Misplaced Pages

Monster chess

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Chess variant
abcdefgh
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rooka7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawnc2 white pawnd2 white pawne2 white pawnf2 white pawne1 white king8
77
66
55
44
33
22
11
abcdefgh
Monster chess. White King can move twice (king-type) moves per turn.

Monster chess—or Super King chess—is a chess variant in which the White side has only a king and four pawns to fight against all the pieces of the Black side. All the rules of chess apply, except that White makes two successive moves per turn. The white king can move into check on the first move of the turn and move out of check during the second move. The goal for both sides is to checkmate the opponent's king.

Monster chess can also be played with White starting with all eight pawns, or with only two. Alternatively, it can be played with colors reversed.

Queening a white pawn generally allows White to declare a checkmate within the next few moves. Also, with only the two kings on the board, White can easily force a Monster chess checkmate.

Rules

  • White must execute two moves in their turn. They can do this by moving a piece twice or two pieces once.
  • The white king may move into check and then out of check, provided that White can execute two moves.
  • If a king is in check, it must be placed out of check.
  • Otherwise, standard chess rules apply.
  • A king is in check if it could be captured on the next turn.
  • The White King can capture the Black King by virtue of the above rules.

Checkmating

abcdefgh
8e8 black kinge6 white pawnd4 white pawnc2 black queenh1 white king8
77
66
55
44
33
22
11
abcdefgh
In this position, White can play pawn d4-d5 and d5-d6. Although Black is not in check under the normal rules of chess, in Monster chess, White threatens d7+xe8, meaning Black is in check. There is no way for Black to avoid the mate threat (e.g. 1...Kf8 still leads to 2. e7+xf8), so the game is over by checkmate and White wins.

In Monster Chess, White checkmates Black when, no matter where Black moves, White will always be able to take Black's king by making two consecutive moves. For example, suppose White moves his pawn to a square that attacks the black king (where attacks means that if White makes two moves in a row, he will be able to take the black king). Black cannot respond by checking the white king with his queen in an attempt to escape mate. If Black did so, White could then respond by taking Black's king on his next move with his pawn before Black can take White's king with his queen.

Black needs a lot of material to checkmate the bare white king. In general, two queens suffice, as do queen and two rooks. Black king and queen versus the bare white king can be lost (when the white king can continually check until mate or a fork is achieved), or it can be drawn (if the queen is not on the edge, and her king is next to her and cannot be checked).

See also

References

  1. Yet more on two queens against two moves, John Beasley, 21 September 2012; reporting work by Noam Elkies

External links

Chess variants (list)
Orthodox rules
Different starting position
Different number of pieces
Unorthodox board
Unorthodox
rules with
traditional
pieces
Standard
8×8 board
Multimove variants
Elements of chance
Unorthodox rules on
an unorthodox board
Unorthodox
rules using
non-traditional
pieces
Standard 8×8 board
Compound pieces
Unorthodox
boards and pieces
Multiplayer
Inspired games
Chess-related
games
Historical
Regional
Software
Related
Chess
Outline
Equipment
History
Rules
Terms
Tactics
Strategy
Openings
Flank opening
King's Pawn Game
Queen's Pawn Game
Other
Endgames
Tournaments
Art and media
Related
Category: