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(Redirected from Cylindrical chess) Chess variant
Cylindrical chessboard

Cylinder chess (or cylindrical chess) is a chess variant. The game is played as if the board were a cylinder, with the left side of the board joined to the right side. Cylinder chess is one of six chess variants described by the Arabic historian Ali al-Masudi in 947.

The cylindrical board is used in some chess problems.

This article uses algebraic notation to describe chess moves.

Rules and gameplay

abcdefgh
8b8 black crossd8 black crossa7 black crosse7 black crossf6 black crossh6 black crossg5 black crossa4 black circlef4 black crossg4 black circleh4 black crossa3 black crossb3 black circlee3 black crossf3 black circleb2 black crossd2 black crossh2 black knightb1 black circlec1 white bishopf1 black circle8
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The diagram shows possible moves of a bishop on c1 and a knight on h2 on a cylindrical board. The bishop cannot move through the board's upper and lower sides.

The game is played as if the left and right sides of the board are connected. When a piece goes off one edge of the board, it reappears from the other edge. For example, it is legal to move a rook from a3 to h3, even if there is a piece on b3, since the rook can move left from a3; a bishop on c1 can move to h4 by going from c1 to a3, and then going up and left from a3 to h4; if White has a pawn on a5, Black has a pawn on h7 and Black plays 1...h7–h5, White can capture the black pawn en passant with 2.axh6; and so on.

Castling can be handled in one of three ways:

  • Castling is allowed, but not with a rook over the board edge. This maintains the options for castling available in standard chess.
  • Castling is not allowed. Proponents of this convention argue that cylinder chess nullifies the purpose of castling, as all files are equally dangerous on a cylindrical board.
  • In addition to normal castling, castling with a rook over the board edge is also allowed. This is done by moving the king two squares toward the rook and moving the rook to the square that the king passed over (in the same manner as usual).

One possible rule variation in cylinder chess is to allow null moves, or moves such that every piece stays in the same place, as long as any piece performing such a move travels a nonzero distance by crossing over the edge of the board; only a rook or queen can perform such a move. This variation is rare in actual play, but it is often seen in cylinder chess problems.

Strategy

abcdefgh
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rooka7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black crossf7 black pawng7 black pawnh7 black pawnf6 black crosse5 black pawng5 black crossh4 black crossa3 black crossb3 white pawna2 white pawnb2 black crossc2 white pawnd2 white pawne2 white pawnf2 white pawng2 white pawnh2 white pawna1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook8
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Position after 1.b3 e5: The diagram shows the weakness of the move 1...e5 by Black, as the c1-bishop has been allowed access to the edge of the board by way of the movement of the b3-pawn. This principle applies to an easy check on a player's king by an enemy bishop in the same manner.

In cylinder chess, the traditional hierarchy of piece strengths is changed, with bishops being significantly stronger than knights. The knight and rook do not gain much more power from the cylindrical board, but bishops and especially queens become stronger. The center squares are unimportant to control, and moving a pawn to the center in the opening is very weakening because it opens the player's center to attacks by the opponent's bishops, which have been allowed faster access to the flank squares.

Cylinder chess also has different endgames than standard chess. For example, unlike in standard chess, a king and rook cannot force checkmate against a lone king on the cylindrical board. Additionally, two rooks cannot deliver a ladder mate against an opposing lone king along the files as the latter would wrap around to the other side (but are still able to do so on the ranks).

Piece values according to H. G. Muller are as follows:

Symbol
Piece pawn knight bishop rook queen
Value 1 3+1⁄4 4 5 11

In chess problems

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8c6 black pawnh6 white rookb5 black kingc5 black pawnh4 white rooka3 white king8
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White to play and mate in two

The diagram shows a cylinder chess problem that allows null moves. The move 1.Rg4, threatening 2.Rg5#, fails due to 1...Ka5. The solution is to put Black in zugzwang by playing 1.Rh4, moving the rook on h4 to its own square; then, after either 1...Ka5 or 1...c4, 2.R4h5# is mate.

Related variants

Toroidal chessboard
abcdefgh
8a8 black rookc8 black bishopf8 black bishoph8 black rooka7 black pawnb7 black pawng7 black pawnh7 black pawna6 black knightc6 black pawnd6 black queene6 black kingf6 black pawnh6 black knightd5 black pawne5 black pawnd4 white pawne4 white pawna3 white knightc3 white pawnd3 white queene3 white kingf3 white pawnh3 white knighta2 white pawnb2 white pawng2 white pawnh2 white pawna1 white rookc1 white bishopf1 white bishoph1 white rook8
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Toroidal chess starting position

In horizontal cylinder chess, the first and last ranks of the chessboard are connected. In toroidal chess, the board has the form of a torus (donut shape). A toroidal board can be formed by connecting the first and last ranks of the cylindrical board.

Horizontal cylinder chess and toroidal chess, unlike cylinder chess, cannot use the starting position of standard chess; otherwise, both kings will begin the game in checkmate. The adjacent diagram shows the starting position for toroidal chess on a standard board. In the starting setup, the rooks protect each other while being threatened by the opponent's rooks. They are supported by the knights on the sides of the board, making their positions more defensible.

On the toroidal board, checkmate is impossible with king and queen versus king, but it is possible with king and two rooks versus king.

Bishops can make null moves in toroidal chess, by moving e.g. c1–d2–e3–f4–g5–h6–a7–b8–c1.

Notes

  1. Other described variants include astrological chess and circular chess.

References

  1. Earliest chess books and references by Bill Wall.
  2. D.B. Pritchard (1994). The Encyclopedia of Chess Variants (p. 79). ISBN 0-9524142-0-1.
  3. From A. W. Mongredien, Bulletin de la FFE, No. 19, 1926
  4. "Cylinder Chess".
  5. Е.Я. Гик, Шахматы и математика, Наука, Москва, 1983 (in Russian)

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