64 Programmer's Reference Guide''. Self-published by CBM. ISBN 0-672-22056-3. | |||
* Tomczyk, Michael (1984). ''The Home Computer Wars: An Insider's Account of Commodore and Jack Tramiel''. ] Publications, Inc. ISBN 0-942386-75-2. | |||
* Perry, Tekla S.; Wallich, Paul. "Design case history: the Commodore 64". '']''. March 1985. | |||
* Jeffries, Ron. "A best buy for '83: Commodore 64". '']'', January 1983. | |||
* Amiga Format News Special. "Commodore at CeBIT '94". '']'', Issue 59, May 1994. | |||
* ]; "Commodore 64 - Interview with Commodore president Max Toy", 1988. | |||
<references/> | |||
</div> | |||
== See also == | |||
* ] | |||
* ] | |||
== External links == | |||
{{commons|Commodore 64}} | |||
* {{dmoz|Computers/Systems/Commodore/Commodore_64/}} | |||
* – The tagged link list for Commodore 64 fans | |||
* – Manuals for C64/128 games and software. | |||
* | |||
* | |||
* | |||
* from 2003 | |||
== Gallery == | |||
<gallery> | |||
Image:C64_Multiplan.png|'']''<br/>] (1983) | |||
Image:C64_Koala_Painter.png|'']''<br/>Koala/Audio Light (1983) | |||
Image:C64_GEOS.png|'']'' (desktop)<br/>Berkeley Softworks (1986) | |||
Image:C64_Geowrite.png|''geoWrite''<br/>Berkeley Softworks (1987) | |||
Image:C64_Donkey_Kong.png|'']''<br/>] (1983) | |||
Image:C64_Winter_Games.png|'']''<br/>] (1985) | |||
Image:C64_IKPlus.png|'']''<br/>] (1987) | |||
Image:C64_Creatures_II.png|'']''<br/>Thalamus/Apex (1993) | |||
</gallery> | |||
{{featured article}} | |||
{{CBM computers}} | |||
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Revision as of 17:32, 30 November 2006
Type | Home computer |
---|---|
Release date | August, 1982 |
Discontinued | April, 1994 |
Operating system | Commodore BASIC 2.0 |
CPU | MOS Technology 6510 @ 1.02 MHz (NTSC version) / 0.99MHz (PAL version) |
Memory | 64KB |
The Commodore 64 is the best selling single personal computer model of all time. Released in August 1982, the Commodore 64 is commonly referred to as the C64 (sometimes written C= 64 to mimic the Commodore company logo) and occasionally known as CBM64 (its model designation), C-64 or VIC-64 (a label used by some users, magazine writers, third party advertisements and also by Commodore in Sweden ). The Commodore 64 casing has affectionately been nicknamed the "breadbox" and "bullnose" due to its shape. Introduced by Commodore Business Machines in August 1982 at a price of US$595, it offered 64 kilobytes of RAM with sound and graphics performance that compared favourably with IBM-compatible computers of that time. During the Commodore 64's lifetime (between 1982 and 1994), sales totaled around 17 million units.
Unlike computers that were distributed only through authorized dealers, Commodore also targeted department stores and toy stores. The unit could be plugged directly into a television set to play games, giving it much of the appeal of dedicated video game consoles like the Atari 2600. Its affordable pricing contributed to the video game market crash of 1983.
Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office applications, and games. The machine is also credited with popularizing the computer demo scene. The Commodore 64 is still used today by many computer hobbyists, and emulators allow anyone with a modern computer (or even smartphones such as the sx1) to run these programs on their desktop (with varying degrees of success and functionality).
The Commodore 64 is commonly seen as an icon of the 1980s. An example is the introductory movie of the video game Grand Theft Auto: Vice City, which features a Commodore 64 screen which later reveals the Rockstar North logo.
History
In January 1981, MOS Technology, Inc., Commodore's integrated circuit design subsidiary, initiated a project to design the graphic and audio chips for a next generation video game console. Design work for the chips, named MOS Technology VIC-II (graphics) and MOS Technology SID (audio), was completed in November 1981.
A game console project was then initiated by Commodore that would use the new chips -- called the Ultimax or alternatively the Commodore MAX Machine, engineered by Yashi Terakura from Commodore Japan. This project was eventually cancelled after just a few machines were manufactured for the Japanese market.
At the same time Robert "Bob" Russell (system programmer and architect on the VIC-20) and Robert "Bob" Yannes (engineer of the SID) were critical of the current product line-up at Commodore, which was a continuation of the Commodore PET line aimed at business users. With the support of Al Charpentier (engineer of the VIC-II) and Charles Winterble (manager of MOS Technology), they proposed to Commodore CEO Jack Tramiel a true low-cost sequel to the VIC-20. Tramiel dictated that the machine should have 64KB of RAM. Although 64 kB of DRAM cost over US $100 at the time, he knew that DRAM prices were falling, and would soon drop to an acceptable level before full production was reached. In November, Tramiel set a deadline for the first weekend of January, to coincide with the 1982 Consumer Electronics Show.
The product was codenamed the VIC-40 as the successor to the popular VIC-20. The team that constructed it consisted of Robert Russell, Robert "Bob" Yannes and David A. Ziembicki. The design, prototypes and some sample software was finished in time for the show, after the team had worked tirelessly over both Thanksgiving and Christmas weekends.
When the product was to be presented, the VIC-40 product was renamed C64 in order to fit into the current Commodore business products lineup which contained the P128 and the B256, both named by a letter and their respective memory size.
The C64 made an impressive debut, as recalled by Production Engineer David A. Ziembicki: "All we saw at our booth were Atari people with their mouths dropping open, saying, 'How can you do that for $595?'" The answer, as it turned out, was vertical integration; thanks to Commodore's ownership of MOS Technology's semiconductor fabrication facilities, each C64 had an estimated production cost of only $135. However, cheaper manufacturing techniques resulted in manufacturing problems; during its launch, one in three Commodore 64s proved defective. Many of these early units had video problems causing a blurry effect that made alphanumeric characters difficult to read.
Winning the market war
The C64 faced a wide range of competing home computers at its introduction in August 1982. With an impressive price point coupled with the 64's advanced hardware, it quickly out-classed many of its competitors. In the United States the greatest competitors to the C64 were the Atari 400/800, IBM PC and Apple II. The Atari 400/800 was very similar in hardware terms, but it was very expensive to build, which forced Atari to redesign their machine to be more cost effective. This resulted in the 600XL/800XL line and the transfer of their production to the Far East. The IBM PC and the now aging Apple II were no match for the C64's graphical and sound abilities, but they were very expandable with their internal expansion slots, a feature lacking in the 64.
All three machines had a standard memory configuration of 16K, 48K less RAM than the C64. At US$1,500, the IBM PC and Apple II were 3 times as expensive, while the Atari 800 cost a mere $899. One key to the C64's success was Commodore's aggressive marketing tactics, and they were quick to exploit the relative price/performance divisions between its competitors with a series of television commercials after the C64's launch in late 1982.
Commodore sold the C64 not only through its network of authorized dealers, but also placed it on the shelves of department stores, discount stores, and toy stores. Since it had the ability to output composite video, the C64 did not require a specialized monitor, but could be plugged into a television set. This allowed it (like its predecessor, the VIC-20) to compete directly against video game consoles such as the Atari 2600.
Aggressive pricing of the C64 is considered to be a major catalyst in the video game crash of 1983. In 1983, Commodore offered a $100 rebate in the United States on the purchase of a C64 upon receipt of any video game console or computer. To take advantage of the $100 rebate, some mail-order dealers and retailers offered a Timex Sinclair 1000 for as little as $10 with purchase of a C64 so the consumer could send the computer to Commodore, collect the rebate, and pocket the difference. Timex Corporation departed the marketplace within a year. The success of the VIC-20 and C64 also contributed significantly to the exit of Texas Instruments' TI-99/4A and other competitors from the field.
In 1984, Commodore released the Commodore Plus/4. The Plus/4 offered a higher-color display, a better implementation of BASIC (V3.5), and built-in software. However, Commodore committed what was perceived by critics and consumers as a major strategic error by making it incompatible with the C64. To top it all off, the Plus/4 lacked hardware sprite capability and had much poorer sound, thus seriously underperforming in two of the areas that had made the C64 a star.
In the United Kingdom, the primary competitors to the C64 were the British-built Sinclair ZX Spectrum and the Amstrad CPC464. Released a few months ahead of the C64, and selling for almost half the price, the Spectrum quickly became the market leader. Commodore would have an uphill struggle against the Spectrum, it could no longer rely on undercutting the competition. The C64 debuted at £399 in early 1983, while the Spectrum cost £175. The C64 would later rival the Spectrum in popularity in the latter half of the 1980s, eventually outliving the Spectrum (which was discontinued in 1992).
Despite a few attempts by Commodore to discontinue the C64 in favour of other, higher priced machines, constant demand made its discontinuation a hard task. By 1988, Commodore were selling 1.5 million C64s worldwide. Although demand for the C64 dropped off in the US by 1990, it continued to be popular in the UK and other European countries. In the end, economics, not obsolescence sealed the C64's fate. In March 1994 at CeBIT in Hanover Germany, Commodore announced that the C64 would be finally discontinued in 1995. Commodore claimed that the C64's disk drive was more expensive to manufacture than the C64 itself. Although Commodore had planned to discontinue the C64 by 1995, the company filed for bankruptcy a month later, in April 1994.
The C64 family
1982: Commodore releases the Commodore MAX Machine in Japan. It is called the Ultimax in the US, and VC-10 in Germany. The MAX was intended to be a game console with limited computing capability. It was discontinued months after its introduction, because of poor sales in Japan.
In 1984 Commodore released the SX-64, a portable version of the C64. The SX-64 has the distinction of being the first full-color portable computer. The base unit featured a 5 inch (127 mm) CRT and an integral 1541 floppy disk drive.
Commodore was determined to avoid the problems of the Plus/4, making sure that the eventual successors to the C64—the Commodore 128 and 128D computers (1985)—were as good as, and fully compatible with the original, as well as offering a host of improvements (such as a structured BASIC with graphics and sound commands, 80-column display capability, and full CP/M compatibility).
In 1986, Commodore released the Commodore 64C (C64C) computer, which was functionally identical to the original, but whose exterior design was remodelled in the sleeker style of the C128 and other contemporary design trends. In the U.S., the C64C was often bundled with the third-party GEOS GUI-based operating system. The Commodore 1541 disk drive was also remodelled resulting in the 1541-II.
In 1990, the C64 was re-released in the form of a game console, called the C64 Games System (C64GS). A simple modification to the C64C's motherboard was made to orient the cartridge connector to a vertical position. This allowed cartridges to be inserted from above. A modified ROM replaced the BASIC interpreter with a boot screen to inform the user to insert a cartridge. The C64GS was another commercial failure for Commodore, and it was never released outside of Europe.
In 1990, an advanced successor to the C64, the Commodore 65 (also known as the "C64DX"), was prototyped, but the project was cancelled by Commodore's chairman Irving Gould in 1991. The C65's specifications were very good for an 8-bit computer. For example, it could display 256 colours on screen, while OCS based Amigas could only display 64. Although no specific reason was given for the C65's cancellation, it seemed that it was a conflict of interest with lower end Amigas. The Amiga 600 was released in mid 1992, eventually taking the C65's place as an advanced C64 upgrade.
C64 clones
In the summer of 2004, after an absence from the marketplace of more than 10 years, PC manufacturer Tulip Computers BV (owners of the Commodore brand since 1997) announced the C64 Direct-to-TV (C64DTV), a joystick-based TV game based on the C64 with 30 games built into ROM. Designed by Jeri Ellsworth, a self-taught computer designer who had earlier designed the modern C-One C64 implementation, the C64DTV was similar in concept to other mini-consoles based on the Atari 2600 and Intellivision which had gained modest success earlier in the decade. The product was advertised on QVC in the United States for the 2004 holiday season. Some users have installed 1541 floppy disk drives, hard drives, second joysticks and keyboards to these units, which give the DTV devices nearly all of the capabilities of a full Commodore 64. The DTV hardware is also used in the mini-console/game Hummer, sold at Radio Shack mid-2005.
As of 2006, C64 enthusiasts still develop new hardware, including Ethernet cards, specially adapted hard disks and Flash Card interfaces.
Software
Main article: Commodore 64 softwareAt the time of its introduction, the C64's graphics and sound capabilities were rivalled only by the Atari 8-bit family. This was at a time when most IBM PCs and compatibles had text-only graphics cards, green screen monitors, and sound consisting of squeaks and beeps from the built-in tiny, low-quality speaker.
Due to its advanced graphics and sound, the C64 is often credited with starting the computer subculture known as the demoscene (see Commodore 64 demos). The C64 lost its top position among demo coders when the 16-bit Atari ST and Commodore Amiga were released in 1985, however it still remained a very popular platform for demo coding upto the early 90s.
By the turn of the millennium, it is still being actively used as a demo machine, especially for music (its sound chip even being used in special sound cards for PCs, and the Elektron SidStation synthesizer). Unfortunately, the differences between PAL and NTSC C64s caused compatibility problems between US/Canadian C64s and those from most other countries. The vast majority of demos run only on PAL machines.
Hardware
See also: Commodore 64 peripheralsGraphics and sound
The C64 used an 8-bit MOS Technology 6510 microprocessor (a close derivative of the 6502 with an added 6-bit internal I/O port that in the C64 is used for two purposes: to bank-switch the machine's ROM in and out of the processor's address space, and to operate the datasette tape recorder) and had 64 kilobytes of RAM, of which 38 kB were available to built-in Commodore BASIC 2.0.
The graphics chip, VIC-II, featured 16 colors, eight sprites, scrolling capabilities, and two bitmap graphics modes. The standard text mode featured 40 columns, like most Commodore PET models; the built in font was not standard ASCII but PETSCII, an extended form of ASCII-1963. Computer/video game and demo programmers quickly learned how to exploit the more esoteric features of the VIC-II to gain additional capabilities, like making more than 8 sprites appear, and move, simultaneously.
The sound chip, SID, had three channels, each with its own ADSR envelope generator, and with several different waveforms, ring modulation and filter capabilities. It too, was very advanced for its time. It was designed by Bob Yannes, who would later co-found synthesizer company Ensoniq. Yannes criticized other contemporary computer sound chips as "primitive, obviously (...) designed by people who knew nothing about music." Often the game music became a hit of its own among C64 users. Well-known composers and programmers of game music on the C64 were Rob Hubbard, David Whittaker, Ben Daglish and Martin Galway, among many others. Due to the chip's limitation to three channels, chords were played as arpeggios typically, coining the C64's characteristic lively sound.
There are two versions of the SID chip, the first version was the MOS Technology 6581, which is to be found in all of the original "breadbox" C64s, and early versions of the C64C and the Commodore 128. It was later replaced with the MOS Technology 8580 in 1987. The sound quality was a little more crisp on the 6581 and many Commodore 64 fans still prefer its sound. The main difference between the 6581 and the 8580 was the voltage supply: the 6581 uses a 12 volt supply, while the 8580 required only 9 volts. A voltage modification can be made to use a 6581 in a C64C board (which uses 9V).
The SID chip has a distinctive sound which retained a following of devotees. In 1999, Swedish company Elektron produced a SidStation synth module, built around the SID chip, using remaining stocks of the chip. Several bands use these devices in their music.
Hardware revisions
Cost reduction was the driving force for hardware revisions to the C64's motherboard. Reducing manufacturing costs was vitally important to Commodore's survival during the price war and leaner years of the 16-bit era. The C64's original (NMOS based) motherboard would go through two major redesigns, (and numerous sub-revisions) exchanging positions of the VIC-II, SID and PLA chips. Initially, a large proportion of the cost was lowered by reducing the number of discrete components used, such as diodes and resistors.
The VIC-II was manufactured with 5 micrometre NMOS technology, clocked at 8 MHz. At such a high clock rate, it generated a lot of heat, forcing MOS Technology to use a ceramic DIL package (called a "CERDIP"). The ceramic package was more expensive, but it dissipated heat more effectively than plastic.
After a redesign in 1983, the VIC-II was encased in a plastic DIL package, which reduced costs substantially, but it did not eliminate the heat problem. Without a ceramic package, the VIC-II required the use of a heatsink. To avoid extra cost, the metal RF shielding doubled as the heatsink for the VIC, although not all units shipped with this type of shielding. Most C64s in Europe shipped with a cardboard RF shield, coated with a layer of metal foil. The effectiveness of the cardboard was highly questionable, and worse still it acted as an insulator, blocking airflow which trapped heat generated by the SID, VIC and PLA chips.
The SID was manufactured using NMOS at 7 and in some areas 6 micrometres. The prototype SID and some very early production models featured a ceramic DIL package, but unlike the VIC-II, these are extremely rare as the SID was encased in plastic when production started in early 1982.
In 1986 Commodore released the last revision to the "classic" C64 motherboard. It was otherwise identical to the 1984 design, except that it now used two 64 kbit ×4 DRAM chips rather than the original eight 64 kbit ×1.
After the release of the C64C, MOS Technology began to reconfigure the C64's chipset to use HMOS technology. The main benefit of using HMOS was that it required less voltage to drive the IC, which consequently generates less heat. This enhanced the overall reliability of the SID and VIC-II. The new chipset was re-numbered to 85xx in order to reflect the change to HMOS.
In 1987 Commodore released C64Cs with a totally redesigned motherboard commonly known as a "short board". The new board used the new HMOS chipset, featuring new 64-pin PLA chip. The new "SuperPLA" as it was dubbed, integrated many discrete components and TTL chips. The 2114 color RAM was integrated into the last revision of the PLA.
The C64 used an external power supply. While this saved valuable space within the computer's case, the supply itself was barely adequate for the C64's power requirements and occasionally failed from overheating. Some users purchased heavier-duty, better-cooled, third-party power supplies. Later in the Commodore's lifetime, third-party power supplies became increasingly important when used in conjunction with Creative Micro Designs' peripherals. Of particular note, a C64 coupled with a RAM expansion or CMD SuperCPU required more power than the original Commodore power supply could provide.
Specifications
Internal hardware
- Microprocessor CPU:
- MOS Technology 6510/8500 (the 6510/8500 being a modified 6502 with an integrated 6-bit I/O port)
- Clock speed: 1.023 MHz (NTSC) or 0.985 MHz (PAL)
- Video: MOS Technology VIC-II 6567/8567 (NTSC), 6569/8569 (PAL)
- 16 colors
- Text mode: 40×25 characters; 256 user-defined chars (8×8 pixels, or 4×8 in multicolor mode); 4-bit color RAM defines foreground color
- Bitmap modes: 320×200 (2 colors in each 8×8 block), 160×200 (3 colors plus background in each 4×8 block)
- 8 hardware sprites of 24×21 pixels (12×21 in multicolor mode)
- Smooth scrolling, raster interrupts
- Sound: MOS Technology 6581/8580 SID
- 3-channel synthesizer with programmable ADSR envelope
- 8 octaves
- 4 waveforms: triangle, sawtooth, variable pulse, noise
- Oscillator synchronization, ring modulation
- Programmable filter: high pass, low pass, band pass, notch filter
- RAM:
- 64 KB (65,536 bytes), of which 38 KB minus 1 byte (38911 bytes) were available for BASIC programs
- 512 bytes color RAM (1 K nybbles)
- Expandable to 320 KB with Commodore 1764 256 KB RAM Expansion Unit (REU); although only 64 KB directly accessible; REU mostly intended for GEOS. REUs of 128 KB and 512 KB, originally designed for the C128, were also available, but required the user to buy a stronger power supply from some third party supplier; with the 1764 this was included. Creative Micro Designs also produced a 2 MB REU for the C64 and C128, called the 1750 XL. The technology actually supported up to 16 MB, but 2 MB was the biggest one officially made. Expansions of up to 16 MB were also possible via the CMD SuperCPU.
- ROM:
I/O ports and power supply
- I/O ports:
- 8-pin DIN plug containing composite video output, separate Y/C outputs, and sound input/output. (Some early C64 units utilized a 5-pin DIN connector that omitted the Y/C output.)
- Integrated RF modulator antenna output via a RCA connector
- 2 × screwless DE9M game controller ports (compatible with Atari 2600 controllers), each supporting five digital inputs and two analog inputs. Available peripherals included digital joysticks, analog paddles, a light pen, the Commodore 1351 mouse, and the unique KoalaPad.
- Cartridge expansion slot (slot for edge connector with 6510 CPU address/data bus lines and control signals, as well as GND and voltage pins; used for program modules and memory expansions, among others)
- PET-type Datassette 300 baud tape interface (edge connector with cassette motor/read/write/sense signals and GND and +5 V pins; the motor pin is powered to directly supply the motor)
- User port (edge connector with TTL-level RS-232 signals, for modems, etc; and byte-parallel signals which can be used to drive third-party parallel printers, among other things; with 17 logic signals, 7 GND and voltage pins, including 9 V AC voltage)
- Serial bus (serial version of IEEE-488, 6-pin DIN plug) for CBM printers and disk drives
- Power supply:
- 5 V DC and 9 V AC from external "monolithic power brick", attached to computer's 7-pin female DIN-connector
- A PC power supply has 5 V DC and 12 V DC connections, perfect for powering the 1541-II and 1581 disk drives (just make sure the connections are correct). Powering the original 1541's off of a PC power supply is trickier. Even a decrepit 85 watt power supply carried out of the scrapyard for a buck can power a Commodore disk drive.
Notes on C64 Software
- On address
$FFF6-$FFF9 (65526-9)
in the C64 KERNAL, right before the hard-coded jump vectors for the processor, you can find the letter sequence "RRBY". These are the initials of Robert Russell and Bob Yannes, the two main engineers that created the C64. - The Commodore 64's BASIC V2, the programming language which came built-in with the computer, can be crashed by executing
PRINT""+-
(where x is any integer), or by attempting to create a BASIC program with an initial line number near350800
. - Due to a quirk in the C64's BASIC operating system, an Easter egg or screensaver of sorts may be activated by pressing the
RUN/STOP
andRESTORE
keys in unison, then enteringPOKE781,96:SYS58251
on the subsequently cleared screen. - There is a way to hide lines of code written in the BASIC Language stored in local memory. It involved using the "heart" symbol.
- Entering the character shift-L (which looks like an L-shaped border corner) into the program code will cause a syntax error when that line is LISTed. This is a simple way of prevent arbitrary listing of the program code.
Notes and references
- Angerhausen, M.; Becker, Dr. A.; Englisch, L.; Gerits, K. (1983, 84). The Anatomy of the Commodore 64. Abacus Software (US ed.) / First Publishing Ltd. (UK ed.). ISBN 0-948015-00-4 (UK ed.). German original edition published by Data Becker GmbH & Co. KG, Düsseldorf.
- Bagnall, Brian (2005). On the Edge: the Spectacular Rise and Fall of Commodore. Variant Press. ISBN 0-9738649-0-7. See especially pp. 224−260.
- Commodore Business Machines, Inc., Computer Systems Division (1982). Commodore 64 Programmer's Reference Guide. Self-published by CBM. ISBN 0-672-22056-3.
- Tomczyk, Michael (1984). The Home Computer Wars: An Insider's Account of Commodore and Jack Tramiel. COMPUTE! Publications, Inc. ISBN 0-942386-75-2.
- Perry, Tekla S.; Wallich, Paul. "Design case history: the Commodore 64". IEEE Spectrum. March 1985.
- Jeffries, Ron. "A best buy for '83: Commodore 64". Creative Computing, January 1983.
- Amiga Format News Special. "Commodore at CeBIT '94". Amiga Format, Issue 59, May 1994.
- Computer Chronicles; "Commodore 64 - Interview with Commodore president Max Toy", 1988.
- Kahney, Leander. "Grandiose Price for a Modest PC". Wired. Lycos. Retrieved 2006-10-25.
- Walters, Marc. "A World Record for 2002". 1993 Commodore Annual Report. Retrieved 2006-10-26.
- A contemporary rumor stated that while Commodore scavenged most trade-in computers for spare parts, its employees used the TS1000s as door stops.
- "C64 Screen Saver".
See also
External links
- Template:Dmoz
- del.icio.us/64 – The tagged link list for Commodore 64 fans
- Project 64 – Manuals for C64/128 games and software.
- Chronology of the Commodore 64 Computer
- The History of the Commodore 64
- Commodore 64 history, manuals, and photos
- Images of the C64 prototype from 2003
Gallery
-
Multiplan
Microsoft (1983) -
Koala Paint
Koala/Audio Light (1983) -
GEOS (desktop) Berkeley Softworks (1986)
GEOS (desktop)
Berkeley Softworks (1986) -
geoWrite
Berkeley Softworks (1987) -
Donkey Kong Atarisoft (1983)
Donkey Kong
Atarisoft (1983) -
Winter Games
Epyx (1985) -
International Karate+
System 3 (1987) -
Creatures II
Thalamus/Apex (1993)
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List of Commodore microcomputers | |
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8-bit | |
Amiga | |
IBM PC compatibles | |
IBM PC compatible laptops | |
Prototypes |
ca:Commodore 64 cs:Commodore 64 da:Commodore 64 de:Commodore 64 el:Commodore 64 eo:Commodore 64 es:Commodore 64 fr:Commodore 64 hr:Commodore 64 ia:Commodore 64 it:Commodore 64 he:קומודור 64 hu:Commodore 64 nl:Commodore 64 ja:コモドール64 no:Commodore 64 nn:Commodore 64 pl:Commodore 64 pt:Commodore 64 ru:Commodore 64 sr:Комодор 64 fi:Commodore 64 sv:Commodore 64 tr:Commodore 64
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